Quantcast

Page 132 of 135 FirstFirst ... 3282122128129130131132133134135 LastLast
Results 1,966 to 1,980 of 2015

Thread: Official New Game Genie Code Thread

  1. #1966
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,400
    Rep Power
    40

    Default

    I think I've got it figured out. Here is a test code to see if this is one of the songs that you want.

    Puggsy (Genesis) (US)

    M22A-JCCT
    Changes the music for the start of level 1 (The Beach) from song number 53, to song number 5E.

    Let me know if that's what you're looking for and will see if I can find the exact codes you want.

    The ROM address for that code is $043050. If you look at the values there with a hex editor, you might be able to figure out which area you're looking for. If not, I'll try to figure out the codes you want tomorrow.


    EDIT: Here's another test code.

    JT2A-JCCT
    Plays unused track #44 at the beginning of level 1 (The Beach).

    EDIT2: If you convert the Game Genie code to raw hex, you can easily see what values I used for the songs, and then insert your own values for different songs. There are a total of 3 sequential addresses with a value of 0153 (the normal "Beach" track), so I'm guessing that song is used a few times in the Beach level, but will need to test to find out for sure.

    EDIT3: Just remembered that the programing is adding 1 to the track number, so the track values I used for the codes might be off by 1. Will check on that tomorrow, or you can try using different values.
    Last edited by Tony H; 10-30-2019 at 11:09 PM.

  2. #1967
    Nameless One
    Join Date
    Apr 2014
    Posts
    89
    Rep Power
    7

    Default

    Quote Originally Posted by Tony H View Post
    I think I've got it figured out. Here is a test code to see if this is one of the songs that you want.

    Puggsy (Genesis) (US)

    M22A-JCCT
    Changes the music for the start of level 1 (The Beach) from song number 53, to song number 5E.

    Let me know if that's what you're looking for and will see if I can find the exact codes you want.

    The ROM address for that code is $043050. If you look at the values there with a hex editor, you might be able to figure out which area you're looking for. If not, I'll try to figure out the codes you want tomorrow.


    EDIT: Here's another test code.

    JT2A-JCCT
    Plays unused track #44 at the beginning of level 1 (The Beach).

    EDIT2: If you convert the Game Genie code to raw hex, you can easily see what values I used for the songs, and then insert your own values for different songs. There are a total of 3 sequential addresses with a value of 0153 (the normal "Beach" track), so I'm guessing that song is used a few times in the Beach level, but will need to test to find out for sure.

    EDIT3: Just remembered that the programing is adding 1 to the track number, so the track values I used for the codes might be off by 1. Will check on that tomorrow, or you can try using different values.
    Gave your codes a go and this is exactly what I was needing in fact your codes may be even better than I'd hoped as it seems like I can get every song to play on the first beach level which would make things even easier, I'll test this further and see what happens.


    Edit: I've been screwing around with custom codes and so far I've got most of what I'm needing, I did also have to change the area to get at least one track to sound right and I'll have to do at least 2 more maybe 3 (if you've ever played Fire Heart level 2 on original hardware you'll notice an audio glitch of sorts near the beginning of the track, same kind of situation applies here I have to switch areas to avoid such glitches from happening but otherwise everything else is good).
    Last edited by Superrayman3; 10-31-2019 at 03:47 AM.

  3. #1968
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,400
    Rep Power
    40

    Default

    Kind of a neat code...

    Sonic Spinball (US version) Genesis/MD

    ZMPA-5DH0
    Pressing Down on the directional pad will reverse gravity and cause Sonic to start moving upward. Release Down to return to normal game play. Sonic will only start to move upwards when he is already in motion (he will not move upwards when he is standing still).

  4. #1969
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,400
    Rep Power
    40

    Default

    Xeno Crisis (Genesis/MD) Game Genie


    ADLA-JA2J
    1 hit kills bosses.

    AETA-HA3T +
    AJTA-GA3W
    Only 1 enemy in each room.

    ANTA-HA3T +
    AJTA-GA3W
    Only 3 enemies in each room.

    AJ1A-GA30
    Killing only a few enemies lets you proceed to the next room. You sometimes only have to kill 1 enemy to proceed.

    8B7A-BE5E
    Invincibility lasts twice as long after getting hit (Hard difficulty only).

    REWT-A6XG
    Invincibility once you're hit, for the rest of the level (non flashing).

