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    Flicky: Sega's First Blue Mascot

    Almost a decade before Sonic sped his way onto the Genesis, Sega had another blue mascot. Flicky hopped into the arcades in 1984 in a simple-yet-entertaining maze game. Eventually, the little blue...
  2. Thread: Deep Fear

    by Melf
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    Deep Fear

    Sega's answer to Resident Evil put more emphasis on action than survival horror, but it manages to mix things up enough to offer a fun undersea romp with some inspired monster designs. The voice...
  3. Thread: Spy vs. Spy

    by Melf
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    Spy vs. Spy

    MAD magazine's wacky pair of spies made an appearance on multiple formats in the '80s, including the Master System. While it does manage to retain the charm of the comics, the gameplay isn't very...
  4. Great video! A lot of people don't know that the...

    Great video! A lot of people don't know that the Popeye licensing story isn't true. Nintendo still had the Popeye license when DK was made. They were making other licensed Popeye products at the...
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    The House of the Dead (Saturn)

    Blasting zombies with a light gun never gets old! Sega's House of the Dead tore up arcades in 1996, and its Saturn port brought all the gory action home two years later. The visuals took a major hit,...
  6. Sticky: Oh man, I totally missed that Tetris review. Ah...

    Oh man, I totally missed that Tetris review. Ah well, then we can give Tetris 2019 one too.
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    I have close to a dozen packages "Arriving Late."

    I have close to a dozen packages "Arriving Late."
  8. Sticky: Are there any difference between it and the...

    Are there any difference between it and the original? We don't have a review for either, and I haven't played 2019.
  9. Sticky: Darius from the MD mini should be added. It runs...

    Darius from the MD mini should be added. It runs perfectly on a stock console.
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    Classic Interview: Stewart Kosoy (Sega VR)

    The Spanish video game magazine MegaForce ran this short interview with Kosoy at the 1993 summer Consumer Electronics Show (CES) in Chicago about the Sega VR helmet that was in development at the...
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    Updated.

    Updated.
  12. Interview: Tony Barnes (EA Designer & Producer)

    Tony Barnes has been involved with some of the most recognizable game franchises out there. From his work on EA's legendary Strike and Madden series to rebooting classics like Capcom's Strider, there...
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    We struggle to keep them at bay as it is. Imagine...

    We struggle to keep them at bay as it is. Imagine if I eliminated the anti-spam measures so many people complain about.
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    His account says he joined last week. Anyway, he...

    His account says he joined last week. Anyway, he should be good to go now.
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    You won't be able to create a thread until you've...

    You won't be able to create a thread until you've posted 50 times, but you should be able to reply to any thread.
  16. Thread: Shenmue

    by Melf
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    2,803

    Shenmue

    Yu Suzuki's Dreamcast masterpiece was a revolutionary title that blew gamers away when it debuted in 2000. Decades later, it still holds up, with its intricate narrative, large world to explore, and...
  17. Thread: Dragon Wang

    by Melf
    Replies
    3
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    1,775

    Dragon Wang

    Sega's SG-1000 tried to take on Irem's Kung Fu with a side-scrolling brawler that added some innovative mechanics to the gameplay. Unfortunately, a choppy framerate and sloppy execution hampered what...
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    Classic Interview: Acclaim Europe

    Vol. 3, issue 23 of the Spanish magazine Mega Force interviewed two of Acclaim's European executives, President Rod Cousens and Director of Marketing Larry Sparks. The duo discussed launching...
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    It's nice that there's another option out there,...

    It's nice that there's another option out there, but this doesn't differ enough from the MegaSD I already own for me to consider a purchase.
  20. Thread: Clockwork Knight

    by Melf
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    I prefer Bug! to this. Bug! at least tried to...

    I prefer Bug! to this. Bug! at least tried to show off the console's power and do something a bit different. The first Clockwork Knight always felt kind of half-baked to me.
  21. Thread: Clockwork Knight

    by Melf
    Replies
    14
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    3,327

    Clockwork Knight

    The Saturn debuted with few titles, among them the 2.5D platformer Clockwork Knight. While it had some impressive effects, it didn't really do much to bring the genre into the "next generation" of...
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    Sticky: We've always had forums for each console, since...

    We've always had forums for each console, since the forum began.
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    Sticky: When the forum started way back in 2004, we had...

    When the forum started way back in 2004, we had site section, the console section, and general discussion. Those have ALWAYS been there. Way back when everyone posted on forums, it was enough. Now...
  24. If a civil discussion can't be had, then the...

    If a civil discussion can't be had, then the thread will be closed and people will take some time off. Enough with the fuck you links.
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    Hands-On: Streets of Rage 4

    Fans have waited almost two decades for a new Streets of Rage, and it's finally here. Lizardcube, Dotemu, and Guard Crush Games have delivered a solid addition to the series that will satisfy...
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