(EDIT: Thank you for moving this into the Game Genie section mods!)
I have been learning how to hack 68k asm this past week after toying around with 65816 asm (SNES) for about two years now. Figured I'd try Eternal Champions and see what I can find. Below are a list of codes in both RAW and Game Genie format.
Inner Strength is never restored -
05AB60:6004 - (AWZT-LA5A)
Inner Strength is restored almost instantly -
05AB60:4E70 - (RCZT-L6XA)
Taunting Does not lower opponent's Inner Strength
04A122:0000 (ACTT-JABC)
Trident's teleport uses no Inner Strength
051D74:0000 (AART-LADY)
Trident's Spinning Trident uses no Inner Strength
051C52:0000 (AARA-LACW)
Trident's Fireball uses no Inner Strength
051D06:0000 (AART-LAAG)
Trident's Red Shield uses no Inner Strength
019F36:0000 (ACST-CAB0)
Trident's Green Shield uses no Inner Strength
019F5E:0000 (ACST-CAC8)
Trident's Blue Shield uses no Inner Strength
019F0E:0000 (ACST-CAAR)
Trident's Yellow Shield uses no Inner Strength
019F86:0000 (ACST-CAEG)
Trident's Sliding Spinning Trident uses no Inner Strength
051B2E:0000 (AAPT-LABR)
Blade's Freeze Shot Uses no Inner Strength
04ACF6:0000 (AC0A-JAH0)
Blade's Projectile Disable Uses no Inner Strength
04A9D4:0000 (ACYT-JAGY)
Blade's Tracking Blade Uses no Inner Strength (Homing and Non Homing Shots)
04ABE8:0000 (ACZT-JAHJ)
Blade's Projectile Containment Field Uses no Inner Strength
04AB4E:0000 (ACZT-JACR)
Blade's Wild Fury Attack Uses no Inner Strength
04AACA:0000 (ACZA-JAGL)
Blade's Personal Shield Uses no Inner Strength
04ACAE:0000 (AC0A-JAFR)
Blade's Power Drain Uses no Inner Strength
04AA3E:0000 (ACZA-JAB8)
Rax's Lock & Load Uses no Inner Strength
053EEE:0000 (AA9A-LAHR)
Rax's Cyber Punch & Kick Uses no Inner Strength
053EA6:0000 (AA9A-LAFG)
Rax's Jet Knee Smash Uses no Inner Strength
0540A0:0000 (ABAA-LAFA)
Rax's Overload Uses no Inner Strength
054180:0000 (ABAT-LAEA)
Rax's Turbine Uses no Inner Strength
0543F4:0000 (ABBT-LAHY)
Rax's Air Jets Uses no Inner Strength
053F96:0000 (AA9T-LAE0)
Larcen's Air Sweep Uses no Inner Strength
058028:0000 (ACAA-LABJ)
Larcen's Long distance Sweep Uses no Inner Strength
0582D8:0000 (ACBA-LAG2)
Larcen's Power Sweep Uses no Inner Strength
05810E:0000 (ACAT-LAAR)
Larcen's Sai Throw Uses no Inner Strength
05808C:0000 (ACAA-LAEN)
Larcen's Swinging Hammer Fist Uses no Inner Strength
058418:0000 (ACCA-LAA2)
Larcen's Ceiling Crawl Fist Uses no Inner Strength
058456:0000 (ACCA-LAC0)
Larcen's Projectile Reflect Uses no Inner Strength
05827A:0000 (ACBA-LAD4)
Midknight's Bedazzle Uses no Inner Strength
04F040:0000 (AD2A-JACA)
Midknight's Dispel Uses no Inner Strength
04F1E0:0000 (AD2T-JAHA)
Midknight's Flying Wall Smash Uses no Inner Strength
04F6CA:0000 (AD5A-JAGL)
Midknight's Mist Attack Uses no Inner Strength
04F49E:0000 (AD4A-JAE8)
Midknight's Life Drain Uses no Inner Strength
04EDD6:0000 (AD0T-JAG0)
Midknight's Stomach Punch Uses no Inner Strength
04F872:0000 (AD6A-JADW)
Midknight's Ceiling Ram Uses no Inner Strength
04EF28:0000 (AD1T-JABJ)
Slash's Massive Club Swing Uses no Inner Strength
05629A:0000 (ABVA-LAE4)
Slash's Double Footed Swing Kick Uses no Inner Strength
0561B4:0000 (ABTT-LAFY)
Slash's De-Claw Uses no Inner Strength
056268:0000 (ABVA-LADJ)
Slash's Power Thud Club Swing Uses no Inner Strength
05634E:0000 (ABVT-LACR)
Slash's Spinal Crush Uses no Inner Strength
05650E:0000 (ABWT-LAAR)
Slash's Running Headbutt Uses no Inner Strength
05640A:0000 (ABWA-LAAL)
Slash's Projectile Reflect Uses no Inner Strength
056234:0000 (ABVA-LABY)
Shadow's Shadow Mode Uses No Inner Strength
05901E:0000 (ACJA-LAA8)
Shadow's Twirling Fan Attack Uses No Inner Strength (All Variants)
05A87E:0000 (ACYA-LAD8)
Shadow's Smoke Screen Uses No Inner Strength (All Variants)
05A432:0000 (ACWA-LABW)
Shadow's High Jump Angle Kick Uses No Inner Strength
05A75C:0000 (ACXT-LAC6)
Shadow's Shuriken, Knife and Smoke Bomb Uses No Inner Strength (All Variants)
05A202:0000 (ACVA-LAAC)
Shadow's Flying Mine Uzume-Bi Uses No Inner Strength
05A3B4:0000 (ACVT-LAFY)
Shadow's Flying Step Tobi Ashi Uses No Inner Strength (All Variants)
05A132:0000 (ACTT-LABW)
Jetta's Flying Choke Hold Uses No Inner Strength
04890C:0000 (ACET-JAAN)
Jetta's Phase Uses No Inner Strength
04881C:0000 (ACEA-JAA6)
Jetta's Resonate Uses No Inner Strength
04824A:0000 (ACBA-JACL)
Jetta's Ricochet Uses No Inner Strength (All Variants)
0486B4:0000 (ACDA-JAFY)
Jetta's Bladerang Uses No Inner Strength (All Variants)
048A10:0000 (ACFA-JAAT)
Jetta's Ceiling Grab Uses No Inner Strength
0483E4:0000 (ACBT-JAHE)
Jetta's Moving Cork Screw Uses No Inner Strength (All Variants)
0481EA:0000 (ACAT-JAHL)
Xaiver's Dragon Trap Uses No Inner Strength
04D208:0000 (ADKA-JAAJ)
Xaiver's Snap Back Uses No Inner Strength
04D15A:0000 (ADJT-JAC4)
Xaiver's Midas Touch Uses No Inner Strength
04D0BC:0000 (ADJA-JAF6)
Xaiver's Attract & Smack Uses No Inner Strength
04CC7A:0000 (ADGA-JAD4)
Xaiver's Confusion Spell Uses No Inner Strength
04D108:0000 (ADJT-JAAJ)
Xaiver's Swap Spell Uses No Inner Strength
04CE74:0000 (ADHA-JADY)
Xaiver's Identity Change Spell Uses No Inner Strength
04CD74:0000 (ADGT-JADY)
Blade's far away LP does less damage -
061ABC:0402 (AJPA-NJF6)
Eternal Champion Restores All health between Forms -
04506C:0068 (PBJA-JADN)
Trident's Spinning Trident Does Less damage - (HUGE Thanks to Tony H for this code!)
01A4A2:0128 (FCWA-CCFC)
Blade's Tracking Blade Deals Massive Damage -
01D12E:0030 (GDJT-CABR)
Blade's Tracking Blade Deals No Damage -
01D12E:0000 (ADJT-CABR)
Trident's Fireball deals very little damage -
01A64E:0202 (ALXA-CECR)
Trident's Fireball deals Massive damage -
01A64E:3002 (ALXA-DALR)
Trident's Fireball deals No damage -
01A64E:0002 (ALXA-CACR)
Rax's overload deals very little damage -
019B72:0203 (ARPT-CEDW)
Rax's overload deals No damage -
019B72:0003 (ARPT-CADW)
Rax's overload deals massive damage -
019B72:3003 (ARPT-DAMW)
Midknight's Stomach Punch deals massive damage -
04F9B2:0030 (GD6T-JAFW)
Midknight's Stomach Punch deals No damage -
04F9B2:0000 (AD6T-JAFW)
Midknight's Stomach Punch deals Little damage -
04F9B2:0002 (AM6T-JAFW)
Combos:
Up close HK doesn't push back as far -
062348:0001 (AEVT-NACJ)
Up close LP doesn't push back as far -
018652:0001 (AGDA-CACW)
Up close HP doesn't push back as far -
018674:0606 (A4DA-CNDY)
LP doesn't push back as far -
018664:0406 (A4DA-CJDE)
MP doesn't push back as far -
018654:0206 (A4DA-CECY)
LK doesn't push back as far -
018684:0406 (A4DA-CJEE)
MK doesn't push back as far -
0189A4:0406 (A4ET-CJFE)
HK doesn't push back as far -
0186A4:0406 (A4DA-CJFE)
Crouching MK doesn't push back as far -
018694:0406 (A4DA-CJEY)
Crouching HP doesn't push back as far -
018674:0406 (A4DA-CJDY)
Crouching MP doesn't push back as far (SLASH)-
0188A4:0406 (A4EA-CJFE)
Crouching MK doesn't push back as far (Larcen) -
018924:0308 (BCET-CGBE)
Now for a few quick insights:
1.There are twelve codes I have found so far regarding pushback after successfully landing an attack. They are shared across all characters with the last two being exceptions. Reducing pushback will allow for better combo potential.
2.Inner strength codes utilize a simple subtract command and are custom tailored for each move, taunts included. I never cared for the system so I wanted to be able to retool it as a whole.
3.Similar to the Inner Strength codes, The Eternal champion gives back 22 health between each form through a simple addition command, which is a little less than a 1/3 health. By setting the value to 68, full health is restored between each form.
4.I ended up looking for damage values or specific moves for two reasons, Spinning Trident and Blade's LP. Spinning Trident for obvious reasons and Blade's LP because it hits like a mack truck for some reason. Tony H was kind enough to help me understand how to search for these values and I can't thank him enough for his help.![]()