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Thread: Hands-On: Sonic The Hedgehog 4: Episode 1

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    Blast processor Melf's Avatar
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    Sonic Hands-On: Sonic The Hedgehog 4: Episode 1

    After years of nervous anticipation, the most anticipated Sonic title since the Genesis was finally released to the public. Sonic The Hedgehog 4: Episode 1 was made available for download on the Nintendo Wii late last week, and as of today it's available on Xbox Live Arcade and the Playstation Store as well. Is it finally the Sonic game we've all wanted for years, or has the Sonic Cycle repeated itself once more? Our own staff writer Sebastian Sponsel muscled his way into Sega itself to get a complete hands-on, so read the full article and see if this is worth a download.
    Last edited by Melf; 01-16-2012 at 10:48 AM.

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    Mastering your Systems Shining Hero TmEE's Avatar
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    I had a chance to play the demo a bit ago, and I am very disappointed with the physics... it takes lot of time to start running, stopping happens near instantaneously, and rolling down hills etc. just does not work right... you're not supposed to lose speed that way !!!
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    Why are there photos of some 3D Sonic game in the article? It looks to be Sonic Colours, or
    some other 3D game. I mean the lower three photos. Other than that, yeah, I've seen the
    bad physics coming since there was first footage available, of Sonic running and jumping on
    badniks. However I'd still play the game, if it was released for PC. As is, I'll just have to
    wait. Again : (

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    Ken, you accidentally put in two pictures for Sonic Colors (Bottom left, and bottom right). Sorry, I should have labeled the files better.
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    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by TmEE View Post
    I had a chance to play the demo a bit ago, and I am very disappointed with the physics... it takes lot of time to start running, stopping happens near instantaneously, and rolling down hills etc. just does not work right... you're not supposed to lose speed that way !!!
    I'm with you on this, and I've tried to jump into the freaking bonus round ring five times in a row (starting Casino 2 now) and somehow haven't gotten it. You get *one chance* to hit that ring and the bottom half doesn't seem to be what connects.

    To be fair, I struggled at least this much with every subsequent 2D Sonic game, especially the DS games. Provided these are the only problems I think I'll like it well enough. It really should have had the Casino level second, I hate those kinds of levels.

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    Quote Originally Posted by TmEE View Post
    I had a chance to play the demo a bit ago, and I am very disappointed with the physics... it takes lot of time to start running, stopping happens near instantaneously, and rolling down hills etc. just does not work right... you're not supposed to lose speed that way !!!
    I agree, the physics of Sonic 4 suck, as does the level design. The Spin Dash is practically useless, and at random times you simply slow down. There are also times when you cannot accelerate while you are in a ball, rather only when you're running. The jump is also fairly weak.

    Overall, I'm disappointed. It's much better than recent fare, but doesn't come close to the classics.
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    Mini 1000 Nameless One puddingdragon's Avatar
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    i too agree about the physics why in the world do you slow down when your spinning

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    Shining Hero Joe Redifer's Avatar
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    I wonder if the critics are being "persuaded" to rate this game highly. All over the internet you see great reviews of it, but when you talk to real players you get the opinions that are being said here. I tried the PS3 demo and it was pure shit on a stick. Why the media is giving it stellar reviews is beyond me. Another example that the gaming media cannot be trusted with their reviews.

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    Decent article, but what I'm confused about is the lack of actual Sonic 4 pictures and there being more pics of what looks like Sonic Colours. I mean really some screens like this one would be nice to show off the game.



    Other than that, good read

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    Quote Originally Posted by Joe Redifer View Post
    I wonder if the critics are being "persuaded" to rate this game highly. All over the internet you see great reviews of it, but when you talk to real players you get the opinions that are being said here. I tried the PS3 demo and it was pure shit on a stick. Why the media is giving it stellar reviews is beyond me. Another example that the gaming media cannot be trusted with their reviews.
    It's the media, why did you expect anything different?

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    I bought this game, I've been playing it a couple days now, and I actually really like it. The physics took some getting used to for somebody who's played the originals as much as I have and definitely could use improvement in the next installment, but once I got used to them, which took about the first zone, I started having a really great time. I've been going through the levels again and again and it's a blast. The level design is very sweet, solid Sonic with alternate paths and rewards, hidden caches and all that great stuff. I've been waiting for this one with some ambivalence for a long time, and while it's not perfect, it's a huge step in the right direction.

    A note: the game goes from frustrating to fun when you figure out you've got to hold down the direction in order not to lose speed. I'm not defending it - it's a flaw. But I'm also not trying to talk myself into liking something here - Now I'm gliding through the levels smooth as silk and it's tons of fun.
    Last edited by tim333; 10-14-2010 at 02:14 AM.
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    How are the physics compared to the two Rush games?

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    Shining Hero Joe Redifer's Avatar
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    Here's how the physics are:





    These videos speak the truth. It makes Sonic fanboys cry.

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    Quote Originally Posted by Joe Redifer View Post
    These videos speak the truth. It makes Sonic fanboys cry.
    Really? Because I'm laughing my ass off over here.

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    They make me laugh, too. You must not be such a Sonic fanboy that you can't be jaded.

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