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Type: Posts; User: zyrobs

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  1. We were translating game manuals with...

    We were translating game manuals with dictionaries back in the early 90s when the family couldn't speak English, just so we have an idea on what to do on certain games (C64 mostly). There were...
  2. Saturn mini already happened. ...

    Saturn mini already happened.

    https://i.postimg.cc/k4LVFgCj/hqdefault.jpg
  3. For Sale: This was one of the games I always wanted, but it...

    This was one of the games I always wanted, but it always goes for $300 minimum...
  4. It will be something underwhelming, like they'll...

    It will be something underwhelming, like they'll translate the new segata ads into English or some such bullshit.
  5. Learning a language well enough to be considered...

    Learning a language well enough to be considered a native speaker is perhaps difficult. But learning one just enough so you can enjoy a video game, or have a good idea of what a written sentence...
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    As much as I love the machine, most of the C64...

    As much as I love the machine, most of the C64 game library looks really dull to me as one of the first games I played on it was Flimbo's Quest, which had two background layers in a parallax setup...
  7. Get JWPCE, and look up kanji using radicals and...

    Get JWPCE, and look up kanji using radicals and the number of strokes.
    You can't look them up in the dictionary through how they pronounced, because kanji can have multiple readings (and a lot of...
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    To be fair, "dynamic tiles" could mean quite a...

    To be fair, "dynamic tiles" could mean quite a lot of things. This is the first time I've heard this technique called that.

    Launch Base on Sonic 3 does this, it may have been mentioned in the...
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    What do you mean by dynamic tiles? Tile graphics...

    What do you mean by dynamic tiles? Tile graphics being rewritten as the game progresses? Every Sonic games has that, for the title card and the boss fights. Pretty sure Streets of Rage 2 does it too...
  10. Regarding this, I think SGL was a completely new...

    Regarding this, I think SGL was a completely new SDK, so the function wasn't "moved", it was written using the SH2s for the first time.
    Before that they had the SBL which wasn't even an SDK so to...
  11. The very first Virtua Fighter as well as Remix...

    The very first Virtua Fighter as well as Remix used the DSP for doing math, so did Dead or Alive.

    The yabause wiki had a list of games that used it but I can't find that anymore.
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    I pretty much tried every one I could get my...

    I pretty much tried every one I could get my hands on since I didn't have a console around 99-01. Sonic R was so impressive, and IIRC it looked slightly different in both render modes - different...
  13. There's a funny anecdote about that morphing...

    There's a funny anecdote about that morphing dragon shape. Something like that (arbitrary user-set morphing of a 3d mode) was seldom done before in a 3d game, and the programmer said "no way, we...
  14. I'm a diehard SOR fan and SOR4 is tons of fun,...

    I'm a diehard SOR fan and SOR4 is tons of fun, all it needs is a few tweaks to make it more fair. SOR2 was stupid difficult on Mania but always felt fair; SOR4 just feels like you can't do a thing...
  15. Sega licensing out their IPs more actively is a...

    Sega licensing out their IPs more actively is a fucksight better situation than all those classics in limbo for an eternity. Especially since they seem to be licensing them out to people who are huge...
  16. Wasn't that because they made it so close to the...

    Wasn't that because they made it so close to the original concept of Shenmue that it pretty much played like a 18 year old game?

    edit: and the epic store game fiasco (the original kickstarter...
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    The SOR3 characters are hilariously broken due to...

    The SOR3 characters are hilariously broken due to how cancels and juggling works in the game. Zan can pinball some bosses back and forth the screen with his dash and blitz nearly indefinitely.
  18. What makes Sonic R so great is that they could do...

    What makes Sonic R so great is that they could do the background fading, light sourcing, and doing sporadic polygon transparency all at the same time. This requires using two separate render paths at...
  19. The summon spells in SF3 are indeed very...

    The summon spells in SF3 are indeed very impressive.
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    The level tracks were all done by the main...

    The level tracks were all done by the main artist, except for the first level song. Yuzo Koshiro did the main theme, character select, first level, and the themes for Mr.X's kids. Every other boss...
  21. VINYL IS KILLING THE MP3 INDUSTRY

    VINYL IS KILLING THE MP3 INDUSTRY
  22. One of the demos from the 1996 DTS discs, I think...

    One of the demos from the 1996 DTS discs, I think it was made by one of the STI people who worked on Sonic X-treme and then got folded into doing Saturn devkits. Chris Senn maybe. It's basically a...
  23. Phalanx is worth $70 just for that cover artwork...

    Phalanx is worth $70 just for that cover artwork alone. It's modern art.

    I mean I know maybe a dozen SNES games tops and I never ever played Phalanx, but I can instantly picture its cover artwork...
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    Is it possible that in scenes where they show...

    Is it possible that in scenes where they show more/all the cars, it reaches a significantly higher number?
  25. Many of the Japanese first party games are still...

    Many of the Japanese first party games are still pretty cheap and don't require knowledge of the language.

    Unless things changed drastically in the past few years since I stopped paying attention.
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