    RFKT-T600
    Items don't disappear (ammo, dog tags, etc).

    266A-V64A
    Can buy anything in the shop for free, even if you don't have enough dog tags. This code also allows you to buy as many Continues as you want (the normal limit is 3). Note: If it's not letting you buy a Continue, buy another item first which will greatly increase the number of dog tags you have.
    Last edited by Tony H; 11-10-2019 at 10:40 AM.

  5. #1970
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,400
    Rep Power
    40

    Default

    Sonic Spinball (US version) Genesis/MD

    AERA-7A3G +
    RERA-66VJ
    Enable Multi-Ball bonus level when you collect just 1 ring. Once you collect your first ring, enter the circle of stars that appears, and you will be taken to the Multi-Ball bonus game.

    RERA-66VW
    Multi-Ball bonus level is enabled every time you collect a ring. This allows you to play the Multi-Ball bonus game several times per level. Once you collect a ring, enter the circle of stars that appears, and you will be taken to the Multi-Ball bonus game.

    CDRA-4A7N
    Walk Left when you first start level 1 and you will be taken to the upper area of the level. You normally can't walk left when you start the level.

  6. #1971
    Shining Hero Joe Redifer's Avatar
    Join Date
    Dec 2005
    Location
    Denver, CO - USA
    Posts
    13,068
    Rep Power
    125

    Default

    The gamehacking Sega CD codes don't work on the Mega SD (particularly Soul Star invincibility)

    The XenoCrisis Game Genie codes cause the game to crash with "illegal instruction" using a real cartridge with a real Game Genie once gameplay starts. I put in the following codes:
    AETA-HA3T +
    AJTA-GA3W
    Only 1 enemy in each room.

    ADLA-JA2J
    1 hit kills bosses.

    266A-V64A
    Can buy anything in the shop for free, even if you don't have enough dog tags.

    I had these codes all on at once in that order, if that makes a difference.

  7. #1972
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,400
    Rep Power
    40

    Default

    Quote Originally Posted by Joe Redifer View Post
    The gamehacking Sega CD codes don't work on the Mega SD (particularly Soul Star invincibility)

    The XenoCrisis Game Genie codes cause the game to crash with "illegal instruction" using a real cartridge with a real Game Genie once gameplay starts. I put in the following codes:
    AETA-HA3T +
    AJTA-GA3W
    Only 1 enemy in each room.

    ADLA-JA2J
    1 hit kills bosses.

    266A-V64A
    Can buy anything in the shop for free, even if you don't have enough dog tags.

    I had these codes all on at once in that order, if that makes a difference.
    I'm wondering if there are different versions of Xeno Crisis? The codes worked fine on Gens emulator.

    As far as the Mega SD, word on the street is that the guy in charge of it is thinking of adding better RAM code support, which will be fantastic news if it happens. If it does, I'm sure there will be several of us that will be making codes that will work on Mega SD.

    EDIT: With Xeno Crisis, you can try using one code at a time and see if you can narrow it down to just one code causing the problem.

  8. #1973
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,400
    Rep Power
    40

    Default

    Xeno Crisis (Genesis/MD) Game Genie

    ECAA-GAHC
    Access Cheat Menu by selecting "Options" and pressing C. To exit the Cheat Menu, select "Back" and press A. You can access the regular Option Menu by selecting "Options" and pressing A. The Cheat Menu has: Level Select, Infinite Health, Inf Continues, Inf Ammo, Inf Grenades, Inf Dog Tags (money), Credits, and Seed.

    EDIT:

    CCAA-GAHR
    Access Backer Menu by selecting "Options" and pressing B. To exit the Backer menu, select "Back" and press A. You can access the regular Option Menu by selecting "Options" and pressing A.

    ==========

    NOTE: Can use both of the Cheat and Backer menu codes at the same time (press A for Options, press B for Backer Menu, or press C for Cheat Menu.
    Last edited by Tony H; 11-18-2019 at 11:07 PM.

  9. #1974
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,400
    Rep Power
    40

    Default

    Joe Redifer, if you can, take a picture (or screen shot?) of the illegal instruction screen and post it here. Might help to figure out what's wrong. Preferably with just one code active.

  10. #1975
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,400
    Rep Power
    40

    Default

    Genghis Khan II - Clan of the Gray Wolf (Genesis/MD)

    NOTES: These codes also work on most of the modded ROMs (Timur The Great_1, etc).


    RF0T-A6ZE
    Infinite gold, infinite food, and infinite population recruitment. Code does not
    work for seasonal troop payment. With gold, you still have to have enough to cover
    the purchase price, but you won't get charged. This code also applies to all AI
    controlled nations, so if desired, disable the code when it is not your turn.


    AWFA-AA7Y
    Can pick a boy/prince to be General, even if you don't have any boys. Use with
    "Boys can be appointed General at any age" code (D4WT-EA62) since they will be zero
    years old. Note that their names will be blank. Also, you can get as many sons as
    you want. As an added function, this code also allows you to have the same boys or
    girls (that were conceived and named the usual way) appointed to General or married
    an infinite number of times. If these children get too old, you can turn the code
    off and back on again to reset their age to zero.


    RY3A-E6WG
    Ruler doesn't age (will never die from old age).


    D4WT-EA62
    Boys/Princes can be appointed General at any age (even zero years old).


    DLXT-EA44
    Girls/Princesses can be married at any age (even zero years old).


    AB1A-BA2C
    Infinite turns/body points (turn code off when your turn is over).


    AMDT-EA3E
    Get 1020 labor allocation points instead of 100 (in the "Domest" section). To get
    the extra labor points, just highlight any of the 4 labor sections and press Left.
    If you go over 255 points on any of the 4 labor sections, it will reset to zero and
    you'll have to start counting back up again. You'll need to use up all of the extra
    points before you can press "OK" and continue.


    AMNT-EA88
    Mercenaries are much cheaper to hire (about 93% off the usual price). You can hire
    mercenaries in the "Market" when available.


    RHNT-E6Z8
    Can hire any units/troops when in the "Hire Mercenaries" section, no matter which
    nation you're playing. Can use with the "Mercenaries are much cheaper" code.


    ADRA-EA5E +
    EDGA-EA94
    Merchants are always available (in the "Market"). Code also allows you to pick any
    merchant listed.


    AJ2T-GA7E
    Can select units/troops that you don't have (zero quantity) when forming legions (in
    the "War/Attack" section). This allows you to pick the best troops, even if you
    don't have any. If you pick troops that have a quantity of zero, you will not lose
    any of your own units/troops in battle. The number of troops you can get is still
    determined by how many actual troops you have.


    PMWT-G6DA
    Start a new game with 10x as much gold ($3,690). Only works when you select single
    player, Mongol Conquest, and pick area #1 (Mongols).


    PAR Codes (these RAM codes were made with Gens and may not work on Kega Fusion)...

    FF0014?
    Ruler's age.

    FF1A98?
    Body points.

  11. #1976
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,400
    Rep Power
    40

    Default

    Found out that the "1 Hit kills bosses" code I made for Xeno Crisis only works on the first boss. Since each boss would require a separate code, I decided to go a different route and make a code that makes the default weapon much stronger, since that will work on all bosses (and enemies) with a single code.

    Xeno Crisis (Genesis/MD) Game Genie

    NOTE: These codes have only been tested on an emulator.

    FBMA-BT68
    Makes default weapon twice as strong (works great against bosses). Will not work if
    your weapon is upgraded (wait until the time runs out for the upgrade and then the
    code will work).

    NVMA-BT68
    Makes default weapon 5x stronger (works great against bosses). Will not work if
    your weapon is upgraded (wait until the time runs out for the upgrade and then the
    code will work).

    ADLA-JA2J
    1 hit kills first boss. Does not work on other bosses. Updated code description.

  12. #1977
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,400
    Rep Power
    40

    Default

    Xeno Crisis (Genesis/MD) Game Genie

    ABXA-EA3L
    Walk thru walls when moving upwards. Does not allow you to go to the next room, but it does allow you to easily get away from enemies since they can't follow you thru the wall (you can move over to the other side of the room and re-enter).
    Last edited by Tony H; 12-08-2019 at 03:13 PM.

  13. #1978
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,400
    Rep Power
    40

    Default

    Super Smash TV (Genesis) Game Genie

    BVST-AA6N
    Automatically collect items (Speed Shoes, Shields, etc) from anywhere on the screen.

    BKVA-AA6R +
    ABVA-AA64
    Automatically collect gifts from anywhere on the screen.

