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Thread: Official New Game Genie Code Thread

  1. #2161
    Master of Shinobi Tony H's Avatar
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    pepodmc, there's probably not much I can do to help, but I remember that someone here at Sega-16 did a lot of work with Genesis music. Can't remember who it is, but you can try posting something in "Blast Processing" and see if anyone can help.

    If you read this thread, I believe the guy that knows about Genesis sound and music posts some stuff about it...

    http://www.sega-16.com/forum/showthr...-2-(Proto)-Bug

  2. #2162
    Nameless One
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    Thanks, i will ask him

  3. #2163
    Master of Shinobi LinkueiBR's Avatar
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    Hey Tony!

    Can you make a code for Mortal Kombat to change the throw move from High Kick button to Low Punch button?
    VISUAL SHOCK!
    SPEED SHOCK!
    SOUND SHOCK!
    NOW IS TIME TO THE 68000 HEART ON FIRE!


    SEGA Mega Drive - Mortal Kombat Arcade Edition

  4. #2164
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by LinkueiBR View Post
    Hey Tony!

    Can you make a code for Mortal Kombat to change the throw move from High Kick button to Low Punch button?
    I've been devoting all of my free time to making codes for Sega CD games, and then implementing those codes into editors. It may be awhile, but I will get back to making Genesis codes and will take a look.

  5. #2165
    Master of Shinobi Tony H's Avatar
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    Virtua Racing Deluxe 32x (Game Genie)

    Obviously Game Genie codes won't work on a real 32x, but this will work on Kega Fusion, Gens, and maybe others.

    RE0T-C6TG
    Enables mirror mode (can race tracks backwards). Keep scrolling right in the Mode Select screen until you see "Virtua Racing" backwards.

  6. #2166
    Master of Shinobi Tony H's Avatar
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    Some ported Sonic Spinball codes for the European version:

    Sonic Spinball (E)


    AHKT-5E8W +
    AHKT-5E9T
    Allows much more control over Sonic when trying to "steer" him around the screen.
    This makes the game much easier because you can easily direct him when he's
    curled up in a ball.


    ZMLA-5DA0
    Pressing Down on the directional pad will reverse gravity and cause Sonic to start
    moving upward. Release Down to return to normal game play. Sonic will only start
    to move upwards when he is already in motion (he will not move upwards when he is
    standing still).


    CDJA-5AC6
    Lower gravity.


    BDJA-4TC6
    Much lower gravity.

  7. #2167
    Master of Shinobi Tony H's Avatar
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    Made a program that will automatically port over Game Genie codes for different regions/versions.

    Example: If you have Game Genie codes for a USA version of a game, but you have the European version and the USA codes don't work, this program will make new Game Genie codes for your European version.

    I tested it on several Sonic Spinball codes (as well as other games), and seems to work fine. The Help button has all the info.





    Link to the page with the download: https://gamehacking.org/vb/forum/vid...355#post213355

  8. #2168
    Master of Shinobi GelmiR's Avatar
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    Cool Not sure yet when, but this definitely sounds like something I'd like to test for some of my favorites. Nice work!

  9. #2169
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by GelmiR View Post
    Cool Not sure yet when, but this definitely sounds like something I'd like to test for some of my favorites. Nice work!
    Thanks. I used all of the codes I ported over for Sonic Spinball to test the program. Made the correct code every time.

  10. #2170
    Master of Shinobi Tony H's Avatar
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    Just finished another program that might be useful.

    Patchinator will patch Game Genie codes into any Genesis, Mega Drive, or 32x ROM. It will also fix checksums for you, including fixing checksum problems (blank red or black screen) with EA (Electronic Arts) ROMs.

    This program has some improvements over other ROM patching programs (like Game Genie Guy). Patchinator can fix checksum issues with any EA ROM. EA games don't use the checksum value in the header like other games, so fixing that value doesn't work (which is what other patching programs do). Patchinator allows you to only fix checksum problems if you want (without patching in any codes). Also, Patchinator doesn't use an external program (like uCON64) for calculating the checksum.





    Download page: https://gamehacking.org/vb/forum/vid...410#post213410

    All of these programs are also available on my site (will have this one uploaded shortly).

  11. #2171
    Hedgehog-in-Training Hedgehog-in-Training Z Tetriminos's Avatar
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    Hello!
    I don't really feel comfortable asking strangers for things, I'd love to do it myself, but even with the available codes and tools I don't have any ideia of how to do it.

    Is it possible to make a code for infinite continues on Gain Ground (Genesis)?

    I hate arcade-designed games that punish you with a game over for keep trying to play. I don't wanna cheat, become invincible, etc, I just want to be able to have another go every time I fail.

    Thanks in advance!

  12. #2172
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by Z Tetriminos View Post
    Hello!
    I don't really feel comfortable asking strangers for things, I'd love to do it myself, but even with the available codes and tools I don't have any ideia of how to do it.

    Is it possible to make a code for infinite continues on Gain Ground (Genesis)?

    I hate arcade-designed games that punish you with a game over for keep trying to play. I don't wanna cheat, become invincible, etc, I just want to be able to have another go every time I fail.

    Thanks in advance!
    Looks like that code has already been made: https://gamehacking.org/game/15165

    If the code you want is for a different version/region, let me know which one.

  13. #2173
    Hedgehog-in-Training Hedgehog-in-Training Z Tetriminos's Avatar
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    Quote Originally Posted by Tony H View Post
    Looks like that code has already been made: https://gamehacking.org/game/15165

    If the code you want is for a different version/region, let me know which one.
    Whoa, I haven't looked that site before, thanks.

    I tested the code and it works fine, but it doesn't solve what happens when you reach round 5 (stage 41 in the normal/hard setting, must be stage 31 in the easy setting): the game disables the continue function, even if you had spare continues from before. (Also, in hard mode, you still have zero continues, even with the code - which I don't see as an issue, because hard mode gives you all characters from the start, but no continues; that's literally the purpose of the mode.)

    Is there a way to make a code to prevent the game from disabling the continue function when you reach round 5?

  14. #2174
    Master of Shinobi Tony H's Avatar
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    I'm not familiar with the game. Can I get to level round 5 (stage 41) with the level select cheat, and still get the "no continue" problem?

  15. #2175
    Hedgehog-in-Training Hedgehog-in-Training Z Tetriminos's Avatar
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    Quote Originally Posted by Tony H View Post
    I'm not familiar with the game. Can I get to level round 5 (stage 41) with the level select cheat, and still get the "no continue" problem?
    Yes, that's how I tested it. Press ACBC at the options screen to enable level select, and select easy or normal difficulty.

    Stages 1-10 are Round 1, 11-20 Round 2, 21-30 Round 3, 31-40 Round 4 (disabled at the easy setting through normal gameplay) and 41-50 Round 5.

    Dying at any stage from 41 onwards brings you an instant game over.

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