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Thread: Official New Game Genie Code Thread

  1. #1621
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by GelmiR View Post
    You're welcome! :One thing I've been wondering, would it be hard to disable the pteranodons picking you up in Aviary? Again, if it would consume a lot of time, just leave it
    This seems to work. You will definitely need to use a combination of the two types of jump codes (moon jump and the regular jump). If the jump codes I posted aren't high enough, let me know and I'll make some that let you jump even higher. Keep in mind that if you walk to the right or left when the level first starts, you will instantly finish the level.

    Jurassic Park - Rampage Edition (Genesis) Game Genie

    AJKT-GA94
    When you start the Aviary level with Grant, the Pteranodon (giant bird) is gone and doesn't carry you to the top. You'll start the level at the bottom instead of at the top. Walking too far to the Left or Right at the very bottom will cause you to finish the level. Will need to use with the ultra high moon jump code when in the Aviary level. Code also gets rid of the Pteranodons in all of the other levels too.

    EDIT: Here's an ultra high moon jump code. This will get you up high enough to start exploring.

    BMNA-CAE8
    Last edited by Tony H; 12-03-2018 at 09:23 PM.

  2. #1622
    Master of Shinobi GelmiR's Avatar
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    Quote Originally Posted by Tony H View Post
    This seems to work. You will definitely need to use a combination of the two types of jump codes (moon jump and the regular jump). If the jump codes I posted aren't high enough, let me know and I'll make some that let you jump even higher. Keep in mind that if you walk to the right or left when the level first starts, you will instantly finish the level.

    Jurassic Park - Rampage Edition (Genesis) Game Genie

    AJKT-GA94
    When you start the Aviary level, the Pteranodon (giant bird) is gone and doesn't carry you to the top. You'll start the level at the bottom instead of at the top. Walking too far to the Left or Right at the very bottom will cause you to finish the level. Will need to use with jump codes.

    EDIT: Here's an ultra high moon jump code. This will get you up high enough to start exploring.

    BMNA-CAE8
    You're a wizard, Tony Thanks for these! Tested on all levels;
    - Jumping code is awesome, PERFECT for exploring any level
    - Pteranodon code disables pteranodons in ALL levels
    - Need to test more, but I don't think enabling/disabling the pteranodon code during gameplay does anything, I think it needs to be on/off before loading a level

    Thanks again!

  3. #1623
    Master of Shinobi Tony H's Avatar
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    Here are a couple codes that I made while trying to figure out the "no pteranodon" code. Kind of fun, but not really that useful.

    Jurassic Park - Rampage Edition (Genesis) Game Genie

    AKZA-AA76
    When using Grant in the Aviary level, the pteranodon carries you straight up instead of side to side. I can hear the guy yelling "Yah Hoo" on the way up, so he must pick up a special ammo belt or something.

    ETKT-GAHY
    When using Grant in the Aviary level, the pteranodon doesn't go as far side to side when carrying you to the top.

  4. #1624
    Master of Shinobi GelmiR's Avatar
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    Quote Originally Posted by Tony H View Post
    Here are a couple codes that I made while trying to figure out the "no pteranodon" code. Kind of fun, but not really that useful.

    Jurassic Park - Rampage Edition (Genesis) Game Genie

    AKZA-AA76
    When using Grant in the Aviary level, the pteranodon carries you straight up instead of side to side. I can hear the guy yelling "Yah Hoo" on the way up, so he must pick up a special ammo belt or something.

    ETKT-GAHY
    When using Grant in the Aviary level, the pteranodon doesn't go as far side to side when carrying you to the top.
    Well, I'm always for testing codes for my favorite games - useful or not But the code where the pteranodon carries Grant straight up? It has a very nice side-effect: enemies, bullets, and grenades cannot move left/right. Grant can move, but the code applies to his weapons as well. It also affects the T-Rex in Burning River, though it's best to turn on the code in that level once you've first passed her by, or she'll (sort of) be able to grab you. After that, you can still control the raft Will do a playthrough with this code soon Thanks!!

    As for the item Grant picks up on the way up in Aviary, it is indeed the ammo belt. In the entire game, this is the only location where I've been able to find one. I suspect there's another one in River Run, but being unable to do any back-tracking, I haven't been able to find it (yet).

    Edit: LOL the Rex can't move right in the Sega intro, either :P Same applies for riding the Gallimimus in Savannah or playing as the Raptor.

  5. #1625
    Master of Shinobi Tony H's Avatar
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    Some more experimental codes. These ones could be useful, so will probably add them to the site.

    Jurassic Park - Rampage Edition (Genesis) Game Genie

    ADLA-CA7L
    Pressing Right will instantly finish the level. Code can be turned On or Off at any time. Only works with Grant. Does not work on River Run or Burning River levels.

    4MLA-CA96
    Pressing Left will instantly finish the level. Code can be turned On or Off at any time. Only works with Grant. Does not work on River Run or Burning River levels.

  6. #1626
    Master of Shinobi GelmiR's Avatar
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    Quote Originally Posted by Tony H View Post
    Some more experimental codes. These ones could be useful, so will probably add them to the site.

    Jurassic Park - Rampage Edition (Genesis) Game Genie

    ADLA-CA7L
    Pressing Right will instantly finish the level. Code can be turned On or Off at any time. Only works with Grant. Does not work on River Run or Burning River levels.

    4MLA-CA96
    Pressing Left will instantly finish the level. Code can be turned On or Off at any time. Only works with Grant. Does not work on River Run or Burning River levels.
    Very useful indeed, they work perfectly for me Nice, thanks!!

  7. #1627
    Master of Shinobi Tony H's Avatar
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    GelmiR, you and I seem to make a pretty good team. It's been a pleasure. let me know if there's anymore codes you need.

  8. #1628
    Master of Shinobi GelmiR's Avatar
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    Quote Originally Posted by Tony H View Post
    GelmiR, you and I seem to make a pretty good team. It's been a pleasure. let me know if there's anymore codes you need.
    I agree And the pleasure was all mine! Another one did pop up in my mind, the unused screens found in a Ren & Stimpy prototype. They can be accessed with Pro Action Replay codes, but I don't think there are any Game Genie codes to see them. I don't know if it'd be possible to convert these to Game Genie, or if each screen would take several Game Genie codes? In any case, the article with the info/screens can be found here: https://tcrf.net/Proto:Ren_%26_Stimp...%27s_Invention
    I can provide you with the rom if you want to look into this.

    I can also send you a list of Mega Drive games I like. I wouldn't be looking for specific codes for those games, but I would like to test whatever codes you'd come up with for them. Let me know, and also please let me know whenever you DO get sick of my code requests. As a lot of them are not neccessary, but just my curiosity. Though some of them did indeed increase the fun factor while playing! Could also look more into cut content / prototypes, I love reading about / and playing prototypes of earlier versions of favorite games.

  9. #1629
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by GelmiR View Post
    I agree And the pleasure was all mine! Another one did pop up in my mind, the unused screens found in a Ren & Stimpy prototype. They can be accessed with Pro Action Replay codes, but I don't think there are any Game Genie codes to see them. I don't know if it'd be possible to convert these to Game Genie, or if each screen would take several Game Genie codes? In any case, the article with the info/screens can be found here: https://tcrf.net/Proto:Ren_%26_Stimp...%27s_Invention
    GelmiR, some new Ren & Stimpy Game Genie codes. There are 2 different codes that do different things. The first one kind of mimics what they mention in the TCRF article. As soon as the Sega logo fades away, the level/screen selected with the code will show up. I've been using the "Test" level, and the problem with the method shown in TCRF is that you don't have access to the options so you can't choose how many players, which character, controller config, music, etc. I figured out a way that lets you configure everything the way you want it, and then go to the test level. When you're done with the test level, pressing start will let you go to level 1 in the game. Pressing start at anytime during levels will warp you to the next level. BTW, if you're playing a 2 player game, P2 controller controls the second player (of course).

    Ren & Stimpy: Stimpy's Invention (Beta/Prototype) (Genesis) Game Genie

    CBLA-AACL
    Takes you to the Test level right after the Sega logo. Code can be easily modified to see other unused levels/screens.

    CBLA-AADJ
    Takes you to the Test level after pressing Start at the main menu. Code can be easily modified to see other unused levels/screens.

    To modify these codes to see the other unused screens, just get any Game Genie to hex conversion program and enter one of the codes above. It will show you the ROM address and a hex value. The hex value will be 0010. Change that value to a number listed in the TCRF article to go to that level/screen. The Game Genie conversion program will show you the new GG code to use once you change the value. Here are a few good options for Game Genie conversion programs:

    http://games.technoplaza.net/ggencoder/qt/

    http://codehut.gshi.org/ggconvc.zip

    http://games.technoplaza.net/ggencoder/java/applet/

    The first one has options for PC, Mac, or Linux. I think the second one is PC only. The third one is a little applet that doesn't require any installation, and should run in your browser. I just tried it on my PC using Firefox and it seemed to work fine.


    EDIT: Go ahead and post your list of games you like. Will see what I can come up with.
    Last edited by Tony H; 12-07-2018 at 01:04 AM.

  10. #1630
    Master of Shinobi GelmiR's Avatar
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    Thanks for the codes and links Tony The codes work great, and I've used the Technoplaza link to generate codes for the other screens as well.

    Quote Originally Posted by Tony H View Post
    CBLA-AACL
    Takes you to the Test level right after the Sega logo. Code can be easily modified to see other unused levels/screens.
    Works great! For those interested, here are the codes for all the unused screens:

    CBLA-AACL
    Takes you to the Test level right after the Sega logo. Code can be easily modified to see other unused levels/screens.

    Screen 0000 - ABLA-AACL
    Early title screen

    Screen 0001 - AFLA-AACL
    Early title screen with wrong color palette

    Screen 0008 - BBLA-AACL
    Stimpy's lab room glowing from outside the door

    Screen 0009 - BFLA-AACL
    Ren and Stimpy next to the machine

    Screen 000A - BKLA-AACL
    Stimpy places a sock onto the machine, turning it into meat

    Screen 000B - BPLA-AACL
    A very creepy screen of Ren staring blankly into the machine

    Screen 000C - BVLA-AACL
    Stimpy working on the machine

    Screen 000D - BZLA-AACL
    Stimpy now places a shoe onto the machine. The device shocks it until...

    Screen 000E - B3LA-AACL
    BOOM!

    Screen 0010 - CBLA-AACL (code made by Tony H.)
    A very simple test level with various geometric shapes

    Quote Originally Posted by Tony H View Post
    CBLA-AADJ
    Takes you to the Test level after pressing Start at the main menu. Code can be easily modified to see other unused levels/screens.
    Also works great, here are the other codes:

    CBLA-AADJ
    Takes you to the Test level after pressing Start at the main menu. Code can be easily modified to see other unused levels/screens.

    Screen 0000 - ABLA-AADJ
    Early title screen

    Screen 0001 - AFLA-AADJ
    Early title screen with wrong color palette

    Screen 0008 - BBLA-AADJ
    Stimpy's lab room glowing from outside the door

    Screen 0009 - BFLA-AADJ
    Ren and Stimpy next to the machine

    Screen 000A - BKLA-AADJ
    Stimpy places a sock onto the machine, turning it into meat

    Screen 000B - BPLA-AADJ
    A very creepy screen of Ren staring blankly into the machine

    Screen 000C - BVLA-AADJ
    Stimpy working on the machine

    Screen 000D - BZLA-AADJ
    Stimpy now places a shoe onto the machine. The device shocks it until...

    Screen 000E - B3LA-AADJ
    BOOM!

    Screen 0010 - CBLA-AADJ (code made by Tony H.)
    A very simple test level with various geometric shapes

    Everything has been tested (with Genesis Plux GX) and worked fine for me. Descriptions taken from TCRF.
    Thanks Tony! Was very interesting and fun to be able to see this stuff for myself

    Quote Originally Posted by Tony H View Post
    Go ahead and post your list of games you like. Will see what I can come up with.
    Great! I look forward to any testing I can do, will send you a list by e-mail.

  11. #1631
    Master of Shinobi Tony H's Avatar
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    An interesting side note on Ren & Stimpy... the Test level is actually loaded before level 1, but that value is overwritten by the value for level 1. It appears that the game was originally setup to play the test level first in early development. I'll do a little more digging when I get home from work.
    Last edited by Tony H; 12-07-2018 at 10:09 AM.

  12. #1632
    Master of Shinobi GelmiR's Avatar
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    Quote Originally Posted by Tony H View Post
    An interesting side note on Ren & Stimpy... the Test level is actually loaded before level 1, but that value is overwritten by the value for level 1. It appears that the game was originally setup to play the test level first in early development. I'll do a little more digging when I get home from work.
    Nice! Sounds interesting, yeah

  13. #1633
    Master of Shinobi Tony H's Avatar
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    GelmiR, couldn't find anything on why they loaded the test level first. Not sure why they did it like that.

