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  1. Replies
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    No, Z80 is always used only for sound, to be...

    No, Z80 is always used only for sound, to be honest it would be rather difficult to use it for something else...



    Kind of.. sound is still generated through the chip but as MD3, Nomad cannot...
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    Do you mean the YM DAC option stuff ? If you...

    Do you mean the YM DAC option stuff ?
    If you speak about this one, just see the YM DAC option as a compatibility option for clones, MD3 and the Nomad.
    Without this option enabled, you won't ear all...
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    That was my assumption and maybe I was wrong (i...

    That was my assumption and maybe I was wrong (i don't have details about that detection stuff, i just know the game detect different hardware and adjust game settings from that).
    After all it can...
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    Sorry if I sounded a bit rude, that wasn't my...

    Sorry if I sounded a bit rude, that wasn't my intention. It's just that you have a large public (well deserved) and you were clearly making assumptions that Fonzie deliberately made the game not...
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    It works on mine (it's a MD1 clone). Note that...

    It works on mine (it's a MD1 clone). Note that i'm speaking about a dev version of Paprium which is close to the final version still not 100% the same (sound driver not included).
    I didn't tested...
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    Did you try to enable/force the "YM DAC" option ?...

    Did you try to enable/force the "YM DAC" option ? I heard it fixed some freeze issues for some people (meaning that usage of audio pins could lead to some instabilities on some system ?!)
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    Well, we now only need to have H/S working with...

    Well, we now only need to have H/S working with the HDMI output and it will be the perfect MD clone :)
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    The guy who developed Darius used SGDK to do it....

    The guy who developed Darius used SGDK to do it. At some point they considered to develop their own sound driver but they were out of time so ended using the one in SGDK (XGM driver).
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    Would be nice to have the (32X) rom to play with...

    Would be nice to have the (32X) rom to play with :)
  10. Thanks for sharing, really interesting to see the...

    Thanks for sharing, really interesting to see the ceramic version of 68k and Z80 CPU. Why did you changed them for ceramic version ? I just bought a VA0 MD (at least it should be a VA0, i will...
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    At least from both screenshots we can tell that...

    At least from both screenshots we can tell that is always the same instruction (presumably a move.w or move.l instruction) located at 0x00000A82 (would be nice to have the symbol table enable) which...
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    @Pyron> I'm following the progress on this port...

    @Pyron> I'm following the progress on this port very closely and i'm pleased to see how much support Tryphon get with it :)

    Something i noticed in your art conversion works (which is amazing by...
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    About that specific point, if your palette is...

    About that specific point, if your palette is correctly arranged (mean that color shades are always arranged in same order : dark, medium, light...)
    Then you can quickly convert the tiles data using...
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    When i was speaking about Tam Tam, i meant these...

    When i was speaking about Tam Tam, i meant these positions more specifically (i guess we are above 128 tiles here ?) ;) Not surprised about the sprite overflow with 2 of them and when referee is also...
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    For me this game is probably the best VS fighting...

    For me this game is probably the best VS fighting port ever made on Megadrive, much more efforts put than with SF2 for instance... the fact that they do color swap and even render the referee in the...
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    Or want 4 PCM channels at 14 Khz :p I'm...

    Or want 4 PCM channels at 14 Khz :p
    I'm designing a XGM v2 driver using FM timer pooling and there is no way to maintain 4 PCM at 14 Khz using that method. Polling timer mean you need to read YM2612...
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    yep, missing S/H effect.. that's a serious issue...

    yep, missing S/H effect.. that's a serious issue :-/
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    This ^^ but for collision. When you have too...

    This ^^ but for collision.
    When you have too much collisions to test, you can just define a grid representing your map where the grid cell size is the size of the biggest colliding object.
    When you...
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    Did you tested with the last XGM Rom builder tool...

    Did you tested with the last XGM Rom builder tool available here :
    https://www.dropbox.com/s/zej372op6bfj6su/xgmRomBuilder.zip?dl=0

    So far i didn't meet all these problems.
    Also do your VGM...
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    Awesome conversions ! Definitely looking forward...

    Awesome conversions ! Definitely looking forward your futures works !
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    That's, background shadow just doesn't apply but...

    That's, background shadow just doesn't apply but sprite H/S is transparent so you don't see transparent stuff, they are just missing :-/
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    No lag, and if you are happy with mono sound why...

    No lag, and if you are happy with mono sound why not. For me the biggest issue is the lack of stereo sound, the wrong sound mix (PSG is too loud) and the FM seems to saturate more than it should...
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    Ok i tested the list you reported and so far i...

    Ok i tested the list you reported and so far i didn't experienced all these issues.
    I believe you used an older XGMPlayer v3 (a buggy one) in which looping was completely broken.
    The only issue i...
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    I know others players can play them well as they...

    I know others players can play them well as they are plain VGM player ;)
    The problem is about converting VGM file where timing is sample based (1/44100 of second) in XGM which is frame based (1/60...
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    Perfect ! Thanks for your report, that will be...

    Perfect ! Thanks for your report, that will be really useful for me :)
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