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Thread: Official New Game Genie Code Thread

  1. #1561
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by KnightWarrior View Post
    Gamehacking.org doesn't work on this browser
    Try a different browser, or use your phone to search the site.

    There are almost 300 codes for Streets of Rage 2 alone. I don't have time to search thru all those codes.

  2. #1562
    Raging in the Streets KnightWarrior's Avatar
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    I don't have a phone

    My PC is down, So I'm using the PS3's Browser, Most sites won't even display

    "Page Cannot Display" I have to wait

  3. #1563
    Master of Shinobi GelmiR's Avatar
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    Quote Originally Posted by Tony H View Post
    EDIT: GelmiR, what codes (or things checked) do you need for those Beta games?
    It'd be cool of codes could make these things available/visible, but it's probably mostly research to see if it is still there. I'll explain below. No worries if it's something you'd rather not do or think it's not worth it, I'll understand.

    The Terminator

    There has been talk of an earlier version of the Terminator character in this game. I will provide a link to the topic below. Your name is also mentioned in it, something about a level modifier. The image was assumed to be lost, but I found it on Spritedatabase.net. It is listed on page 2 of the topic, though I will list it here as well. Mostly interested in the unused Arnie/Terminator, but the outlined endoskeleton sprites are also unused in the final game.

    Terminator findings topic:
    http://www.sega-16.com/forum/showthr...(MD)-Findings/

    I'm really curious if any of this is buried in the game somewhere?


    = = = = = = = = = = = = = = = = = = = = = = = = =

    Jurassic Park

    A few years ago, I found a screenshot in a magazine that had Dr. Grant as an icon, with the health/lives bars and the weapon icon located underneath it. It's the only screenshot I have ever seen the Dr. Grant icon on. I posted it in this topic back then:

    http://www.sega-16.com/forum/showthr...nshot-question

    In the versions of the game I have played, there is only the icon for the weapon, with the health/lives bars underneath it. I wonder if it's still in there and if so, if there is also one for the Raptor (Raptor is also a playable character)? I can provide you with the beta versions, should you want to look into this and need them. But I do feel that I should tell you that TCRF has already done a pretty big article on the prototype:

    TCRF Jurassic Park prototype article:
    https://tcrf.net/Proto:Jurassic_Park_(Genesis)

    So again, if you feel that it might not be worth looking into, no hard feelings! I'll list the Dr. Grant image here as well. Sorry for the bad quality and small size, I'm afraid I no longer have the magazine.
    Attached Images Attached Images

  4. #1564
    Raging in the Streets KnightWarrior's Avatar
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    Tony

    I found couple codes on BSfree for Streets of Rage 2 (U)

    ABRA-AAAA - Enable "Bare Knuckle 2" Title Screen
    AJ6T-EA4G + RFAA-E6YA Makes All Non-Scrolling Texts Japanese

    These codes doesn't change Skate to Sammy

    Can you look for a code that Enable the Japanese version of the Game?

  5. #1565
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by KnightWarrior View Post
    Tony

    I found couple codes on BSfree for Streets of Rage 2 (U)

    ABRA-AAAA - Enable "Bare Knuckle 2" Title Screen
    AJ6T-EA4G + RFAA-E6YA Makes All Non-Scrolling Texts Japanese

    These codes doesn't change Skate to Sammy

    Can you look for a code that Enable the Japanese version of the Game?
    These codes will let you play as Sammy. All the text is still in English.

    Streets of Rage 2 (Genesis) Game Genie

    RF1T-A612 +
    RF2T-A6WC +
    RF2T-A6Y6
    Lets you play as Sammy (instead of Skate). All text is still in English.

    EDIT: You'll also need to use a master code.

    Only tested it a little, but seemed to work fine.
    Last edited by Tony H; 11-10-2018 at 01:32 AM.

  6. #1566
    Raging in the Streets KnightWarrior's Avatar
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    Why can it be 2 codes like Ghouls 'N Ghosts Rev 1

    DTBA-AA58 + ZJAT-A8ER - Change Title To Dai Makaimura

    I can't do like 7 codes on my Game Genie

    I want the Full Bare Knuckle 2 Japanese Text, Name Changed

    Can you see about only 2 Codes?

