It's very interesting. I will check that :)
Type: Posts; User: Johannes Fetz
It's very interesting. I will check that :)
Hi,
I made a new update of Jo Engine with dual CPU and Cinepak movie support :)
More details here : http://www.jo-engine.org/download/
Hi,
New game made with the Jo Engine: https://titangamestudios.com/
In my side, I planned to continue my Sonic game next month :)
Hi,
If you have questions about the Jo Engine, there is a new forum on the official website :
http://www.jo-engine.org/forum/
Bye :)
Jo Engine 4.6 available with mouse, multitap support and you can draw map & sprite in 3 dimensional space
More details here : http://www.jo-engine.org/download/
...
Hi,
New version of Jo Engine with backup device support
* Mount/Unmount backup device (internal, cartridge, external)
* Create/Load/Update/Delete backup file
* Check backup existance
*...
Hi,
I added Wavefront 3d model (.obj) support on Jo Map Editor:
http://www.jo-engine.org/upload/images/public/obj.png
http://www.jo-engine.org/mapeditor/
Yes fusion, but I also keep triangles sometimes.
The difficult part is when the mesh use texture mapping 😃
New version of Jo Engine with more 3D features :)
http://www.jo-engine.org/upload/images/demo/3dmesh.png
And new version of Jo Map Editor with 3D converter:
...
Yes it's cool 😃 In my side, I still working on the 3D mesh loader. It's very fun to make Sega Saturn 3D models using Maya or other next gen 3d editors 😃 it's like Back to the future 😁
Hello,
New version of Jo Engine with 8Mb / 32Mb extended RAM cartridge support and 3d triangle primitive support :)
More details here: http://www.jo-engine.org/download/
I think you're right Sik, I'll add a converter on Jo Map Editor to export popular 3D format to my own format.
Thx :)
For Gouraud Shading and other effect, I'll try to add everything possible ;)
Hi Game Taff,
It should be possible :)
The main problem that I have today, is the mesh loader.
I want to use a standard format (and open) but many of them use the XML synthax (Collada for...
I 'm glad you appreciate :)
Hi !
New version of Jo Engine with 3D support !!!
http://www.jo-engine.org/upload/images/demo/3d.png
It's just the basics. Mesh loading and advanced 3D processing will be in the next release...
Thx Manveru :p
Btw, I made 2 updates today.
One for the Jo Map Editor:
http://jo-engine.org/upload/images/public/jomap_v4_low.png
And another for the Jo Engine with a Tiny Sonic Demo:
Hi,
I have too much requests for 3D support so I will start to implement it in 2 weeks :)
Yes, it's true, but better late than never :)
It's on my todo list, but I want to proceed step by step and the 3d part is much more simple to abstract. It's just an OpenGL clone :)
Thanks Stef ! :)
It's a pleasure to meet someone who is pursuing the same goal.
I'll take a look on your framework this weekend ;)
Hi,
I've published a new update with some math tools optimized for the Sega Saturn and a new function to get tick count.
Btw, I'm happy to tell you that I've been contacted by multiple...
Hi Game Taff,
Trust me, it's very simple :)
You just have to follow the tutorial on my website : http://www.jo-engine.org/tutorial/
When you install The Jo Engine (~120 MB uncompressed), you...
Hi Sik,
In my Sonic demo, I already use per-pixel collision for the ground and it's "fast" (you can see it here https://youtu.be/gV-7cA9_h-4?t=30).
Now, I try to add this feature in a generic...
Hey!
I made a new version of the Jo Engine: http://www.jo-engine.org/download/
You can now create map (of tiles) programmatically and I also made some performance upgrade :)
Next step:...
Hi,
Huge update with hitbox detection, fast cosinus & sinus implementation and more.
I also improved the shooter demo :)
Download: http://jo-engine.org/download/