    B49T-AA5T
    Automatically collect gifts from anywhere on the screen at the beginning of the bonus rooms.

    BB6T-AA72
    Walk thru walls when walking up. Enemies can not follow you thru the wall, so you can safely stand just out of reach and shoot them.

    RF6T-A6W2
    Always have the Speed Shoes (walk faster).

    AK6T-BE4T +
    BK6T-AA4W
    Walk twice as fast (this code makes you walk even faster than the Speed Shoes).

    AP6T-BE4T +
    BK6T-AA4W
    Walk 3x as fast.

    R0MA-A60E
    Enemies stay in the doorways and do not chase after you, which allows you to collect as much as you want. You can easily shoot all of the enemies whenever you want to proceed to the next room. May not work on all enemies.

    AG6T-BA7A +
    RG6T-A6ZC
    Bosses constantly take damage, even if you don't shoot at them. Bosses will die fairly quickly on their own, and even quicker if you shoot at them.

    AKXT-AA2J
    Disables the homing bombs that chase you when when you finish clearing a room.

  14. #1979
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,400
    Rep Power
    40

    Default

    These codes will work on Gens, Kega Fusion, and maybe other emulators.


    Knuckles Chaotix 32x

    CJ2A-EA7T
    Invincibility for main/primary character.

    CJ2A-EA8R
    Invincibility for partner/secondary character.

    RY2A-E6ZT
    Invincibility for both characters (main character and partner).

    RFFA-C6Y8
    Automatically collect all power-ups on screen by pressing the C button (Jump).

    SAWA-CA5W
    Collect some rings from anywhere above you, and collect some rings as many times as
    you want (at least one ring in each group won't disappear when you collect them).
    You can quickly get 255 rings and as many points as you want just by standing next
    to, or underneath the ring(s) that don't disappear.

    AM8T-AA8J
    Don't lose rings when hit (main character).

    DX1T-GAFC
    Start a new game as Espio (you are normally forced to start as Knuckles).

    AD1T-GAFC
    Start a new game as Mighty (you are normally forced to start as Knuckles).

    BCNT-FA4L +
    RGNT-E6WN
    Always get Knuckles as your partner in the Combi Catcher. You can have Knuckles as
    your main character and as your partner if you'd like.

    ACNT-FA4L +
    RGNT-E6WN
    Always get Mighty as your partner in the Combi Catcher.

    AWNT-FA4L +
    RGNT-E6WN
    Always get the deleted/hidden character as your partner in the Combi Catcher.

    ALZA-AA6J
    If you lose your partner, he won't return for the rest of the level (you can play
    solo). I don't know if all of the levels can be finished solo. Although I didn't
    notice any, it's possible that this code could have unknown side effects.

  15. #1980
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,400
    Rep Power
    40

    Default

    The invincibility code above works everywhere except during the battle with Metal Sonic.

    Knuckles Chaotix 32x

    AM4T-AA4W
    Invincibility for both characters against Metal Sonic (one of the final battles in the stage select room).

    ---------------

    These are special 32x assembly codes. They will work fine with Kega Fusion, but if you want to use them with Gens, you'll need to hack them into the ROM with a hex editor.

    Knuckles Chaotix 32x

    07CC:6002
    32x Master Code.

    07CCC0:7002
    Rings and Blue Spheres are worth 2 (only in special stages). Note that your ring
    count will reset if you get over 255 rings (special stages only).

    07CCC0:7004
    Rings and Blue Spheres are worth 4 (only in special stages). Note that your ring
    count will reset if you get over 255 rings (special stages only).

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. 32X: Yay or nay?
    By 16bitter in forum 32X Power!
    Replies: 46
    Last Post: 04-11-2013, 02:27 AM
  2. Game Boy appreciation thread
    By Drixxel in forum Insert Coin
    Replies: 118
    Last Post: 12-26-2012, 11:55 AM
  3. Game Genie Codes: Should we have them?
    By Melf in forum Contributor's Corner
    Replies: 11
    Last Post: 03-30-2008, 05:15 PM
  4. Game Genie Problems
    By Chris Marsh in forum Tech Aid
    Replies: 6
    Last Post: 06-20-2006, 11:12 PM
  5. how to make your own game genie codes
    By daminmancejin2 in forum Genesis Does!
    Replies: 0
    Last Post: 11-22-2005, 06:01 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •