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Type: Posts; User: Team Andromeda

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  1. Replies
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    I'm not degrading any person's hardwork here. But...

    I'm not degrading any person's hardwork here. But there is a difference from trying to do RE2 on the Saturn on your tod, to having a team of 10 or so full-time artists, whose job would be to...
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    He's porting over PS assets 100% complete, unless...

    He's porting over PS assets 100% complete, unless he's got a team of artists, downgrading polygons models and the backgrounds? That would have been the case with a porting team for SEGA back in the...
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    LOL, so very true. So many of the so-called SEGA...

    LOL, so very true. So many of the so-called SEGA fans and Sonic fans are little more, than Nintendo trolls these days.
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    The hard truth is you're just going off one...

    The hard truth is you're just going off one person's work , who's looking to take PS code and port it over lock stock and barrel. You haven't the 1st clue, what would have been the game engine used...
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    The point was it was still possible and it also...

    The point was it was still possible and it also went against what Capcom said when 1st showing off X-Mex Men Vs Steet Fighter on the Saturn at the Toyko game show (or some event in Japan). Where...
  6. Just because of the way modern ...

    Just because of the way modern Dinsey/Lucas/Marvel acts over IP , we may get one or not. I love to see real Arcade ports, but it seems SEGA is looking to use MD code for both its and Tatio ports
    ...
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    So very true, The soundtrack is beyond SEGA's...

    So very true, The soundtrack is beyond SEGA's control. I've seen it in films too, I have a VHS version of The Thing that doesn't have a Superstition track in it, it gets silly at times and that was...
  8. AB 2 was hardly a lame port, but a fantastic port...

    AB 2 was hardly a lame port, but a fantastic port of the Arcade game, a fantastic early title for the MD . I didn't like the Outrun port much myself, but it's a hell of a lot better than OutRunners...
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    Capcom say a lot of stuff, only to then go back...

    Capcom say a lot of stuff, only to then go back on their world. RE4 was Cube only, SF 2 Snes only, Code Veronica DC only, Dead Rising or Lost Planet were only possible on the 360 and would only be...
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    If somebody can get RE2 running on a GBA in their...

    If somebody can get RE2 running on a GBA in their spare time, I'm pretty sure Capcom and SEGA could have got RE2 on the Saturn, where you have a team of 30 full time staff, whose paid job would be to...
  11. Only now you're thinking of Rally? The game is...

    Only now you're thinking of Rally? The game is ace, way better than the Arcade version too. Its gets little credit, but Need For Speed is awesome on the Saturn and is an amazing racer to get into, I...
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    The use of 4-MEG cart was pure speculation on the...

    The use of 4-MEG cart was pure speculation on the press part and of course, any game built from the ground up for a system would be difficult to port and it's not just fanboys that say silly stuff,...
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    I remember actually scanning (that's how long ago...

    I remember actually scanning (that's how long ago it was) in the interview to post on here, way back when. Capcom couldn't be more clear on it when it comes to RAM or the real reason why it was...
  14. It no doubt be a port of one game of their's...

    It no doubt be a port of one game of their's sadly. I love it for them to release that 360 shooter that the Gradius V team were working on, but it no doubt be just a simple easy port of a old game
    ...
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    RE 2 Saturn port did not use the 4-Meg Cart and...

    RE 2 Saturn port did not use the 4-Meg Cart and Capcom also clearly stated in the interview, they did not need more RAM. The 4-MEG rumour was started in the SSM, with SSM staff assuming RE2 would...
  16. No doubt remaking the likes of Burning Rangers...

    No doubt remaking the likes of Burning Rangers and PDS for the DC would have been a ton of work, since they looked to use almost every Saturn trick in the book and it would have taken so much time ....
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    That was just people not taking the time to read...

    That was just people not taking the time to read what was said and talking it out of context too, so many did just the same with EDGE interview with Yu Suzuki.

    In the SSM interview with...
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    Loving The Quarry and how it plays off so many...

    Loving The Quarry and how it plays off so many classic 80's Horror movies. Nobody does a horror game better than SuperMassive games these days.



    https://i.imgur.com/XHqXHGi.jpg


    ...
  19. Let's not go on Doom because we all know the...

    Let's not go on Doom because we all know the issue with the Saturn version and like you say it can work both ways, didn't Hexxen run better on the Saturn?. TBh I would say more people were more...
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    Still the best console box art ever. RIP. ...

    Still the best console box art ever. RIP.

    https://i.imgur.com/gxZCc6A.jpg

    https://i.imgur.com/foogOQz.jpg
  21. I just know Gamevet will disagree, but even on a...

    I just know Gamevet will disagree, but even on a PC, in the early 90's frame rates weren't great. I remember all the PC lot, trying to show off FX Fighter and Screamer, while us console owners laughed
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    Awesome mate

    Awesome mate
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    Sticky: What a fecking issue !!!! ...

    What a fecking issue !!!!

    https://i.imgur.com/HVmfnWK.jpg

    Time to take flight, all over again The fate of the world rests on the wings of an armoured blue dragonů blue dragon...
    ...
  24. Depends on the game. Did anyone ever care that...

    Depends on the game. Did anyone ever care that Pilotwings 64 or Wave Race 64 barely got past 20 FPS? that's before one moves on to Perfect Dark or F1 64 , frame rates were never an N64 strong point...
  25. I've said this before, but I imported a Japanese...

    I've said this before, but I imported a Japanese Mega CD and basically lost all faith or interesting the unit, the games were not good, hardly any use of the system peed me off and After Burner 3...
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