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Thread: Official New Game Genie Code Thread

  1. #1681
    Master of Shinobi LinkueiBR's Avatar
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    Tony H, if possible, make a code for Kid Chameleon to increase 1 or 2 seconds of the invincible time after get a hit (like the code you did for Fantasia years ago)
    Thank you and keep it up!!!
    VISUAL SHOCK!
    SPEED SHOCK!
    SOUND SHOCK!
    NOW IS TIME TO THE 68000 HEART ON FIRE!


    SEGA Mega Drive - Mortal Kombat Arcade Edition

  2. #1682
    Master of Shinobi Tony H's Avatar
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    LinkueiBR, I'll work on your code next.

    GelmiR, I've been working on codes for Haunting for a couple days now. Trying to make codes for this game is going to drive me to drinking. lol. Difficult to make codes for, but finally got a useful one...

    Haunting Starring Polterguy (Genesis/MD) Game Genie

    RG2T-A61W
    Always have all spells, and infinite use of them. NOTE: You must keep one of the two starting spells (Supr-Scare or Boo-Doo). If you use both of those codes, you won't have access to the spell menu anymore. Press C for spell menu (when in a house), and press C to use the highlighted spell. Using Supr-Scare twice on the same character will scare them enough to leave the house. You can also keep refilling your Ecto-Meter with the Ecto-Xtra spell. You can find the instruction book for the game here: http://www.gamesdatabase.org/Media/S...ronic_Arts.pdf

    EDIT: Just noticed that if you use both of the spells that you start the game with, you won't be able to access the spell menu. You can get around this by not using one of the two starting spells. I'll work on a code to fix that tomorrow.

    EDIT2: No luck with a code to fix that. The code is still very useful though. I'll just need to modify the code description a little. (Edit: done).
    Last edited by Tony H; 01-18-2019 at 09:22 PM.

  3. #1683
    Master of Shinobi Tony H's Avatar
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    LinkueiBR, no luck with your Kid Chameleon code. Those types of codes are usually pretty easy to make, but not the case here. I did find the RAM address for the invincibility timer, but the game uses something called a Multiple Move that complicates things. The RAM address is FF0EAC (Gens emulator). I may come back to it later. Will let you know if I figure anything out.

    EDIT: Looks like I may have found it after all. Testing right now.
    Last edited by Tony H; 01-19-2019 at 12:16 PM.

  4. #1684
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by LinkueiBR View Post
    Tony H, if possible, make a code for Kid Chameleon to increase 1 or 2 seconds of the invincible time after get a hit (like the code you did for Fantasia years ago)
    Thank you and keep it up!!!
    LinkueiBR, the code seems to work fine. The regular value that is used for the invincibility timer is 0A (hex), which gives you about 1 second of invincibility after being hit. The code below uses a value of 1E which gives you about 3 seconds of invincibility, but I can easily adjust it to any value you want. Let me know if there are any side effects, or if you want more or less invincibility time.

    Kid Chameleon (Genesis) Game Genie

    D48A-BN4Y
    Gives you about 3 seconds of invincibility time after being hit (instead of 1 second).

  5. #1685
    Master of Shinobi GelmiR's Avatar
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    Thanks for the Haunting code Tony! Though I wouldn't want to be held responsible to drive you to drinking Sorry for my late reply, internet connection still isn't set up. Will test the code today. One thing I don't understand though, you mentioned it will give you infinite spells, but also to keep a Supr-Scare or Boo-Doo. But aren't those infinite?
    Edit: I don't think the code is working for me? Not sure if there are more versions of the game, but mine has UEJ as region and a 1993.SEP build date.
    Last edited by GelmiR; 01-20-2019 at 07:21 AM.

  6. #1686
    Master of Shinobi LinkueiBR's Avatar
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    Quote Originally Posted by Tony H View Post
    LinkueiBR, the code seems to work fine. The regular value that is used for the invincibility timer is 0A (hex), which gives you about 1 second of invincibility after being hit. The code below uses a value of 1E which gives you about 3 seconds of invincibility, but I can easily adjust it to any value you want. Let me know if there are any side effects, or if you want more or less invincibility time.

    Kid Chameleon (Genesis) Game Genie

    D48A-BN4Y
    Gives you about 3 seconds of invincibility time after being hit (instead of 1 second).
    This code is simply PERFECT!
    It improves a lot the overall balance of the game. I will include him in my future Improvement hack.

    Thank you again Tony, you are the BEST!
    VISUAL SHOCK!
    SPEED SHOCK!
    SOUND SHOCK!
    NOW IS TIME TO THE 68000 HEART ON FIRE!


    SEGA Mega Drive - Mortal Kombat Arcade Edition

  7. #1687
    Master of Shinobi Tony H's Avatar
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    LinkueiBR, glad the code worked. Will definitely have to play your hack when it's done (love that game).

    GelmiR, I just tried the code again and it seems to work fine for me. Looks like there is only one version of the ROM, and mine is also UEJ regions, with a 1993.SEP build date.

    A little clarification on the code description. As you know, when you start the game, you get the Supr-Scare and Boo-Doo spells. With the code turned on, you can use any of the other spells as many times as you want, even though you haven't collected them and they're greyed out (not "high-lighted"). You can also use the Supr-Scare or Boo-Doo spells as many times as you want, however, you must leave at least one "high-lighted" spell in your spell menu (can be any spell that you got legitimately) or else you will no longer have access to the spell menu (nothing happens when you press the spell menu button (C) because the game thinks you don't have any spells left). I tried to make a code so that the game would always think you had spells even if you didn't, but couldn't figure it out. If you get the code working, you'll see what I'm talking about.

    EDIT: Is the dungeon the only place where you can get more spells? Do you have any tips on how or where I can find them? I'm thinking that if I can actually collect a spell, I might be able to make some more codes.

