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  1. Yeah, and it didn't need to be 6 channel either,...

    Yeah, and it didn't need to be 6 channel either, why not 2 channel? It seems like such an easy cost cutting measure. It's not like Nintendo revolutionized audio chips with the design of the Direct...
  2. Well, axing the Z80 is just an example of a...

    Well, axing the Z80 is just an example of a tradeoff. You prioritize the important part, driving PCM, over the less important part, looking like a System 16. They didn't really have room to pack...
  3. I actually think the 4 palettes (usable for both...

    I actually think the 4 palettes (usable for both backgrounds and sprites) was an ok cost cutting measure, but the audio side of things is a complete and utter mess, that's the real problem. Having a...
  4. I don't think Sega was stupid for including...

    I don't think Sega was stupid for including backwards compatibility, but they were stupid to have it depend on an optional adapter. At that point, they might as well just put a Z80 in the adapter and...
  5. I wish Sega had given up on backwards...

    I wish Sega had given up on backwards compatibility too, the console needs an adapter anyway so what's the point. More space on the board for other features, and less bugs (like vertical scrolling on...
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    Click the image and then move to the next one,...

    Click the image and then move to the next one, there are two pics attached to the tweet.
  7. At least for the Spectrum I can think of some...

    At least for the Spectrum I can think of some pretty decent games that were released back in the day: The R-Type port was about as good as you could ask for from the platform; Rex was just awesome in...
  8. Yeah the vast majority of 8bit computer games...

    Yeah the vast majority of 8bit computer games were... well... very budget. I'm really thankful for the homebrew scene for giving these machines high quality games.

    Especially for the Amstrad CPC....
  9. One rumor I heard somewhere is that at least for...

    One rumor I heard somewhere is that at least for the Polish Atari 8bit games (it was really popular in Poland for some reason), was that color TVs were quite rare there at at the time. So devs kinda...
  10. The Atari 8bit has a lot of games with hideous...

    The Atari 8bit has a lot of games with hideous color choices. For every gorgeous looking game there are two that look terrible. Tutankham is a good example of hideous colors.
  11. Most games developed by Mattel themselves used...

    Most games developed by Mattel themselves used the EXEC. But other companies weren't meant to use it, it was completely undocumented. Mattel even tried to break third party games that tried to use...
  12. Man the Atari 8bit version is hideous... as are...

    Man the Atari 8bit version is hideous... as are many other games for it.

    Why the intellivision version is that slow, I don't know. Probably using EXEC and running at 20 fps. Either way that would...
  13. Nah, not crunchy enough, I like crunchy...

    Nah, not crunchy enough, I like crunchy explosions like the sound you get when you die in Battlezone for the 2600. SID is smooth, which is why it is the superior chip, just not for explosions.
  14. Well to be fair the 2600 is really good at...

    Well to be fair the 2600 is really good at explosion sounds. I don't think any chip besides the POKEY can do better (without PCM)
  15. There is already a "Castlevania" for the...

    There is already a "Castlevania" for the "ColecoVision".... sort of:


    https://www.youtube.com/watch?v=ynPAdLn0xRE

    And Valley of Rains has to be the most graphically impressive ZX Spectrum game...
  16. The Amiga can't display all 8 sprites and scroll...

    The Amiga can't display all 8 sprites and scroll horizontally at the same time. You need to reduce the size of the screen by 16px to get the 8th sprite back. Shadow of the Beast runs at 288px wide,...
  17. AFAIK it uses an AY chip, same one used in the...

    AFAIK it uses an AY chip, same one used in the Intellivision, MSX, ZX Spectrum 128k and Amstrad CPC. It's a pretty decent chip (better than the master system's) so if the game sounds lame, it's on...
  18. Some more impressive 2.5 gen homebrew, this time...

    Some more impressive 2.5 gen homebrew, this time something for the Atari 800 (the computer version of the 5200):


    https://www.youtube.com/watch?v=jUPszuchkks
  19. Back on topic, the ColecoVision could do this,...

    Back on topic, the ColecoVision could do this, with the memory expansion at least, definitely above an Atari 2600:


    https://www.youtube.com/watch?v=_tOdSysOyy4
  20. Yes, but it is too limiting to be worth it:...

    Yes, but it is too limiting to be worth it: http://www.linusakesson.net/scene/safevsp/index.php

    And yeah technically all original C64s are susceptible, but on some it happens quite often while on...
  21. The Super Mario port as far as I understand is...

    The Super Mario port as far as I understand is also using VSP scrolling to scroll that fast, which is fine for demos but not for a game meant to actually run on people's machines. Depending on your...
  22. Gorgeous pixel art, love the animated portraits.

    Gorgeous pixel art, love the animated portraits.
  23. Yeah the TG-16 is an interesting case, because...

    Yeah the TG-16 is an interesting case, because parallax was such a huge part of the 4th generation but the system lacks native support for it... On the other hand, games like Lords of Thunder,...
  24. The RCA Studio 2 has no redeeming qualities. I'm...

    The RCA Studio 2 has no redeeming qualities. I'm guessing it was the cheapest? The Channel F is better than it in every way, the Studio 2 has no advantages over the Channel F what so ever.
  25. Hardware capability wise, I would say the...

    Hardware capability wise, I would say the following are what set each generation apart from their predecessor.

    2nd gen: Programmable CPUs
    - RCA Studio II, Fairchild Channel F, Atari 2600,...
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