I don't get all this excitement over not saving highscores. Saving the on a cabinet was hardly "preserve for eternity". It was more likely just preserved for as long as the arcade owner did keep the...
Type: Posts; User: Aleste
I don't get all this excitement over not saving highscores. Saving the on a cabinet was hardly "preserve for eternity". It was more likely just preserved for as long as the arcade owner did keep the...
It's incredibly shoddy on their part. Non saveable hiscores were the default back then. A photo or a piece of paper solve that easily. But not being able to compete regularly because your scores are...
I feel the review might have mentioned the single greatest hiccup of this port: conflating the three separate High score tables of the coin-op into a single one...
I contributed the notion that in all these years people have come here just for a laugh, and no one thought, wait, why the guy is comparing a simulation to an arcade racer?
I was under the impression that Genesis supports two players action, while Snes offers 4 player control via multitap.
Why, this one gives you nightmares? I doubt a new poll would be taken more seriously than this one. :)
Considering it's a "simulator" at its core, I think a Hard Drivin' vs Pilotwings poll might have been of more interest.
I think it's important to put things in perspective with these early 3D efforts. First of all, although Tengen was releasing lots of "classics" (nothing that back then would ever been called...
I support the general view in your review, to the extent that the game became very old very quickly. It basically wanted to improve a formula, that of Dungeon Master, which aside for a couple of...
I see the original 1990 Amiga release got a data disk expansion the following year, bringing the stages to a total of 16? In 1991 the game was also release on DOS in what seems an improved version.
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I'm backing this. It looks nice so far. Interesting sprite work.
Undoubtedly the game can count on a striking visual appeal. I also think that the FM sound enhances the experience quite a bit. Sure, the difficulty spike right at the beginning and the limited...
Lord of the Sword. Sega's attempt at the side scrolling variant of the Action RPG. Discuss.
None of these versions seem to share passwords, am I correct?
How's the Microprose european concile password system with three difficulty levels? Different passwords for each difficulty setting?
What's the deal with these three difficulty settings anyway? Do they really affect gameplay? Why they were implemented in the Microprose european published version, and moreover why they were...
You say it's hard to put into words but I'd say that a mighty fine attempt.
Two things: I feel like an old geezer but I'm still surrounded by scores of CRT tvs. I have two multistandard, a Trinitron and a Samsung, which are still my preferred panels for Megadrive (and Light...
RKA is a great game. I feel that both sequels diminish its greatness to such an extent as to quickly lose interest in the characters and world imagined. It's a shame.
Exactly what I was asking for; no point in listing all the other overlaps.
I meant the respective hardwares of course.
Thanks. It's a quite small overlap.. a dozen of titles, interesting. I'm curious as why redrawn Langrisser for 256...
Anyway what Hudson picked up in terms of franchise from Sega is roughly half...
You mean every title that happens to be on both? Or just titles specifically developed for Pce that got an Md port?
Zombies is definitely one. There can't be question it was developed around the Snes, and yes the side bar of course helped reusing 256 assets. Nice find! Not unlike Devil Crash MD.
Normally yes but here we have Mario climbing a wall vertically, which means that he is horizontal on the screen... He's drawn bulkier so that the screen squashes him. Genius. :-)
Edit: found it
It's a misconception. These were programmed by professionists in the nineties. People that perfectly knew they were doing a console videogame, that would have been played on 4:3 TVs at home. The...
Huh? Was that a bit uncalled for?