Wow. Don't think I've ever encountered a DS that looked this bad. Dead pixels sure, but not everything turning yellow. I really can't imagine what could be happening in the environment to cause this....
Type: Posts; User: axel
Wow. Don't think I've ever encountered a DS that looked this bad. Dead pixels sure, but not everything turning yellow. I really can't imagine what could be happening in the environment to cause this....
Nintendo uses some of the worst screens. Can you post a picture though? If you're seeing white as yellow on every screen could it be something with the lighting in your home?
I would really enjoy seeing a sequel to Wardner with new levels.
Yeah, I think the closest we are going to get is E.T.'s appearance in Lego Dimensions. It's cool for a few minutes, but not...
These are all fake, then?
https://www.ncbi.nlm.nih.gov/nuccore/?term=txid2697049
Yeah, Powerslave is a decent game and showed off what the Saturn could do. Don't think it makes sense to compare it to games with much bigger budgets that came out on more powerful hardware.
First game was great for the time, I loved the music. The only real problem with the second game is the too-long password system; a Game Genie code for infinite lives makes it much better. I wish...
Just saw this thread... as a career scientist I agree with you. Of course I want to help people, but if I didn't make money I'd have to go into a different line of work.
Yes, and it's a strange chip, at least compared to modern designs.
http://www.righto.com/2020/04/inside-am2901-amds-1970s-bit-slice.html
These boards must have been very expensive to manufacture...
Yeah Mauro seems confident he can get this running without slowdown, I hope he can pull it off. Just from looking at the video it seems like some of the sprite slots are getting overloaded, sprites...
If it were me I would just sync them to the audio signal. Should be really easy since there are so many LED music controllers out there.
I really like the art style, especially the use of shading. It makes everything look smooth, almost as if the game is running in higher resolution.
Well in some ways I agree with you. But, back in the day I never knew Renegade so I didn't have it to compare to.
I don't know how that would have been possible. The arcade is already slow as...
I thought the NES port was really good for the time. Arcade Double Dragon is not a fun game, it has some of the worst slowdown I've ever seen. The NES version may look worse, but it plays a lot...
I look at it the same way. This is art. The challenge is in doing new things with old hardware, especially when it's considered "impossible" for that platform. Turboxray's demos are so cool because...
Hey those were the good old days... I still have my DX7 :cool:
The custom hardware will make it impossible to get the game running on an Everdrive, unless the FPGA can emulate those additional chips. MAME is a better option.
Every generation has its good and bad... but I agree something has shifted in the last few years. I've been a college professor for some time, I have never seen it like this. Especially since Covid...
Thank you for posting that. I had seen those numbers in the MAME driver (megadriv.cpp) for the palette but never understood where they came from or why it didn't follow an obvious pattern.
I see what you mean, yeah if it's linear then you're right you couldn't get the exact same values.
If it was any other role I'd agree but when the script calls for "ex UFC fighter turned bouncer" I don't see how she's any worse than Gyllenhaal.
This is the greatest ROM hack I've ever seen. I can't believe how much work has gone into optimizing VRAM usage to add in more tiles and animation frames.
I wish we had gotten the version of Road House that was proposed a few years ago, with Ronda Rousey working at a dyke bar. That could have been really funny. I like Gyllenhaal as an actor but can't...
I agree this sounds like the most plausible explanation. Mathematically there is no reason the Genesis couldn't store the same color value as the Master System. The Genesis uses 3 bits per channel...
Fair enough, the camera was indeed atrocious.
Because the 64K limit is just for the waveforms, not the total address space of the chip. It can probably address at least a megabyte.