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    So I went to look further into Sydney 2000 for...

    So I went to look further into Sydney 2000 for dreamcast. Very interesting game. It has a great amount of detail but the artstyle / texturing is so bad it hides it big time. It also has variable...
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    Though now that I think about a third party did...

    Though now that I think about a third party did better than Sega themselves soccer wise and graphically. It's uefa dream soccer , it's smooth 60 fps and even more detailed.
    The celebrations or when...
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    Depends what you consider an upgrade . They...

    Depends what you consider an upgrade . They lowered the polygon count on the Japanese release due to 90 minutes frame rate being all over the place on real hardware( own both I know this from...
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    You know an interesting comparison is 90 minutes...

    You know an interesting comparison is 90 minutes for the DC and J league spectacle soccer also for dc. Both are actually the same game made by smile bit BUT the Japanese version has massive graphics...
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    Nope wrong.Normally cel shading isn't too...

    Nope wrong.Normally cel shading isn't too heavy... On modern hardware. On the Dreamcast it's a different story . Also it's nothing like gouraud shading.

    On the Dreamcast you have to draw cel...
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    Well I've seen quite a bit of psp assets. Pretty...

    Well I've seen quite a bit of psp assets. Pretty much 1mpps to 3mpps. Being newer though it uses bloom and shadowmapped textures quite often. God of wars ghost of Sparta seems to run from 40k Tris...
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    That's the thing if blue stinger is 500k then...

    That's the thing if blue stinger is 500k then it's most likely doing half that or suzar vasar maybe doing 300k pps and not 600k. And that's just two example only because it doesn't reach 3 million or...
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    I don't know what that means but I know the...

    I don't know what that means but I know the gscube(a special ps2 machine that's equal to x16 ps2) meant for cg prototyping did 1 million polygons per FRAME for antz. Now I think that was at 60 fps ....
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    I see. Even your sonic number is slightly off....

    I see. Even your sonic number is slightly off. It's 1300 to 1500, it's been a while since I seen it Some games seem more affected than other. But it's a massive grain of salt. The games you listed...
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    This only cements nulldc is very unreliable. You...

    This only cements nulldc is very unreliable. You basically got close 2x the actual polygon counts. For elliot from blue stinger hes actually 2,500 triangles straight from asset/model file. That...
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    Lol. Funny. I know I shouldnt entertain but just...

    Lol. Funny. I know I shouldnt entertain but just that once.

    How's ephemeral Fantasia coming along. Still waiting for that.
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    Just stop with the image collage , its annoying....

    Just stop with the image collage , its annoying. You simply go off looks and nothing else so I doubt ill explore titles you suggest. Remember when you thought fingers on a model meant they were high...
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    If you want a game who uses the volume modifier...

    If you want a game who uses the volume modifier featured of the Dreamcast I recommend speed devil. Just run the tracks in night mode and what it use volume modifiers for headlight for each cars....
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    How is it? Any improvement to the tools we use...

    How is it? Any improvement to the tools we use for our counts?

    Sorry to hear you're going away. Best of luck in what you're doing.

    Ephemeral Fantasia IAM looking forward to.
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    That's weird. For replays the game does 900k to...

    That's weird. For replays the game does 900k to 1.10 mpps even with nulldc broken count. Means around 33k Tris per frame@ 30 fps . Twice r racing evo.

    I gotta disagree with you, the lighting in...
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    To be fair Sega gt probably pushes more per frame...

    To be fair Sega gt probably pushes more per frame but at half the frame rate. Both games seem to cull off screen similarly so I think it's a fair comparison. Sega gt true problem is aesthetic, it's...
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    So Not really polygon count but I think its...

    So Not really polygon count but I think its pertinent information. I went back to f1 racing championship on the dreamcast and replaced what I thought was the bump map for the road and grass just to...
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    Ugh what are you deaf? Air blade doesn't do...

    Ugh what are you deaf? Air blade doesn't do 8mpps, it just doesn't even get close. I've told you that a bunch of times. It caps out at over 6 mpps. To be 8mpps it would have to reach jak 3 type of...
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    One more for the gamecube. The little I could get...

    One more for the gamecube. The little I could get of star wars rogue squadron 2 for the gamecube. The little I captured seemed to match jak 3 polygon count wise but I guess this game has more effects...
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    You know I went back to check those ubisoft made...

    You know I went back to check those ubisoft made ones and found that monoco grandprix, racing simulation 2 , f1 racing championship are all actually the same exact game released over and over in...
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    Since R Racing evolution is a very pretty racing...

    Since R Racing evolution is a very pretty racing with its real time reflections on the cars and specular maps on the road in some areas. Doesnt work well with the ps2 emulator so I decided to extract...
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    I mentioned this one before. I said it it hovers...

    I mentioned this one before. I said it it hovers 16k to 24k per frame. Updated UI and more light sources and blur
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    Can't disagree with that. It's obvious they felt...

    Can't disagree with that. It's obvious they felt it wasn't worth the effort. Considering they did from the ground up work for the ps2 version.(video systems basically worked on all these f1 games)
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    So I was testing horror ps2 games: fatal frame 3...

    So I was testing horror ps2 games: fatal frame 3 , clocktower 3 , silent hill 2. Silent hill 2 flips the hell out right at the beginning so I wasnt able to test it much. But all these titles show the...
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    Significantly no. In Grand Prix challenge it...

    Significantly no. In Grand Prix challenge it peaks out when the cars are together in the beginning. Now the polygon count might be higher in other tracks but it isn't a big jump. As a matter of fact...
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