What are the ASIC effects in Chuck Rock 2, Switch and Puggsy?
You're also now arguing against yourself after criticized turboxray for saying that 'Batman Returns is 12 fps and choppy' but now say...
Type: Posts; User: Black_Tiger
What are the ASIC effects in Chuck Rock 2, Switch and Puggsy?
You're also now arguing against yourself after criticized turboxray for saying that 'Batman Returns is 12 fps and choppy' but now say...
I know it's already a lot of work, but it would be so nice if they or someone uses their work to pirt over the Wily Ways assets just so that MM 1 - 3 run smooth.
Aren't Sega/Mega-CD ASIC effects basically capped at <15fps?
Using 320-wide adds 25% more space to fill with assets.
WW SNES was already the biggest non-Neo Geo console cart game ever released at the time. Even if Capcom had made WW exclusively for Mega...
lol, he's the opposite of bithead. :p
Are they talking about the actual Mega Drive or a game running off of the Mega Everdrive PRO hardware?
I'm hoping that they were motivated to complete it based on inside info about future devices Sega is planning that the game could potentially be included on.
Even if ot's just another Mega Drive...
The Mockstar and Dollamicca bosses should have at least flicker in the main stages. After looking again, I'm suspecting that they might have made the player's shot lower priority which would suck for...
It looks like they actually did the bgms as well instead of just using the bonus tracks from Super Fantasy Zone.
It would be cool to hear a comparison between all three.
It sucks that the video...
This has been one of my dream ports and one of the biggest disappointments of the early Mega Drive line up was a lack of ports of Sega arcade games like this.
It's very obvious that they designed a game around the sprite size bottleneck, but it's the perfect license for and genre for it.
The presentation is some of the very best for a SFC game, many...
When my Brother and I took a trip to Seattle in 1993, we stopped by a (Circuit City?) store and I bought Vasteel (over Exile) since Working Designs TG-16 games weren't sold in Canada and he bought...
There are some groups that sketchy, but projects like Paprium was all red flags from the moment the Magical Gem system was announced.
During the development and rolling pre-sales of Paprium,...
Pre-crash "homebrew" is thriving. Cote Games is a French developer and publisher who make over the top box sets with all kinds of extras to accompany their impressive Intellivision games.
Their...
This is cool, but I was disappointed that the Mega Drive game isn't being published.
Edit: the site keeps adding video tags and after removing enough it puts them back and doubles the links plus the message text. So I had to remove all of the videos. :/
Some that I've really...
It is the latest version of that game. It has been updated again (I believe) with a new sound driver to allow FM sound effects and has the gameplay changes that the "Extra" version of the arcade game...
I've never been a serious beat 'em up player but my friends and I played everything we came across bitd. I don't remember learning the kinds of gameplay intricacies I often see described here, but I...
Even by SNES standards the mirroring is excessive. The pixelart is great and it it has pretty nice coloring instead of wasting the color flexibility on drab schemes.
But it's also a small game and...
That's a lot of fing hating you're doing for real.
This makes more sense for a shaded silhouette. Are there degrees of opacity for S/H?
World of Illusion shouldn't have had such wide elements for sprites to pass behind if it was going to result in...
Rush 2049 will never be dethroned as having the ugliest arcade cabinet ever made.
I don't know if the Mega Drive can do it the same way, but some PC Engine games do silhouette effects using tile/sprite layer priority. The most famous one is when Jackie Chan walks behind columns.
...
It should have always been an option in ports of tate games to Mega Drive and PC Engine. Neither way adds any sprites or anything.
There are around a dozen PCE games that support both modes but...
I think that Paprium, like Pier Solar, was actually marketed as the biggest "16-bit" game. Even if you're only counting consoles that aren't Neo Geo, it's still silly considering CD games exist and...