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Thread: Official New Game Genie Code Thread

  1. #166
    Master of Shinobi Tony H's Avatar
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    Okay, I've got more new GG codes for Thunder Force IV (J)...


    SAET-BGV6
    Start a new game with all weapons. Works great with code below.


    ABWA-AABY
    Don't lose your weapon power-ups when you lose a life. Works great with code above.


    Kinda fun to start with all the weapons and kick some ass!

    ------------------------------
    As for the Simpson's GG codes, the GG codes that you linked to are the official GG codes that come in the Game Genie code book. The cart is a "UE" cart so it should work on a Genesis, or a PAL/European Mega Drive. The only thing I can see that may be a problem, is there are 2 versions of the game. I will check to see if the codes work on both versions and let you know the results.

    Please let me know if the 2 new Thunder Force IV codes above work for you (I only tested them for one level).
    Last edited by Tony H; 05-04-2010 at 08:39 PM.

  2. #167
    Shining Hero Joe Redifer's Avatar
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    As usual, Tony H delivers. I noticed that there are no Game Genie codes for Wiz N' Liz over on GSHI. Not sure what could be done with that game, but something needs to be. No game left behind!

  3. #168
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    Quote Originally Posted by Tony H View Post
    Okay, I've got more new GG codes for Thunder Force IV (J)...


    SAET-BGV6
    Start a new game with all weapons. Works great with code below.


    ABWA-AABY
    Don't lose your weapon power-ups when you lose a life. Works great with code above.


    Kinda fun to start with all the weapons and kick some ass! lol.

    ------------------------------
    As for the Simpson's GG codes, the GG codes that you linked to are the official GG codes that come in the Game Genie code book. The cart is a "UE" cart so it should work on a Genesis, or a PAL/European Mega Drive. The only thing I can see that may be a problem, is there are 2 versions of the game. I will check to see if the codes work on both versions and let you know the results.

    Please let me know if the 2 new Thunder Force IV codes above work for you (I only tested them for one level).


    Just tried: the 2 new Thunder Force IV codes work almost well, just when you start and lost the first life, it happens that you lost the current weapon, but then you became invincible so it isn't a great problem.


    The question about the old simpson GG codes is that they are for the north american version for the game, so they don't work on my european version

    Just look here, gamewinner says:
    http://www.gamewinners.com/gamegenie...acemutants.htm
    "North American version"

    so i need codes for the European version, the old don't work on this version
    Last edited by mimmo77; 05-04-2010 at 03:05 PM.

  4. #169
    Master of Shinobi Tony H's Avatar
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    As I mentioned before, they only use one cart for both US and European consoles (UE), so that's not the problem. I did some checking, and the problem appears to be that there are 2 versions: REV00 and a REV01, and for some reason, they only made codes for REV00. I'm willing to bet that you have REV01.

    Here's an easy way to find out. If the code below works for you, then you have REV01.

    A2RT-AA8R
    Infinite lives.

    Let me know if that code works. If it does, then I'll make a few more codes for you.

    I remember playing that game on the NES and it was harder than hell on the later levels.

    -----------------------

    Joe Redifer, do you need codes for Wiz N' Liz, or do you just want to make sure some GG codes get made for that game?

  5. #170
    Shining Hero Joe Redifer's Avatar
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    Mainly the latter for right now. I haven't really played much into that game yet. I was looking at it the other day for a sound test, but it didn't have one. Too bad Game Genie codes can't do things like shut off the sound effects (that I know of) so I can record the music. I am a "real console" kind of guy so I don't simply use the emulated music rips.

  6. #171
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    Quote Originally Posted by Tony H View Post
    As I mentioned before, they only use one cart for both US and European consoles (UE), so that's not the problem. I did some checking, and the problem appears to be that there are 2 versions: REV00 and a REV01, and for some reason, they only made codes for REV00. I'm willing to bet that you have REV01.

    Here's an easy way to find out. If the code below works for you, then you have REV01.

    A2RT-AA8R
    Infinite lives.

    Let me know if that code works. If it does, then I'll make a few more codes for you.

    I remember playing that game on the NES and it was harder than hell on the later levels.

    I tested the A2RT-AA8R code and it works, so we know that I have the REV 01 of
    The Simpsons: Bart vs. the Space Mutants

    But the infinite lives is usless because if you lost a life than you have to restart the level....
    This game is hard as hell, I really need some codes to play it

    Thank you for the interest

  7. #172
    Master of Shinobi Tony H's Avatar
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    The Simpsons - Bart vs The Space Mutants (version "REV01")


    AJRT-AA6R
    Invincible against hits and time (doesn't work on quicksand or pits).


