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  1. Of the three I like the multi-arcade stick board...

    Of the three I like the multi-arcade stick board best. I wish you the best of luck with this. Many years ago I ran a small business in Brazil and shipping electronics internationally (whether into or...
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    That is what I said, yes... but I pictured it...

    That is what I said, yes... but I pictured it looking different than this. I think in a scene like this it makes sense to use more muted colors for the background, so the characters will pop against...
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    Is he looking for people who speak Portuguese to...

    Is he looking for people who speak Portuguese to test? I could help with that.
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    That is so true about many SNES ports. They look...

    That is so true about many SNES ports. They look good visually, but they play like different games. Having a fast 68k made a lot of things possible for the Genesis.

    A 16mbit port should have...
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    You guys are so observant. I would never have...

    You guys are so observant. I would never have picked up on those details.



    I agree. Final Fight was revolutionary when it came out. I remember when it was new in the arcades, everyone wanted to...
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    Thanks. I think that did come up here before but...

    Thanks. I think that did come up here before but I forgot lol. Anyway my point is that I don't judge any of them for making tough decisions re: the Saturn. There was no way to move forward that would...
  7. Thread: Resident Evil 2

    by axel
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    Well you're right, in that example I have to look...

    Well you're right, in that example I have to look very closely to see the difference between 128 and 256. I didn't save mine but where I saw the most artifacts was around the lights, the lack of...
  8. Thread: Resident Evil 2

    by axel
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    You're right. You'd be dropping down to 16 colors...

    You're right. You'd be dropping down to 16 colors per tile. It would look awful. Halving the resolution would be better, although still not very good.
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    RIP Bernie. I'm always conflicted on this...

    RIP Bernie.

    I'm always conflicted on this Saturn thing - on one hand it's the job of an executive to know when to kill a failing product and the Saturn was failing by any measure. On the other...
  10. Thread: Resident Evil 2

    by axel
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    Correct. I just tried it in Photoshop, I took a...

    Correct. I just tried it in Photoshop, I took a few screenshots from Resident Evil PSX and converted them to 256 and 128 colors. Going to 256 colors looked fine, I doubt I would even notice during...
  11. Thread: Resident Evil 2

    by axel
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    I get what you're saying, but there's a world of...

    I get what you're saying, but there's a world of difference with some of these ports. The 8-bit "ports" of Resident Evil are nowhere near the same games, they have completely different engines and...
  12. Thread: Resident Evil 2

    by axel
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    I remember back in the day Nintendo scoffed at...

    I remember back in the day Nintendo scoffed at Sonic being impossible on the SNES. They said something like "character speed has nothing to do with processor speed, a plumber could move as fast as a...
  13. Thread: Sonic Orgins.

    by axel
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    He's crazy to post that on the day of release....

    He's crazy to post that on the day of release. Incredibly unprofessional. No way he's being brought back for updates now lol
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    That looks just about perfect

    That looks just about perfect
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    Yes that's true. 64x64 is really optimized for...

    Yes that's true. 64x64 is really optimized for 240p. Beyond that things get messy if you're close to the texture. Playing Doom source ports in high def is still kind of cool though. You can see much...
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    For a game like Final Fight, I wish they would...

    For a game like Final Fight, I wish they would prioritize keeping bright/vivid colors even if it means making some stylistic changes from the arcade version. Trying to match the CPS color scheme is...
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    OK thanks I learn something new every time I'm...

    OK thanks I learn something new every time I'm here :)
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    Correct, the reduced textures are really...

    Correct, the reduced textures are really noticeable in the later levels, I end up getting disoriented because everything looks brown.
    I never did count the FPS properly, if original 32X Doom is only...
  19. The original Wiimotes don't even have a gyro,...

    The original Wiimotes don't even have a gyro, just the IR sensor and accelerometer. So maybe it could have been done.
  20. Repped. It's crazy how much stuff Sega had in...

    Repped. It's crazy how much stuff Sega had in development in the 90s. Not too surprised it didn't get released though, the tech just wasn't there at the time. I had heard that Sega had a chance to...
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    On those slower systems it really seems to depend...

    On those slower systems it really seems to depend on the video card. If you have an ISA card installed Doom is a literal slideshow. If you have an EISA card or better yet VLB (admittedly rare on a...
  22. I agree with you. Looking back on 5th gen games...

    I agree with you. Looking back on 5th gen games today the framerates are frequently horrendous, way worse than how I remember them at the time. The N64 is capable of better performance than what we...
  23. Exactly. That's why when I see posts like "it...

    Exactly. That's why when I see posts like "it could have run Neo Geo ports" I think no it couldn't, even if you could render all those sprites in software there's no way anyone was going to pay for...
  24. I thought we discussed this a few years ago maybe...

    I thought we discussed this a few years ago maybe it was someone else... but anyway quads are very useful for 3D modeling and asset creation but terrible for rendering. The PSX using two triangles to...
  25. I see what you mean, it depends what kind of...

    I see what you mean, it depends what kind of games you like. I never got into 3D fighters. I do like 2D fighters and the Saturn is a very good platform for those. For me the N64 games that mattered...
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