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  1. Replies
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    Kaneda is the admin.

    Kaneda is the admin.
  2. Replies
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    951

    Yes, but not very active.

    Yes, but not very active.
  3. Your capture card appears to have poor...

    Your capture card appears to have poor deinterlacing. This makes it not fair towards the PS1, which clearly is using an interlaced mode while the saturn is progressive.
  4. The small features would probably be too weak on...

    The small features would probably be too weak on a home printer, but if ordered from a service with more durable materials may be good.
  5. They lack a 32x emu.

    They lack a 32x emu.
  6. Thread: Unreal on Saturn

    by roce
    Replies
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    1,967

    You're just arguing for the sake of arguing...

    You're just arguing for the sake of arguing now... I use S-video or RGB on all my consoles (and I don't own a Saturn anyway).
  7. Thread: Unreal on Saturn

    by roce
    Replies
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    1,967

    I agree that it's an impressive achievement....

    I agree that it's an impressive achievement. Still, the stipple transparency is ugly to me, even if it's acceptable to others here.
  8. Thread: Unreal on Saturn

    by roce
    Replies
    22
    Views
    1,967

    SW rendering was useful to reach a larger...

    SW rendering was useful to reach a larger audience, but GPUs were hardly only for rich people even then. If you were a PC gamer, you had one. Thus it's a bad comparison to compare this to sw...
  9. Thread: Unreal on Saturn

    by roce
    Replies
    22
    Views
    1,967

    Why would you do that? Even when it was released,...

    Why would you do that? Even when it was released, you most likely had a proper GPU.
  10. Thread: Unreal on Saturn

    by roce
    Replies
    22
    Views
    1,967

    Seems to run pretty smoothly, though the stipple...

    Seems to run pretty smoothly, though the stipple transparency looks pretty bad & out of place.
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    It could be just terminology then, 256K chip...

    It could be just terminology then, 256K chip meaning Kbits = 32kb. The 32Kx8 probably means stuff is read at 8 bits per read.
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    Perhaps it has banking with a 64kb window?

    Perhaps it has banking with a 64kb window?
  13. Could take a week or longer for someone...

    Could take a week or longer for someone experienced. Learning the art so that you can do it, several years. There are no guides because every case is different and requires high skill.
  14. Not on a MD, but yes on a Sega CD, no?

    Not on a MD, but yes on a Sega CD, no?
  15. You didn't ask if it was sensible lol. Fonzie is...

    You didn't ask if it was sensible lol. Fonzie is not known for making good financial decisions.
  16. Lots? Also more piracy proof. Less power usage,...

    Lots? Also more piracy proof. Less power usage, more computing power, cheaper in volume.
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    The game can break that way, that's why it's not...

    The game can break that way, that's why it's not done. If you accidentally remove some bytes that are actual data, but happen to be 0/0xff/etc, it may crash the game or cause hard to find bugs.
  18. I was thinking about this wrt the Crash...

    I was thinking about this wrt the Crash precalculated poly ordering. Most of the Crash Bandicoot cd is taken by that data, which is completely unnecessary on N64. So it'd fit on a cart, and google...
  19. That horrible warping and flickering... FPS won't...

    That horrible warping and flickering... FPS won't be so high when they subdivide all the meshes enough to remove the texture and mesh failures.
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    Such an adapter would have cost as much as a Gen...

    Such an adapter would have cost as much as a Gen console, as it would have had to include a Gen-on-chip. Even DC cannot emulate Gen at full speed, so a hw solution would certainly be required for...
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    Was that the dolphin one? What about project N? ...

    Was that the dolphin one? What about project N?

    Oh, would be interesting to know the status for the subcontracted mini-Paprium for Game Gear.
  22. Or if your emulator lets you enable wireframe...

    Or if your emulator lets you enable wireframe mode, that will show it too.
  23. It's misleading to throw around a fillrate of "6...

    It's misleading to throw around a fillrate of "6 screenfuls" and say that it's enough unless there's bad optimization. The lack of a Z-buffer means you're always going to have significantly more...
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    Not defending Fonzie in any way, things will...

    Not defending Fonzie in any way, things will probably never be delivered or at least years late, but there are some points to consider.

    Nintendo's normal, cheaper (indie) license only gives you...
  25. Licensing and hw requirements. Most emulators...

    Licensing and hw requirements. Most emulators can't be licensed for any amount of money (multiple authors holding copyrights, or it uses a non-commercial license), and the hw requirements are often...
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