    AAXT-BJ2E
    Infinite rockets after you buy one.


    AAXA-BJ9G
    Infinite cherry bombs after you buy one.


    FJ0A-AA6N
    Infinite spray paint after you get it.


    AJBT-AAET
    Start on level 2.


    ANBT-AAET
    Start on level 3.


    ATBT-AAET
    Start on level 4.


    AYBT-AAET
    Start on level 5.

    ======================

    I didn't have time to test them all, but they should work. Let me know.

  8. #173
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    Quote Originally Posted by Tony H View Post
    The Simpsons - Bart vs The Space Mutants (version "REV01")


    AJRT-AA6R
    Invincible against hits and time (doesn't work on quicksand or pits).


    AAXT-BJ2E
    Infinite rockets after you buy one.


    AAXA-BJ9G
    Infinite cherry bombs after you buy one.


    FJ0A-AA6N
    Infinite spray paint after you get it.


    AJBT-AAET
    Start on level 2.


    ANBT-AAET
    Start on level 3.


    ATBT-AAET
    Start on level 4.


    AYBT-AAET
    Start on level 5.

    ======================

    I didn't have time to test them all, but they should work. Let me know.

    Just tested them: all work very well, also with the previous infinite lives code.

    thank you very much!

  9. #174
    Raging in the Streets goldenband's Avatar
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    In Toys, aka Toys: Let The Toy Wars Begin, I'd love to be able to start on the last stage (Level 4), which uses a different mode of gameplay (aerial obstacle course) from the preceding stages. It'd be fine if the game crashes at the end of the level, or is otherwise buggy. I just want to be able to practice the layout, since it's really annoying to spend 90 minutes on a game, only to have all your extra lives get blown out by cheapness right at the end, la NES Back to the Future.

    Thanks in advance for your time and interest!

  10. #175
    Master of Shinobi Tony H's Avatar
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    goldenband, how do you get to level 2? I somehow got to a level where I used a squirt gun to shoot at a face, but then I was right back to level 1.

  11. #176
    Master of Shinobi ooXxXoo's Avatar
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    Heiya Tony!, have you ever made any SNES game Genie codes by any chance?...Specifically for Captain America and the Avengers?...I can't even get the Action Replay cart with trainer to find any...
    φΨήœ μΞΠΰ ε ψώ♪

  12. #177
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by ooXxXoo View Post
    Heiya Tony!, have you ever made any SNES game Genie codes by any chance?...Specifically for Captain America and the Avengers?...I can't even get the Action Replay cart with trainer to find any...
    I've never made any codes for that game, but here are some links:

    http://www.thegshi.org/?s=v2&sys=6&gid=4859

    http://www.gshi.org/?s=bsfree2&sys=4&gid=5846

    http://www.gshi.org/?s=bsfree2&sys=4&gid=2851

  13. #178
    Master of Shinobi ooXxXoo's Avatar
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    Great!..Much appreciated, thanks!...
    φΨήœ μΞΠΰ ε ψώ♪

  14. #179
    Raging in the Streets goldenband's Avatar
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    Quote Originally Posted by Tony H View Post
    goldenband, how do you get to level 2? I somehow got to a level where I used a squirt gun to shoot at a face, but then I was right back to level 1.
    There are a certain number of those elephant cameras you have to destroy in each level -- I think it's six in Levels 1 & 3, and four in Level 2, but I could be wrong. If you press Start, a status screen shows you how many cameras there are, and how many active defenders they have. You have to defeat all the active defenders -- which are the more powerful enemies that specifically hover around the cameras -- before you can attack the camera itself (use the attack that automatically homes in). The last few active defenders are usually 2-3 tanks, which can't be harmed until all the other defenders are destroyed (they then roll out to attack you). Once you've defeated all the cameras in a level, you can take the exit, which I think has flashing lights along the path leading out.

    It sounds mechanical, but actually it's kind of fun. Being able to deploy a bizarro array of weapons is entertaining for a while, and since they're relatively easy to refill, the only real hassle is dealing with the enemies defending each camera. The tanks are especially nasty -- you have to kill them before you see them, as there's no way to dodge their shots!

  15. #180
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    Hi, I have a strange question.

    Are there any codes for the game Menacer to able the play with gamepads?

    There is a lock that you can play only with the light gun menacer, but I have only gamepads.

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