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  1. Replies
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    sega saturn has a very clear limit those devs...

    sega saturn has a very clear limit those devs that claim 100k polygons are doubling the real count, since saturn uses quads the conversion into triangles sounds something like double, however...
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    . I'm sorry but it's not; 80-90k it's a...

    .



    I'm sorry but it's not; 80-90k it's a standard game on PS1, see Tobal N1 and you'll find 120k, the fighting game Iron Blood claims to have 225k. they are to be congratulated for getting 3k...
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    I created a topic in the area dedicated to Saturn...

    I created a topic in the area dedicated to Saturn called '' Saturn a historical revisionism '' where I address some points, I am seeing the insistence of '' SEGA Mistakes '' when in fact there is no...
  4. it is not necessarily true; see Quantum Break had...

    it is not necessarily true; see Quantum Break had a good graphic and great effects but it was deconstructed by people because it didn't run natively in 1080p, in this situation it was more important...
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    Very Good.

    Very Good.
  6. yes, but we are not saying the same thing,...

    yes, but we are not saying the same thing, oranges and apples, you are saying how important the effects are and I am saying that the platform that dominates in sales decides what is most important....
  7. the most rational explanation is that these two...

    the most rational explanation is that these two games are below the playstation's capabilities, there is a hardware difference between ps1 and saturn, itī's impossible for them to run the same games...
  8. I chose Tomb Raider as an example because it is a...

    I chose Tomb Raider as an example because it is a 3D game with a free camera, something that after the N64 arrived, became a requirement for the market. it also represents a real situation where...
  9. there is no game that supports your claim, but I...

    there is no game that supports your claim, but I do not deny that the PS1 can draw up to 4x more triangles than Saturn, but Saturn works with Quads, so they are apples and oranges.





    in fact...
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    I'm also a fan and soul reaver is one of my...

    I'm also a fan and soul reaver is one of my favorite games but we need to be scientific here to get to the truth, the main advantage of the PS2 SR2 was precisely to make 3000 polygon chars, I am...
  11. when I said that VDP1 was 40% weaker than the PS1...

    when I said that VDP1 was 40% weaker than the PS1 GPU it was just a deduction from me based on the trade offs I see in the ports.

    But researching I found this guy...
  12. it is not accurate it is true but observing the...

    it is not accurate it is true but observing the multiplatforms between both it is possible to establish an equivalence, with few trade offs and a reduction of fps Saturn could run almost all PS1...
  13. SEGA challenged that producer to make games that...

    SEGA challenged that producer to make games that were ''impossible'' on PS1.

    Okay we know that both consoles are fifth generation so with the due losses they could both run the same games, but the...
  14. Kotaku: how Panzer Dragoon defined SEGA Saturn...

    Kotaku: how Panzer Dragoon defined SEGA Saturn Era, see that.
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    Sega Saturn and the Dreamcast were finally...

    Sega Saturn and the Dreamcast were finally avenged, when we return to pages 25, 27 of this topic we see Rusty Talking about how M$ had influence at the end of the Dreamcast, after 20 years trying at...
  16. A cool name to 8k upscaling

    A cool name to 8k upscaling
  17. I respect his point of view, but disagree. as I...

    I respect his point of view, but disagree. as I delve into what I call 'console strategy' I'm passionate about the theme, and when I said Dreamcast was operating the opposite way of success, I feel...
  18. there's nothing at all like X Men vs Street...

    there's nothing at all like X Men vs Street Fighter on any other fifth generation console.
  19. I hope it's not trolling saturn natively has...

    I hope it's not trolling

    saturn natively has more RAM than ps1

    Saturn has 1.5MB of VRAM, that's 50% more and allows saturn to play games with higher resolution (Dead or alive) and better...
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    no matter what strategy you make for Saturn and...

    no matter what strategy you make for Saturn and 32X, they would fail one way or another.

    Sony debuted in the console market with about 20 attitudes that allowed it to lead the industry, I'll start...
  21. The point is that this media would be obsolete...

    The point is that this media would be obsolete anyway, by suggesting to use the normal CD I aimed to lower the cost, because in the future would offer an add-on for a higher media similar to dvd. if...
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    Advertising like this was done in Japan is...

    Advertising like this was done in Japan is ineffective, just like Sega's comparisons at the time of Genesis, it's better to pay for a review or a reviewer to unfairly criticize the competition. It is...
  23. I agree with everything that is written in the OP...

    I agree with everything that is written in the OP and I like SEGA and the more I like SEGA the less I like Dreamcast, the console is poorly engineered, and it shouldn't use GD it should be normal CD,...
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    In my interpretation, the 32X project is what it...

    In my interpretation, the 32X project is what it should be, a smooth transition between Genesis and Saturn, Saturn would be aimed at the hardcore audience and 32X would be for casual consumers, I...
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    what ideas would those be?

    what ideas would those be?
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