  7. #1567
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by KnightWarrior View Post
    Why can it be 2 codes like Ghouls 'N Ghosts Rev 1

    DTBA-AA58 + ZJAT-A8ER - Change Title To Dai Makaimura

    I can't do like 7 codes on my Game Genie

    I want the Full Bare Knuckle 2 Japanese Text, Name Changed

    Can you see about only 2 Codes?
    Nope.

    Edit: GelmiR, will take a look at your requests next.

  8. #1568
    Master of Shinobi GelmiR's Avatar
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    Quote Originally Posted by Tony H View Post
    Edit: GelmiR, will take a look at your requests next.
    Thanks in advance I'm also curious about the 2nd Jurassic Park (Rampage Edition) prototypes. There's 11 of them, and no one has ever been able to run the oldest two on any emulator. If you are ever up to a challenge and need the roms, let me know But it probably can't be done as there might not be anything in there...

  9. #1569
    Master of Shinobi Tony H's Avatar
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    GelmiR, would appreciate it if you would email me those 2 Jurrasic Park Prototype ROMs, I'll take a look at them. Sounds interesting.

    Edit: Can you also send the earliest prototype that does run on an emulator. Thanks.

    Edit2: These are all for the Rampage Edition.

  10. #1570
    Master of Shinobi GelmiR's Avatar
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    Quote Originally Posted by Tony H View Post
    GelmiR, would appreciate it if you would email me those 2 Jurrasic Park Prototype ROMs, I'll take a look at them. Sounds interesting.

    Edit: Can you also send the earliest prototype that does run on an emulator. Thanks.

    Edit2: These are all for the Rampage Edition.
    Sure thing, they're on their way! I sent them to your e-mail address.

  11. #1571
    Raging in the Streets KnightWarrior's Avatar
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    Quote Originally Posted by Tony H View Post
    Nope.

    Edit: GelmiR, will take a look at your requests next.
    Oh Ok

    Thanks for the help

  12. #1572
    WCPO Agent Mad Moham's Avatar
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    Tony I have another request if you're not too busy.

    Do you think it possible to make a code for King's Bounty so that the player can always fly when on the map screen? If you're unfamiliar with the game, the player can only fly on the map screen if the player has an army that consists entirely of flying units such as dragons and mages. As soon as you hire a non-flying unit like pikemen or peasants the ability to fly is lost. I've checked available codes on gamehacking and a few other places and no such code seems to exist. Thanks for any help dude.

  13. #1573
    Raging in the Streets KnightWarrior's Avatar
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    Easy Request

    Streets of Rage/Bare Knuckle
    Streets of Rage 2

    Start with 1 Continue insted of 3

  14. #1574
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by GelmiR View Post
    Sure thing, they're on their way! I sent them to your e-mail address.
    Thanks GelmiR, I got them.

    Been looking at them for awhile, and there are two things that I've figured out about the June 22nd prototype ...

    It doesn't look like there is any kind of checksum check, so that's not the problem.

    I compared an assembly trace log from the June 22nd ROM to the June 30th ROM on startup. Without going into boring details, it looks like either some of the programing at the very end of the ROM is corrupted, or someone intentionally changed some bytes so the game wouldn't boot. The game/programming actually goes into the header of the game as if it was programming (which it isn't). The header contains things like the name of the game, region, etc. I tried several different things to force it to boot, but failed.

    In the email, you sent a link to TresCom. It says I need an account to view it. What kind of info was there?

  15. #1575
    Master of Shinobi Tony H's Avatar
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    Good news, I got the second prototype (June 22) to boot as far as the SEGA screen. Making progress. Interestingly, there is no dinosaur walking past like in the June 30th proto.


    Update: Got the prototype (June 22) to boot up to the title screen.
    Last edited by Tony H; 11-11-2018 at 08:58 PM.

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