    EDIT2: I'm struggling with a good code description for the spell code. Will see if I can come up with something better that's not too long.

    EDIT3: Forgot to mention, if you use a "high-lighted" spell (like Supr-Scare or Boo-Doo), it will become greyed out, but you can still keep using it. If you do use all of your "high-lighted" spells and can't access the spell menu, you will be able to access it again as soon as you pick up another spell.
    Last edited by Tony H; 01-20-2019 at 12:54 PM.

  8. #1688
    Master of Shinobi GelmiR's Avatar
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    Oh I get it now, thanks for all the info Will try again and will get back to you soon! And yes I think you can only get spells in the dungeons. They are easy to distinguish, as spells are not green ecto, but red letters. I think they start showing up in dungeons once you reach the 2nd house.

  9. #1689
    Master of Shinobi Tony H's Avatar
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    GelmiR, here's another code to try. The spells start to show up in the dungeon while in the first house. I felt that the letters disappear way too fast, so...

    Haunting Starring Polterguy (Genesis/MD) Game Genie

    BECA-7732
    Spells (letters) stay longer before they disappear (5 seconds instead of 2 seconds)

    EDIT: If you're in the first house and you still have the Supr-Scare spell, it won't show up in the dungeon. If you go into the dungeon while in the first house and you have already used the Supr-Scare spell, it will show up pretty quickly (right after the 3rd ecto pick-up).
    Last edited by Tony H; 01-20-2019 at 06:30 PM.

  10. #1690
    Master of Shinobi Tony H's Avatar
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    GelmiR, I think I finally have a perfectly working "Have all spells" code. I'm going to keep the code I already posted above because it's only a single code, and people that are using real hardware might prefer it instead of the 3 part code below. Hope you were able to get that single code working.

    Haunting Starring Polterguy (Genesis/MD) Game Genie

    9V9A-DCC6 +
    579A-CAC8 +
    B39A-C9MA
    Always have all spells, and infinite use of them.


    EDIT: Another code...

    MF6A-AABT
    Start a new game with all 5 spells.
    Last edited by Tony H; 01-21-2019 at 12:08 AM.

  11. #1691
    Master of Shinobi GelmiR's Avatar
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    Thanks Tony I tested them all, they all seem to work fine for me. I don't mind 3 codes, Genesis Plus generates a pat file, so I'll only have to enter them once. Not even sure if I still have a physical Game Genie anymore. Definitely some keeper codes

  12. #1692
    Master of Shinobi Tony H's Avatar
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    Thanks for testing those GelmiR, will add them to the site. Very difficult codes, but very satisfying.

    Several of the games on your "list" are games that I have never played, or games that I've never been a fan of. I must say though, almost every single one that I've made codes for has been a really good game. I am quickly learning to trust your choices.

    EDIT: That will probably be it for Haunting codes. With infinite use of the spells, you can pretty much decide how you want to play the game. You can occasionally refill your ecto to help a little bit, or you can start using an endless barrage of spells to run everyone out of the houses and finish the game pretty quickly.
    Last edited by Tony H; 01-21-2019 at 12:29 PM.

  13. #1693
    Master of Shinobi GelmiR's Avatar
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    Quote Originally Posted by Tony H View Post
    Thanks for testing those GelmiR, will add them to the site. Very difficult codes, but very satisfying.
    You're welcome Tony, thanks for creating them Definitely keeping them around. Haunting gets old fast, but it was a very original game that I can greatly enjoy in small doses. Hope it didn't make you drink too much

    Quote Originally Posted by Tony H View Post
    Several of the games on your "list" are games that I have never played, or games that I've never been a fan of. I must say though, almost every single one that I've made codes for has been a really good game. I am quickly learning to trust your choices.
    Thanks Tony Though they are not all good games, I bet some people will consider some of them real stinkers. It's just a list of games I enjoyed lots back in the day playing either alone or with a good friend. But I'm glad you are enjoying them so far!

    Quote Originally Posted by Tony H View Post
    EDIT: That will probably be it for Haunting codes. With infinite use of the spells, you can pretty much decide how you want to play the game. You can occasionally refill your ecto to help a little bit, or you can start using an endless barrage of spells to run everyone out of the houses and finish the game pretty quickly.
    Yeah, I already had an infinite life code for the dungeons and an infinite ecto code. Infinite spells is great, I honestly didn't even know about the final (posessed) spell!

  14. #1694
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by GelmiR View Post
    Infinite spells is great, I honestly didn't even know about the final (posessed) spell!
    Wait, what!? There's another spell? Does it show up in the regular spell menu with the other spells when you get it? If so, would a code to always have it be useful? What does the spell do?
    Last edited by Tony H; 01-21-2019 at 07:47 PM.

  15. #1695
    Master of Shinobi GelmiR's Avatar
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    Quote Originally Posted by Tony H View Post
    Wait, what!? There's another spell? Does it show up in the regular spell menu with the other spells when you get it? If so, would a code to always have it be useful? What does the spell do?
    It's the spell at the bottom, not sure what it's called or entirely sure how it works yet. You take posession of a spirit form of the person you are trying to scare. I only did a quick test But it's already included in your 3-bundle code.

    Edit: It's the one called Zom-B-Ize. From the manual:
    Polterguy can possess humans for a short time with the
    Zom-B-Ize spell and move them around in a trance-like
    state. You move a possessed human around with the D-
    Pad, just like you move Polterguy. The Sardinis are even
    scarier as Zombies than they usually are. A Zom-B-Ized
    Sardini can even scare a non-Zom-B-Ized Sardini just by
    walking up to them and pressing A.

    I guess I just never noticed it, even when it was greyed out :P
    Last edited by GelmiR; 01-22-2019 at 08:36 AM.

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