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  1. I finally completed the middle section of stage...

    I finally completed the middle section of stage 2. A huge amount of work went into restoring as much as the original animation as possible in
    - the burning windmill
    - the battle with the Red...
  2. Now that I have learned how to add new sprites I...

    Now that I have learned how to add new sprites I might actually be able to implement the animation, I will for sure give it a try later on.
    Worst case, as you suggest, I could use a color transition...
  3. Very nice additions to the outdoor scene and...

    Very nice additions to the outdoor scene and super detailed and colourful crevice inside the tunnel.
    Can't wait to see the descent from the hill :)

    Question, do you think you could add the...
  4. Wow, this is super cool! :) Thanks for sharing...

    Wow, this is super cool! :)
    Thanks for sharing Pyron
  5. Thanks everybody for the support, really...

    Thanks everybody for the support, really appreciated.
    I should be able to share some more updates very soon!
  6. Hi Lord Hiryu, as I had anticipated stage 2 poses...

    Hi Lord Hiryu, as I had anticipated stage 2 poses a lot of challenges, with tons of animated parts.
    I am completing these days the central segment of the stage, with the animated burning windmill,...
  7. Thanks for your support. The original...

    Thanks for your support.

    The original decompression routines are meant for on-the-fly operation already, so they're quite lightweight.
    Only a small number of bytes is decompressed per frame, so...
  8. Correct, the new graphics are nemesis-compressed...

    Correct, the new graphics are nemesis-compressed and placed after the end of the original ROM.
    The in-game pointers are updated to decompress new assets from there.
    At the end of the original ROM...
  9. There are, indeed, many more hitbox issues. The...

    There are, indeed, many more hitbox issues.
    The rock turtles in stage 2 are another example of wonky collision detection.
    It's on my todo list, but I haven't had the chance to explore it, yet.
  10. Another very cool project! Much more detailed,...

    Another very cool project!
    Much more detailed, wonderful color choices and amazing sprite work.
    Are you planning on redrawing the main sprite as well?
    I can't wait to see what you guys do with...
  11. Thanks for the suggestion. Actually at the moment...

    Thanks for the suggestion. Actually at the moment there are many places where the transitions in the terrain are not very smooth.
    I'll work on that as soon as I'm done with a first redraw of the...
  12. Still working on stage 2, part 1. I've been...

    Still working on stage 2, part 1. I've been working on restoring the moving sands animation and - mostly - on the sprites.
    In stage 2 in particular Yuji Naka has had to do quite drastic cuts in...
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    WOW!!! This is an exciting project. And...

    WOW!!! This is an exciting project.



    And this video indeed looks promising.
    Use of colors seems improved compared to the opening sequence of stage 1 from the trailer.
    Looking forward to more...
  14. I've had literally zero time to spend on the...

    I've had literally zero time to spend on the project lately, but I started working on stage 2, so I'm sharing a few screenshots.
    The work is still preliminary, you'll see a lot of things that need...
  15. This is truly amazing!!! Thanks a lot Gryson for...

    This is truly amazing!!! Thanks a lot Gryson for sharing this piece of information.
  16. Thanks a lot Barone for your "review" of my work,...

    Thanks a lot Barone for your "review" of my work, I really appreciate it.
    In particular I am glad that you highlight how "unorthodox" use of resources, and VRAM in particular, is key to achieving a...
  17. Many thanks Pyron! Looking forward to some...

    Many thanks Pyron! Looking forward to some updates on Sunset Riders :)
  18. I believe the developers gave the original...

    I believe the developers gave the original Genesis port about as much love as it was possible back then.
    ROM size is one side of the problem, and you really have to appreciate the many clever tricks...
  19. I never noticed that, thanks for pointing this...

    I never noticed that, thanks for pointing this out, I'll fix it.
  20. Many thanks Lord Hiryu for your comment and the...

    Many thanks Lord Hiryu for your comment and the support!!!
  21. Thank you Joe!!! Glad you like it :) Indeed...

    Thank you Joe!!! Glad you like it :)


    Indeed besides the pictures I've shown from stage 1 the black bars are very visible also in stage 2

    https://i.imgur.com/QLAPanb.png...
  22. Right, sorry, I forgot to specify :D Yes, I'm...

    Right, sorry, I forgot to specify :D
    Yes, I'm talking about SF2HCE
    What I mean is that the edges of the window that seem to be brightest in the PCE version (and in the arcade, too) use the darkest...
  23. I have completed (my first attempt at) recoloring...

    I have completed (my first attempt at) recoloring all sprites in stage 1.
    Many things remain to be fixed, but I wanted to see how my hack looks so far side-to-side with the original MD game and with...
  24. Excellent job, as usual. I especially like the...

    Excellent job, as usual. I especially like the curtains in Dhalsim's stage and the sky in Blanka's. The car bonus stage is gorgeous.
    One note about Chun Li's stage. Aren't the colors of the window...
  25. Precisely. And this has important implications...

    Precisely. And this has important implications for the background tiles in particular.
    If you just "stretch" the original graphics you will end up losing the possibility of reusing tiles (which...
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