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Thread: Official New Game Genie Code Thread

  1. #1741
    Master of Shinobi LinkueiBR's Avatar
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    Quote Originally Posted by Tony H View Post
    Will take a look at it when I get some time.

    Also, a few weeks ago you asked for some codes for the Ninja Gaiden Proto game. I made a code but you never responded, so have abandoned that project.
    Hey Tony!
    Sorry, i've tested the code to turn off level skip and works perfect. I forgot to give you a feedback
    You can't find the code to disable the auto-diagonal moves?
    Thank you!
    VISUAL SHOCK!
    SPEED SHOCK!
    SOUND SHOCK!
    NOW IS TIME TO THE 68000 HEART ON FIRE!


    SEGA Mega Drive - Mortal Kombat Arcade Edition

  2. #1742
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by GelmiR View Post
    Edit: Would it be difficult to make an infinite battery code? No worries if it is, as it might require several codes. I'm not sure it would work on all the levels in which you control/ride the RC car, as some levels are isometric and one is 3d-ish.
    You're hunch seems to be correct. I made this code for the Buzz Clip level, but it doesn't seem to work on a couple other driving levels I tested it on (didn't try them all). There aren't that many driving levels, so shouldn't take too long to get the rest of them done.

    Toy Story (European) (Genesis/MD) Game Genie

    ALCA-CA70
    Infinite battery charge in the Buzz Clip driving level.

  3. #1743
    Master of Shinobi GelmiR's Avatar
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    Thanks for looking into it, Tony Tested the first code, works!

  4. #1744
    Master of Shinobi Tony H's Avatar
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    Toy Story (European) (Genesis/MD) Game Genie

    AXPT-RA2R
    Infinite battery charge in the Day-toy-na driving level

    AKJT-CA38
    Infinite battery charge in the Light My Fire driving level

  5. #1745
    Master of Shinobi GelmiR's Avatar
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    Quote Originally Posted by Tony H View Post
    Toy Story (European) (Genesis/MD) Game Genie

    AXPT-RA2R
    Infinite battery charge in the Day-toy-na driving level

    AKJT-CA38
    Infinite battery charge in the Light My Fire driving level
    Just tested them, they work great Can't think of anymore for Toy Story, thanks Tony!

  6. #1746
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by GelmiR View Post
    I already asked you once for codes for the European version of Ecco the Tides of Time. You then directed me to the codes of the US version. But I'd still prefer some for the European version. I do get it, though - it's probably not very satisfying to make codes you've already made for another version. But if you ever change your mind, I'm using a 1994.AUG version and am looking for these:
    - Something that will easily enable the debug mode (can be accessed by pausing the game while Ecco is facing the screen and pressing A, B, C, B, C, A, C, A, B)
    - No clip, for swimming in the air and through walls

    Any help would be appreciated But again, no worries if you don't feel like it!
    Someone else made these codes for the US version and all I did was port them over to the European version.

    Ecco the Dolphin - Tides of Time (European) Game Genie

    BHLA-VN2R +
    RHLA-T6VA
    Pause the game and press A for Debug Menu. Ecco doesn't need to be facing the camera while paused for it to work. Code for the US version made by Terpsfan101.

    RFHT-T6XA
    Swim in air. Code for the US version made by Chemist.

    ACNA-TA9L
    Swim through walls. Code for US version made by Chemist.

  7. #1747
    Master of Shinobi GelmiR's Avatar
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    Quote Originally Posted by Tony H View Post
    Someone else made these codes for the US version and all I did was port them over to the European version.

    Ecco the Dolphin - Tides of Time (European) Game Genie

    BHLA-VN2R +
    RHLA-T6VA
    Pause the game and press A for Debug Menu. Ecco doesn't need to be facing the camera while paused for it to work. Code for the US version made by Terpsfan101.

    RFHT-T6XA
    Swim in air. Code for the US version made by Chemist.

    ACNA-TA9L
    Swim through walls. Code for US version made by Chemist.
    They work great, thanks so much for converting these Glad they only needed converting. As I doubt it's very interesting for just another version of a game you already covered. You once made some Out of this World codes for me, how easy would it be to convert those to the PAL version (Another World)? If it'd require you to go in-game again, please just leave it. But is there an easy way to convert them?

  8. #1748
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by GelmiR View Post
    You once made some Out of this World codes for me, how easy would it be to convert those to the PAL version (Another World)? If it'd require you to go in-game again, please just leave it. But is there an easy way to convert them?
    I'm going to have to pass on this one. However, it is a relatively easy process, so if you're interested, I can guide you through it. The only real prerequisite is knowing how to use a hex editor. In short, you open up the USA ROM with a hex editor and go to the ROM address of the Game Genie code and write down a string on numbers. Next, you open up the European ROM with your hex editor and search for that same string of numbers in the ROM. Once you find the match, you just input the new ROM address into a Game Genie conversion program and it will give you your new Game Genie code.

  9. #1749
    Master of Shinobi GelmiR's Avatar
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    No worries Tony I don't know how to use a hex editor, but I would be very interested in learning just the couple of steps needed to convert codes from NTSC to PAL. Once I can do that, I might want to look into some other game codes for this as well Would you be willing to help me get the right editor for this and if possible guide me through this for 1 code, so I can do it myself afterwards? Any help would be appreciated

  10. #1750
    Master of Shinobi Tony H's Avatar
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    GelmiR, would be more than happy to step you through the process, hopefully tomorrow.

  11. #1751
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by GelmiR View Post
    No worries Tony I don't know how to use a hex editor, but I would be very interested in learning just the couple of steps needed to convert codes from NTSC to PAL. Once I can do that, I might want to look into some other game codes for this as well Would you be willing to help me get the right editor for this and if possible guide me through this for 1 code, so I can do it myself afterwards? Any help would be appreciated
    Here's a quick run down on how to convert a Game Genie code from a USA game/ROM to a European game/ROM. We'll be using Ecco - Tides of Time for the Sega Genesis/MD.

    Start out by getting any hex editor you want. Plenty of free ones out there. I personally use Hex Workshop, so that's what I'll use in this example.

    Get both ROMs (US and European) from you favorite ROM site. Google it if you don't know where to look.

    And lastly, get a Game Genie conversion program that works on Genesis codes. Use Google, or there's one on my website.

    We'll start with the Game Genie code that lets you swim through walls: ACHT-TA7L. When you enter this into your GG conversion program, this is the ROM address and value it gives you: 088FAA:6000. 088FAA is the ROM address, and 6000 is the replacement value. What the GG code does is replace the original value at that ROM address with a new value. In this case, if you go to ROM address 088FAA, the value there is 6E00, which will be replaced with 6000.

    Open up your USA Ecco Tides of Time ROM with a hex editor. Click on Edit, then click on Goto. Where it says Offset, type in the address you got from your GG conversion program (088FAA). Next, make sure "Hex" and "Beginning of File" are checked and click on "Go". It will take you to your ROM address. You'll see that the value there is 6E00.

    The next step is to write down a string of numbers. In this case, we'll write down 6 bytes. In most cases, this is enough, however, if you find that you're getting a ton of matches with 6 bytes, you'll need to increase the length of your string. In this case, we will write down this string: 6E000226240B. This is the string of numbers that we will be searching for in the European ROM. It's a good idea to search for that string of numbers in the USA ROM to make sure there is only one match. If there's more than one match, keep adding more numbers until you only have one match. If you only have a few matches, you can choose to just count which match it is if you'd like (ie. the 2nd match, or the 3rd match, etc). Close your hex editor.

    Next, open the European ROM with your hex editor. Click on Edit, then click on Find. Where it says "Type", make sure that it says "Hex Values", and make sure that "Down" is checked. Where is says Value, type in your string of numbers (6E000226240B) and click on "OK". It will take you to the first match. In this case there is only one match, but remember that if there is more than one match, you'll need to make a longer string of numbers like I mentioned before, or remember which match it was (the 2nd match, 3rd match, etc). When you're first starting out, it's usually best to keep increasing the string of numbers you write down until there's only one match, that way there's no way to make a mistake.

    OK, so we just searched for our string of numbers in the European ROM and found the only match. You'll need the ROM address of the match for our new Game Genie code. In this case, the ROM address of the match is 0898EA. Enter this address into your Game Genie conversion program, along with the value from the USA Game Genie code (6000), so you would enter this 0898EA:6000, and the new Game Genie code would be: ACNA-TA9L. That should allow you to swim through walls or rocks in the European version.

    Let me know if you have any questions.

  12. #1752
    Master of Shinobi GelmiR's Avatar
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    You rock, Tony Thank you so very much for taking the time to write this guide for me, gonna save this as well. I have a hex editor set up given to me by a friend, as well as a conversion program I've used earlier for Ren & Stimpy. I'm going to look into this by checking Ecco 2 first, and then Another World/Out Of This World. I will let you know if I succeed (or not, lol) in understanding your guide and converting some of its codes. Again, thanks!

  13. #1753
    Master of Shinobi GelmiR's Avatar
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    No luck yet, but then maybe Out of this World / Another World isn't the best game to start trying this - but I'll give it another go tomorrow or so

  14. #1754
    Master of Shinobi GelmiR's Avatar
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    I've been able to do it with a code for Another World To be sure I actually got it, I converted the swim in air code for Ecco the Tides of Time to see if it matched the one you converted for me, and it did Gonna save this explanation, thanks again for having taken the time to explain it to me!

  15. #1755
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by GelmiR View Post
    I've been able to do it with a code for Another World To be sure I actually got it, I converted the swim in air code for Ecco the Tides of Time to see if it matched the one you converted for me, and it did Gonna save this explanation, thanks again for having taken the time to explain it to me!
    Glad to hear it's working. As I'm sure you've noticed, once you figure out the first one, the rest are relatively easy.

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