    I decided to see if any of the levels/screens in the Proto (including the test level) were in the final release. Tested quite a few numbers and didn't find anything, but still a lot of numbers left to test. Here is the code I've been using for testing. The very first screen/level that appears is the one that you're controlling with the code (makes for faster testing since there's no waiting). You can use that same Game Genie conversion program from before if you feel like doing any testing. Just remember that you'll need to use hex numbers for your values. A few values that I tested: 0000 = Start screen, 0004 = Options, 0005 = Happy Happy Joy Joy and then credits, 000F = Sega logo with log, 0010 = password, 001A = The City level.

    Ren & Stimpy Show Presents, The - Stimpy's Invention (USA)

    ABKT-AACG
    Boots to the start screen (instead of the Sega logo). Code can be easily modified to see other levels/screens.

    =======

    I also have a code that lets you play other levels when starting a new game, but still need to do more work on it (test more levels for correct numbers).

  14. #1634
    Master of Shinobi GelmiR's Avatar
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    Oh well, thanks for looking anyway Checking levels in the final might be interesting, but would it be possible to make that code for the PAL/EU version of Ren & Stimpy? I tried the code, but it doesn't work on my version.

    Edit: Never mind, found one. Testing some things now.

    Edit 2 - Generated more codes with the link you previously provided. Keep in mind that right now, they are not very useful. Once you pass a screen or complete a level, you will be taken to the title screen again. But maybe you can change that? At least it will give us the values:

    Sega logo with Log, music is slightly different!
    F1KT-AACG

    0000 - Start screen
    ABKT-AACG (Code made by Tony H.)

    0001 - Copyright screen
    AFKT-AACG

    0004 - Options screen
    AVKT-AACG (Code made by Tony H.)

    0005 - Ending scene & credits
    AZKT-AACG (Code made by Tony H.)

    0006 - Game Over screen
    A3KT-AACG

    0007 - Title screen
    A7KT-AACG

    0009 - Intro scene
    BFKT-AACG

    000F - Sega logo with Log
    B7KT-AACG (Code made by Tony H.)

    0010 - Password screen
    CBKT-AACG (Code made by Tony H.)

    0018 - Neighborhood transition screen
    DBKT-AACG

    0019 - The Zoo transition screen
    DFKT-AACG

    001A - The City transition screen
    DKKT-AACG (Code made by Tony H.)

    001B - The Pound transition screen
    DPKT-AACG

    001C - The Outdoors transition screen
    DVKT-AACG

    001F - Level complete screen + password to the Zoo
    D7KT-AACG

    0020 - Level complete screen + password to the City
    EBKT-AACG

    0021 - Level complete screen + password to the Pound
    EFKT-AACG

    0022 - Level complete screen + password to the Outdoors
    EKKT-AACG

    0023 - Level complete screen
    EPKT-AACG

    0024 - Level complete screen
    EVKT-AACG

    002B - Start at the Neighborhood (part 3, the Freezer)
    FPKT-AACG

    002C - Start at the Outdoors (part 1)
    FVKT-AACG

    002D - Start at the Outdoors (part 2)
    FZKT-AACG

    002E - Start at the Pound (part 1)
    F3KT-AACG

    002F - Start at the Pound (part 2)
    F7KT-AACG

    003A - Start at The Mutate-O-Matic
    HKKT-AACG

    003B - Start at the Neighborhood (part 2, the Kitchen)
    HPKT-AACG

    Edit 3:
    HFKT-AACG - Start at the Neighborhood (part 1)
    Last edited by GelmiR; 12-09-2018 at 08:00 AM.

  15. #1635
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by GelmiR View Post
    Oh well, thanks for looking anyway Checking levels in the final might be interesting, but would it be possible to make that code for the PAL/EU version of Ren & Stimpy? I tried the code, but it doesn't work on my version.

    Edit: Never mind, found one. Testing some things now.

    Edit 2 - Generated more codes with the link you previously provided. Keep in mind that right now, they are not very useful. Once you pass a screen or complete a level, you will be taken to the title screen again. But maybe you can change that? At least it will give us the values:
    The sole purpose of that code was to allow the quickest way of testing the different values to see if there were any unused screens or levels. I'll post the correct codes for "start on level xx" soon. Will be much easier now that you've found all of the values. I'll make codes for the USA and European games. Since that game is on your "list", I'll see if I can come up with anymore codes. :-)

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