I think it's a myth that comes from the late 90s when CD burners only became available at consumer prices. You don't even need to "burn properly" nowadays since modern blank discs have chemical...
Type: Posts; User: zyrobs
I think it's a myth that comes from the late 90s when CD burners only became available at consumer prices. You don't even need to "burn properly" nowadays since modern blank discs have chemical...
Phoebe needs 1 jumper soldered and only if you get one that doesn't match one of the three types of model 2 boards that exist. Also some model 1s also require Phoebe, since the model difference was...
I'd go for a modchip, more reliable. But if you don't have the skill to install a Rhea / Phoebe (which requires only the skill to use a screwdriver) then installing a modchip would be nuclear physics...
Correction, you are seeing two Shrektacular pictures.
C64 multicolour games use 160x200 and don't look blurry at all, unless you use the built-in RF modulator.
If it was running 240i then it would have the resolution of a C64 game.
Megadrive VDP had native support for a 128 colour mode, by using an external ram chip for the extra palettes. I'm not sure if any emulators support this mode.
There's also a 128k VRAM mode, which...
If you spent $3000 on a TV in 2001 then you probably weren't using it for video games, but more likely a home movie theatre. In which case you could use it to drive your $500 DVD player that has a...
C64 PSU wasn't blobed, it was glued. As in it was a solid brick of glue in a stylish case with no vent holes or fuse replacements.
https://wej.k.vu/images/c64pwrsup/004-small.jpg
Another emulator console, yawn.
In the old games you could press x/y/z to move the camera closer/further, can you not do that here?
Megadrive also had PCM audio and limited transparency.
It could do more colour but they never used the extra CRAM slot, which is a pity.
The lead designer also wanted to add sprite scaling logic,...
The game is a too odd combination to me, Lost Vikings turned into a beat'em up. I want to like it since it was done by a local team, but I just don't find it that much fun.
US Saturn games all...
It's by the same devs as Ecco and it's not like that series is a pushover either.
That's putting it mildly.
Weren't there racing wheel + pedal combinations available for PCs before the PS2? I recall gaming peripherals being really popular in the 90s, but I don't specifically recall pedals... lots of...
The Nomad board actually says VENUS on it if I remember right, so this isn't really news. The prototype is neat though.
If this was 2001, youtube would be powered by 10kbps 160x120 11 fps Realmedia files and most people would play on 24" CRTs with 480i composite signal, except for the Europeans who splurged and got...
It's not like they were releasing an overwhelming amount of memorable games lately.
There's a new Metal Slug in development which looks really promising though, seems like they are remaking the...
The CD player screen has small borders in PAL consoles. The 60hz aspect is correct, and it is how the thing should look on NTSC consoles.
Switching the resolution while the console is running will...
You can either print your own PCB (google around for schematics) or hack up an existing 6-button controller and connect it to individual buttons.
I have a bunch of buttons lying around which I...
If PD1 had the same framerate and allowed for berserk attacks like PD2, I'd perhaps prefer it over its sequel.
There's a 60fps cheat but it doesn't just make the framerate higher, it speeds up the...
X-Men vs SF was very impressive back in its day due to having the full-screen giant super moves applied to the SF cast, plus you could do TWO of those at the same time, and of course the tag team...
I wouldn't agree with that, COTA plays quite a bit differently than all the later VS games. It is one of the few fighting games where your moves have momentum to them, affecting how far they reach....
That dual analog Saturn pad is still not out, is it?