Quantcast

Page 147 of 151 FirstFirst ... 4797137143144145146147148149150151 LastLast
Results 2,191 to 2,205 of 2261

Thread: Official New Game Genie Code Thread

  1. #2191
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,653
    Rep Power
    61

    Default

    This is a brand new game for the Genesis/MD. Doesn't run on most popular emulators, but does run on BlastEm.

    Demons of Asteborg (Genesis) Game Genie


    Codes for the full version of the game. Have only been tested on the Normal difficulty:


    BHXT-CAFR
    Start a new game with 9 lives (works on any empty save slot).

    REKT-E604
    Infinite lives.

    FX7T-ACA0
    Invincibility lasts 5x as long when hit (can adjust code to any value you want).

    RH7T-A6VC
    Infinite health.

    JGKT-FYVW
    Coins/money pick-ups are worth 5.

    JLKT-EA3T
    Always have 999 coins after your first coin pick-up.


    EDIT: The codes above have not been tested on the new version (1.1). If the codes above don't work on the new version, you can probably use the Genesis Game Genie Code Porting Tool to make new codes: https://codehut.gshi.org/Download.htm#GGPort

    -----------------------------------

    Codes for the Demo version of Demons of Asteborg. The demo works on most emulators.

    ALXT-CA8C +
    EAEA-AA9C
    Invincibility.

    EDIT: This code is also for the demo:

    F4YT-CA7W
    Hit enemies from anywhere.
    Last edited by Tony H; 09-07-2021 at 11:28 AM.

  2. #2192
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,653
    Rep Power
    61

    Default

    Demons of Asteborg (Version 1.1) (Genesis) Game Genie

    AK2T-NACA
    Start a new game on the Fields level (works on any empty save slot).


    AP2T-NACA
    Start a new game on the Cemetery level (works on any empty save slot).


    AV2T-NACA
    Start a new game on the Forest level (works on any empty save slot).


    AZ2T-NACA
    Start a new game on the Marsh level (works on any empty save slot).


    A32T-NACA
    Start a new game on the Cave level (works on any empty save slot).


    A72T-NACA
    Start a new game on the Mountain level (works on any empty save slot).


    BB2T-NACA
    Start a new game on the Castle level (works on any empty save slot).


    BF2T-NACA
    Start a new game on the Gate level (works on any empty save slot).


    BK2T-NACA
    Start a new game on the ???/Lost Dimension level (works on any empty save slot).


    BP2T-NACA
    Start a new game to see the credits (works on any empty save slot).


    AB2T-NACA
    Start a new game on a never ending level (works on any empty save slot).
    Last edited by Tony H; 09-10-2021 at 12:03 PM.

  3. #2193
    Road Rasher
    Join Date
    Jun 2014
    Location
    Portugal
    Posts
    250
    Rep Power
    16

    Default

    Hi there Tony.

    Lately I have been playing with namco's 'Quad Challenge' and even though it's not a great game I feel some fun can still be had from a 2-player game.

    Anyway, I was wondering if you could try to work your magic and come up with a code(s) to provide better acceleration to the quads?
    If possible I'm hoping it would make the races a little bit more exciting (but also perhaps the behavior of the quad more twitchy?).

  4. #2194
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,653
    Rep Power
    61

    Default

    Quote Originally Posted by MegaDriver View Post
    Hi there Tony.

    Lately I have been playing with namco's 'Quad Challenge' and even though it's not a great game I feel some fun can still be had from a 2-player game.

    Anyway, I was wondering if you could try to work your magic and come up with a code(s) to provide better acceleration to the quads?
    If possible I'm hoping it would make the races a little bit more exciting (but also perhaps the behavior of the quad more twitchy?).
    There are some acceleration codes here: https://gamehacking.org/game/15729

  5. #2195
    Road Rasher
    Join Date
    Jun 2014
    Location
    Portugal
    Posts
    250
    Rep Power
    16

    Default

    Quote Originally Posted by Tony H View Post
    There are some acceleration codes here: https://gamehacking.org/game/15729
    I must have missed that.

    Thanks for pointing out!

  6. #2196
    Raging in the Streets KnightWarrior's Avatar
    Join Date
    Feb 2007
    Location
    California
    Age
    48
    Posts
    3,674
    Rep Power
    36

    Default

    Tony I'm looking for the Game Genie Code for a World/Stage Select Code for

    Super Mario Bros. 2 (J) Loopys Hack (MMC3 version)

  7. #2197
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,653
    Rep Power
    61

    Default

    Quote Originally Posted by KnightWarrior View Post
    Tony I'm looking for the Game Genie Code for a World/Stage Select Code for

    Super Mario Bros. 2 (J) Loopys Hack (MMC3 version)
    Haven't done any NES stuff in awhile, so can't help you much with that.

  8. #2198
    Raging in the Streets KnightWarrior's Avatar
    Join Date
    Feb 2007
    Location
    California
    Age
    48
    Posts
    3,674
    Rep Power
    36

    Default

    Aww, I asked at Gamehacking

    But, It takes a long time to respond

  9. #2199
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,653
    Rep Power
    61

    Default

    Warsong (Genesis) Game Genie

    AN9A-DT68
    All characters can choose from all three troops (some, like Garett, normally only have one to choose from early in the game). If you are starting a new game, note that when you get to the first troop selection screen, you may notice that the 2nd and 3rd troops for Garett are funny looking. You must move the cursor over to Baldarov, then back to Garett and everything will look and work normally. If you decide to select the funny looking troops, you will get Lizard Man for your troops (for free).


    J09T-EAHG +
    J49T-EAHJ
    Garett can choose from 3 different troops instead of just one when starting a new game, and he can choose from the Soldier, Merman, or Gryphon (can modify codes to choose any troops you want). You can change which troops by modifying the codes. Some examples: 0041 = Soldier, 0042 = Horseman, 0043 = Archer, 0044 = Monk, 0045 = Merman, 0046 = Gryphon, etc.

    EDIT: Some more for Warsong:

    AJSA-CA8W
    Can equip the same item to multiple characters, that means you can have 8 commanders all equipped with the Dragon Slayer, the Warsong, etc.

    AJ0T-CA5A
    Don't lose all your money when you use the "get all items" cheat.

    SA0T-DAXA
    Gain 8 dollars when you use the "get all items" cheat (instead of losing all your money).

    1VYT-AEG4
    Start a new game with twice as much money ($700).

    VBYT-BGG4
    Start a new game with $5,000.

    AJ7A-CA88
    Don't get charged when you buy soldiers. Also, if you sell soldiers back, you'll get extra money. It may also work when you buy/sell items.
    Last edited by Tony H; 01-13-2022 at 02:48 PM.

  10. #2200
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,653
    Rep Power
    61

    Default

    Shadowrun (Genesis) Game Genie

    BP7A-LAAR +
    BK7A-LAA2
    Maximum total number of clips you can have is 10 (instead of 20).


    D77A-LAAR +
    D37A-LAA2
    Maximum total number of clips you can have is 30 (instead of 20).

  11. #2201
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,653
    Rep Power
    61

    Default

    Darius (2019) (Genesis Mini Version) Game Genie

    Game Genie codes:

    ABVT-NA7Y +
    ABRT-NA9G
    Invincibility (non-flashing type).


    AV7A-JA5G
    Invincibility once you're hit (flashing type).


    AV7A-JA5G +
    AWGA-JA5T
    Invincibility (flashing type), must turn on code before you start the level.


    B3PT-NA5J
    Hit enemies from anywhere (works best with forward shooting gun (A/C buttons).


    RFZA-L6XG
    Infinite lives.


    CRLX-9EC2
    Adds a hidden item in Option menu (Hyper Arm hitbox size). Has only been tested at the start of a new game.


    AN4A-MA2A +
    AJ4A-LA2C
    Adds 3 hidden items in Option menu (Hyper Arm hitbox size, music test, and sound test).


    99PX-8AWW
    Press A at title screen to enable Arcade mode (must reset game with code turned on). "ARCADE MODE" will show up when you press A. Press X to insert coin.


    99PX-9ACJ
    Press B at title screen to enable Debug mode (must reset game with code turned on). "DEBUG" will show up near the bottom of the screen when you press B. Use Left or Right to select your starting level at the level select screen. During gameplay: Press X for invincibility. Press Y to fill your missiles, bombs, and Arm. Press Z during gameplay to skip to the final boss.

  12. #2202
    Nameless One
    Join Date
    Apr 2014
    Posts
    95
    Rep Power
    10

    Default

    I have 2 new requests

    1. A code that'll allow the music to be changed to a different track upon entering the options screen in Sonic Spinball (similar to the Puggsy music code I needed previously).

    2. It seems Sonic 3's Launch Base Zone Act 1 was intended to have water at one point:
    https://tcrf.net/Sonic_the_Hedgehog_...ase_Zone_Act_1
    I need a code that'll allow the water level to be controlled by the 2nd controller I'm curious and would like to experiment with this and see how this could change the stage.

  13. #2203
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,653
    Rep Power
    61

    Default

    Quote Originally Posted by Superrayman3 View Post
    I have 2 new requests

    1. A code that'll allow the music to be changed to a different track upon entering the options screen in Sonic Spinball (similar to the Puggsy music code I needed previously).

    2. It seems Sonic 3's Launch Base Zone Act 1 was intended to have water at one point:
    https://tcrf.net/Sonic_the_Hedgehog_...ase_Zone_Act_1
    I need a code that'll allow the water level to be controlled by the 2nd controller I'm curious and would like to experiment with this and see how this could change the stage.
    Hi Superrayman. I normally don't do music codes because they don't interest me very much, so will have to pass on your first request.

    The second request is very interesting, but looks like it would require a ton of codes and a lot of time to get something like that working, so it would be a ROM hack rather than a few Game Genie codes. Although I might look at this later, will have to pass on it for now.

  14. #2204
    Master of Shinobi GelmiR's Avatar
    Join Date
    Oct 2005
    Posts
    1,091
    Rep Power
    33

    Default

    Hey Tony,

    I was playing Haunting for Mega Drive with some of your Game Genie codes. When you run out of ecto, you are sent to the dungeon area where you can resupply. You are also sent to this area after completing each house. I noticed I didn't have to gather anything - the area insta-completed upon starting and the ecto would be replenished. I was using these codes:
    - RH2B-86T2 master code (Tony)
    - AM2A-AA9W infinite health (VisitntX)
    - AM1A-AA4J infinite ecto (Fanat)
    - 9V9A-DCC6 infinite spells 1-3 (Tony)
    - 579A-CAC8 infinite spells 2-3 (Tony)
    - B39A-C9MA infinite spells 3-3 (Tony)

    Initially I figured the area auto-completed because I had enough ecto, but no, having only the ecto code on still makes you play the dungeon area. As far as I can tell, it's your 3-code set for the spells that effectively skips the area. Which is very welcome in my opinion I tested this by running out of ecto as well as completing a house, in both cases I didn't have to suffer through the dungeon area. I wasn't sure you were aware of this, as I can't remember when you made these codes and if I tested them. So just in case you want to update your notes

  15. #2205
    Master of Shinobi Tony H's Avatar
    Join Date
    Jun 2009
    Posts
    1,653
    Rep Power
    61

    Default

    Hi GelmiR, good to hear from you. Was not aware of that, so will add new notes to that code. Thanks for the info.

    I remember the first time I played that game, I had no idea what was going on. Once you figure things out, kind of a fun game.

    EDIT: Code description has been updated on GH dot org and The Code Hut..
    Last edited by Tony H; 03-12-2022 at 02:40 PM.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Similar Threads

  1. 32X: Yay or nay?
    By 16bitter in forum 32X Power!
    Replies: 46
    Last Post: 04-11-2013, 01:27 AM
  2. Game Boy appreciation thread
    By Drixxel in forum Insert Coin
    Replies: 118
    Last Post: 12-26-2012, 10:55 AM
  3. Game Genie Codes: Should we have them?
    By Melf in forum Contributor's Corner
    Replies: 11
    Last Post: 03-30-2008, 04:15 PM
  4. Game Genie Problems
    By Chris Marsh in forum Tech Aid
    Replies: 6
    Last Post: 06-20-2006, 10:12 PM
  5. how to make your own game genie codes
    By daminmancejin2 in forum Genesis Does!
    Replies: 0
    Last Post: 11-22-2005, 05:01 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •