I like it too. It's surprising to see a game with such a focus on narrative on an 8-bit system, and I like both platforming styles (the auto-running levels and the non-linear levels). It's definitely...
Type: Posts; User: Jules Walter
I like it too. It's surprising to see a game with such a focus on narrative on an 8-bit system, and I like both platforming styles (the auto-running levels and the non-linear levels). It's definitely...
Do you plan to release Canon on steam eventually, and if so, what's the time frame? I'm interested in playing it in English and I think it's worth the price, but I only have a Nomad at this point and...
I'll add that it wasn't really that short compared to most of its console-based contemporaries. The average NES adventure game is probably around 2 hours long. Of course with computers you could have...
I'd forgotten how awful that shmup sequence was. Took me a good while to get past it. Otherwise I did think it was a pretty decent game, though a bit underwhelming. I play a lot of those old...
Thanks for sharing, I'm sure I'd have never come across this if you hadn't.
Oh, I remember this SSM interview! I actually had that issue back in the day, you could find it and a few more UK video game mags in some specialized stores here.
That'd be great, I don't think I ever came across an interview with him.
It's kind of a long shot, but I figure I might as well ask: this Susumi Hirai interview was from the Japanese Sega Saturn...
Nice little interview. Die Hard Arcade is my favorite beat-'em-up of all time. I just wished they'd spoken to Makoto Uchida instead (and more in-depth).
I can see how following a walkthrough can spoil a game in most cases, and I can see how a magazine reviewer might legitimately take issue with that, even if the magazine they work for has a...
I like the larger, back-row enemies, but the small front row critters are pretty boring to look at. There's a discrete charm to Phantasy Star 3's aesthetics, even if it seems really plain when you...
I owned Sword of the Vermillion in the '90s, and it came with a detailed walkthrough. I know there was also one for Phantasy Star 2 - it's archived at segaretro - with maps of all the dungeons. I...
...who is Yang Watt? The credits for the arcade game Gain Ground feature three Western names: Mac Austin under "Original Design" and "Project Coordinator", Yang Watt as "planner", and Max Nelson as...
I noticed a Kenseiden stage in the video, will you include the protagonist? That would make a great complement for Shinobi's Joe Musashi. My boy Kane/Peacock from SpellCaster would be a nice...
That Goth Sonic bullshit story sounds horrible. The recently-translated interview on shmuplation shows some early designs that match what is said in the interview, which is obviously completely...
I'd heard about them optioning the book a while ago, though at the time it seemed like it was going to be a movie. Haven't read the book. What are it's biggest sins in terms of accuracy? What are the...
Sorcerian sounds like it might be one of the most interesting out of the untranslated games. The 10 scenarios are original to that version, and were written by various people at SEGA - even Bo wrote...
I don't know enough about Space Invaders '91 to say. If the levels are new, it's a sequel, not a port or adaptation.
Shadow Dancer and E-SWAT on the Genesis are blatantly different games than the...
This interview was part of the same November 1st Famitsu issue as the Hideki Sato interview, meant to celebrate the Mega Drive's 30-year anniversary. The French translation can be found here.
It's...
I think I've seen numbers for those years before, but I don't think they separated the home division from arcades. Do you know if numbers like that are available? I'm curious about the 8-bit line, as...
Alright, I ended up translating the rest of the interview anyway. It turns out we can probably add the TeraDrive to the list of failed systems that brought down Sega. The previously untranslated...
If anyone cares, I can translate it back into English.
Very interesting speech. I'm not really surprised that no one had interviewed all those people you mentioned, though. As long as there is no real institution with the means to research and preserve...
Maybe it'd still work as a bi-monthly feature instead of monthly? If Melf doesn't want to, then that's his prerogative, but it'd nice if it kept going in some form.
The Genesis version is faster-paced and doesn't overwhelm you with enemies, so it has more forward momentum. I really enjoy it more.
Gryson - That's generally true, but there are a few games that...
Mystic Defender is especially notable because there were cosmetic differences to remove the licensed material from Kujaku Ou/Peacock King and minor censorship in later English versions, but the...