Might as well throw in Sega CD backwards compatibility while we're at it.
The absolute last thing the Saturn needed was even more hardware inside it, driving the cost up even more.
Type: Posts; User: Gryson
Might as well throw in Sega CD backwards compatibility while we're at it.
The absolute last thing the Saturn needed was even more hardware inside it, driving the cost up even more.
You don't seem to understand much about how the video game industry operates.
I will be patient and try to explain.
Games like Grandia, Devil Summoner, Thunderforce V, and Radiant Silvergun...
More of this silly stuff.
Can anyone actually make a list of all the games that Bernie Stolar prevented from being released on the Saturn in North America? I'm so curious. What were all the...
I'm a bit disappointed that this mis-information about Bernie Stolar still persists, even in a thread about his death. No personal offense intended - it's just that the internet is so woefully wrong...
:rofl:
Where to even begin? Aladdin was co-developed by Virgin Games, so you'd have to license it from them as well as Disney. Disney also re-released Aladdin in 2019 with the Disney Classic Games...
That would be my guess - but on the Switch, at least.
Treasure only owns a few of the IPs they are famous for. Basically, Radiant Silvergun, Silhouette Mirage, Ikaruga, and Bangai-O. The others...
Okunari has already said they're planning to release it in the US. Sales of the first Genesis Mini were higher in the US than elsewhere. Due to chip shortage issues, they're not sure when the actual...
There's no 32X support. It's a cosmetic attachment.
That EGM2 issue is here:
https://retrocdn.net/File:EGM2_US_01.pdf
p. 106 for the claim that the Saturn would launch in April 1995.
I can imagine how that date originated, given the...
There were severe shortages of the Saturn in 1995. It sold out during the holiday season, and Sega made the decision to prioritize the Japanese market since it was healthier at that point. We don't...
The new online Japanese magazine Beep21 has come through again with amazing Sega history. They've just posted the first part of an interview with two hardware designers that worked at Sega in the...
Here's a fun piece of relevant history. I stumbled across this fanzine archive and found an article from 1994 about the 32X before its release:
This is a great perspective from the average...
Those Star Wars games were also on PC - I think Episode 1 Racer was originally a PC release that was ported to the N64. But that reminded me there was also Shadows of the Empire, which was an N64...
This is an extreme understatement. I'm struggling to even come up with other N64-exclusive Western-developed non-all-ages titles that made a splash. Turok? What else? No sane publisher wanted to go...
What does any of this matter? Why are you so fixated on the number of sales of Doom, a completely irrelevant number?
Since you don't seem to know much about the PC market then, allow me to fill...
I think it's safe to say you don't know anything about the PC market of the time if you're doubting Doom's success.
I don't want to claim anything about the numerous PC ports on the PS1. I meant to speak in far more general, big-picture terms. I want to identify trends in the market.
I was addressing the fact...
The point wasn't about the PS1's PC ports (of which there were far more than the Saturn).
The point was that arcade games alone did not have the pull in the American market in 1995 to dominate.
...
XCOM, Warcraft II, Dark Forces, Doom, Duke Nukem 3D, Sim City 2000, Command & Conquer, Descent, MDK, GTA, Wing Commander III, bunch of racing games, on and on. Too many to remember.
You're not understanding the situation - probably for a few reasons. First, I assume you aren't really aware of the PC gaming explosion that began around 1994 in the US. I don't know how much this...
Read the thread?
This should really be emphasized. I remember clearly beginning in 1993 and 1994 how big PC gaming was becoming in the US. Even though a lot of households still didn't have PCs, everyone was drooling...
You're overthinking it. Magazines were notorious for making up all kinds of shit. I mean, Star Wars Arcade came out in arcades in 1993... there's no conceivable way they had a legitimate lead that...
In the long list of entries in "Gaming magazines just completely making shit up":
https://mdshock.com/wp-content/uploads/GamePlayers-710.jpg
GamePlayers vol. 7 #10, Oct. 1994.
I'm pretty...
Here is the promised article translation.
TLDR: The North American / European 16-bit market peaked in 1993. By 1995, the situation was dire for all software companies, including Nintendo and Sega....