Quantcast

Page 2 of 10 FirstFirst 123456 ... LastLast
Results 16 to 30 of 148

Thread: TMNT: The Hyperstone Heist

  1. #16
    Road Rasher Sega Uranus's Avatar
    Join Date
    Jun 2005
    Location
    Harrier, Space
    Age
    32
    Posts
    400
    Rep Power
    20

    Default

    How do you get from a Haunted Pirate Ship in the middle of the ocean to a Ninja Hideout?

  2. #17
    Master of Shinobi Drixxel's Avatar
    Join Date
    Jun 2005
    Location
    British Columbia, Canada
    Age
    34
    Posts
    1,139
    Rep Power
    22

    Default

    Quote Originally Posted by Sega Uranus
    How do you get from a Haunted Pirate Ship in the middle of the ocean to a Ninja Hideout?
    When Konami doesn't give a shit, anything is possible...!!!

  3. #18
    Wildside Expert Russman's Avatar
    Join Date
    Jun 2005
    Posts
    130
    Rep Power
    0

    Default

    Quote Originally Posted by Sega Uranus
    How do you get from a Haunted Pirate Ship in the middle of the ocean to a Ninja Hideout?
    I give up...how?

  4. #19
    Devil In A Midnight Mass WCPO Agent Flash1087's Avatar
    Join Date
    Oct 2005
    Location
    Michigan
    Age
    33
    Posts
    923
    Rep Power
    23

    Default

    Quote Originally Posted by Drixxel
    When Konami doesn't give a shit, anything is possible...!!!
    METAL GEAR 2: SNAKE'S REVENGE, perhaps?


  5. #20
    Blast processor Melf's Avatar
    Join Date
    Jun 2005
    Location
    Cabo Rojo, PR
    Posts
    9,599
    Rep Power
    138

    Default

    THE TRUCK HAVE STARTED TO MOVE!

  6. #21
    Benjamin's Avatar
    Join Date
    Jun 2006
    Location
    New Orleans, LA
    Age
    43
    Posts
    1,594
    Rep Power
    34

    Default

    Quote Originally Posted by Sega Uranus
    How do you get from a Haunted Pirate Ship in the middle of the ocean to a Ninja Hideout?
    This is probably my biggest gripe with TMNT 2. I bought the arcade board having never played the game and was aggravated with the stupid, cheesy story (Super Krang steals the Statue of Liberty... Why!?) and the way a giant Shredder head just appears to warp the turtles around in time for no particular reason. The graphics are pretty bland, too, with little background movement. Everything is just so flat, and you can't even jump onto the fire escape when it appears as you could in the first TMNT arcade game.

    I liked the Genesis game because it had the best sewer level in my opinion plus the other levels seemed more grounded in "reality," at least compared to Turtles In Time. It also featured the lasso robots from the first game and just more familiar and better enemies (to me) all around, while the arcade game used new, stupid looking replacements and was based more on the movie. The lack of a 4-player mode hurts both console versions, but then I didn't know enough people at the time to really be affected by that anyway.

  7. #22
    Master of Shinobi Alianger's Avatar
    Join Date
    Sep 2005
    Location
    Sweden
    Age
    35
    Posts
    1,651
    Rep Power
    46

    Default

    Quote Originally Posted by Sega Uranus
    How do you get from a Haunted Pirate Ship in the middle of the ocean to a Ninja Hideout?
    The power of wind, perhaps? I don't really have a problem with the level progression.

    My gripes with the game are as follows; The cave level where you fight the bosses all over again (no fun), walking On the water in the sewers, and the lack of variety in the gameplay.
    Oh, and where's Slash? He's the coolest! :P

    It does have a slight edge over the SNES version because it's a bit faster, and in the repetitive world of beat em ups, speed matters.
    Last edited by Alianger; 04-12-2007 at 12:28 PM.

  8. #23
    Master of Shinobi GeckoYamori's Avatar
    Join Date
    Jun 2005
    Location
    Sweden
    Age
    34
    Posts
    1,731
    Rep Power
    60

    Default

    They fixed the running mechanics as well.

  9. #24
    Nameless One Novaka's Avatar
    Join Date
    Jun 2006
    Location
    Chilliwack B.C.
    Age
    28
    Posts
    58
    Rep Power
    15

    Default

    I think the review was right, it deserved no more than a 6, but no less either. I picked this up while my nagging TMNT freak little brother saw it at the flea market, only then did i realize its flaws....



    Turtles in time is the best one.....This is just bad...

  10. #25
    Road Rasher Alvatron's Avatar
    Join Date
    Dec 2005
    Location
    USA
    Posts
    309
    Rep Power
    16

    Default

    I've gotta get me one of those "high energy detectors" like the Turtle had in this game. That thing was able to find a pirate ship, a cave, a ninja hideout, and the Technodrome all in one game.

    I don't know why Konami even bothered making a story for this game. The level progression just doesn't make sense.

    "You could have a bumper car, bumping.
    This amusement never ends..."

  11. #26
    Loves Lori Bazzil! Raging in the Streets 108 Stars's Avatar
    Join Date
    Jul 2006
    Location
    Frankfurt, Germany
    Age
    39
    Posts
    4,002
    Rep Power
    43

    Default

    Personally, I think it was a good game.
    The graphics and sound really stood out for a Genesis-game.
    Pretty impressive if you consider it was one of Konamiīs first Genny-games.
    The only real flaw it has is that itīs too short and too easy, especially compared with Turtles in time. Still, Iīd rate it 7 or 8.
    It can still be great fun to play with a friend!

  12. #27
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
    Join Date
    Jun 2005
    Location
    NorCal
    Posts
    9,340
    Rep Power
    131

    Default

    Quote Originally Posted by 108 Stars
    The graphics and sound really stood out for a Genesis-game.
    No they didn't.


    You just can't handle my jawusumness responces.

  13. #28
    Loves Lori Bazzil! Raging in the Streets 108 Stars's Avatar
    Join Date
    Jul 2006
    Location
    Frankfurt, Germany
    Age
    39
    Posts
    4,002
    Rep Power
    43

    Default

    No they didn't.
    Yes, they did.

  14. #29
    Master of Shinobi GeckoYamori's Avatar
    Join Date
    Jun 2005
    Location
    Sweden
    Age
    34
    Posts
    1,731
    Rep Power
    60

    Default

    It was probably above average on the account of graphics, but there have been soundtracks far more technicly impressive from Konami.

  15. #30
    Master of Shinobi Alianger's Avatar
    Join Date
    Sep 2005
    Location
    Sweden
    Age
    35
    Posts
    1,651
    Rep Power
    46

    Default

    Actually, it's not that much shorter than TIT.. There are fewer levels, but they have multiple segments. The levels in TIT don't. Why does the level progression need to make sense in a cartoon beat 'em up game?
    But the gameplay is definitely more interesting in the SNES version.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •