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Thread: Official New Game Genie Code Thread

  1. #226
    Master of Shinobi Tony H's Avatar
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    I wasn't able to make most of the codes you wanted because either too much time involved, or couldn't figure it out. I was able to make your number 1 choice though, and lots of other misc codes. I didn't actually test the "disable domination rule" code (not enough time), but it should work.

    A few notes:

    Please let me know if you needed the master code or not.

    I made some codes for Martinez that change some of his stats. If you want, you can test them to see if they change his playing abilities in the game.

    I didn't make any codes for balls or outs because it was going to take too many codes to make it work right. I did make some strike mod codes.

    Let me know if you have any problems.

    -------------------------

    MLBPA Sports Talk Baseball


    A2BT-AA32
    Master Code (may or may not be needed on real hardware).


    AY8A-AAA2
    The game will end if a team leads by 5 or more runs (it's usually 10 runs).


    CT8A-AAA2
    The game will end if a team leads by 20 or more runs (it's usually 10 runs).


    AT8A-AA20
    Disables the domination rule (the rule that ends the game if a team leads
    by 10 or more runs).


    KV7T-BB7G
    Anytime the CPU (or player 2) scores a run, player 1 gets the points.


    ACKT-BGTN
    Pitcher's strength goes down much slower.


    ACKT-BCTN
    Pitcher's strength goes down much faster.


    RGKT-A6TN
    Pitcher's strength never goes down.


    AEET-AADL + AEZT-AAD6
    1 strike and you're out.


    AYET-AADL + AYZT-AAD6
    5 strikes and you're out.


    BAET-AADL + BAZT-AAD6
    8 strikes and you're out.


    TEVA-RG7L
    Pitching strength for Martinez (Los Angeles, All National West) is increased
    from 48 to 99.


    NTVA-RAFR
    ERA for Martinez (Los Angeles, All National West) is decreased from 3.27 to
    1.00


    8TVA-RCFR
    ERA for Martinez (Los Angeles, All National West) is increased from 3.27 to
    5.00
    Last edited by Tony H; 06-15-2010 at 12:14 AM.

  2. #227
    A Light In The Building. Master of Shinobi
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    Excellent work, Tony!

    I did not need the master code for real hardware. The "disable domination rule" code works since I was able to play a full 9 inning game and lose 91-0 (on purpose, of course). That code fixes an age-old gripe about Sports Talk Baseball.

    Thank you very much!

  3. #228
    Sports Talker Everton's Avatar
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    Big Book OF VisitntX's Game Genie

    ================================================== ========
    Best of the Best - Championship Karate (U)
    ================================================== ========
    [INFINITE ENERGY]
    9WLT-BGHC
    98LT-AAHE
    98LT-AAHG
    08LT-A0HJ
    ALLT-AA9L


    This code works only for the battles that occur in the ring. I need one that works in the arenas.

    Could anyone help me?

  4. #229
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by Everton View Post
    Big Book OF VisitntX's Game Genie

    ================================================== ========
    Best of the Best - Championship Karate (U)
    ================================================== ========
    [INFINITE ENERGY]
    9WLT-BGHC
    98LT-AAHE
    98LT-AAHG
    08LT-A0HJ
    ALLT-AA9L


    This code works only for the battles that occur in the ring. I need one that works in the arenas.

    Could anyone help me?
    Are you playing on an emulator, or on real hardware?

  5. #230
    Sports Talker Everton's Avatar
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    Real hardware.

  6. #231
    Master of Shinobi Tony H's Avatar
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    I've never played this game before... how do you get to the arenas?

  7. #232
    Sports Talker Everton's Avatar
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    Here is the link that I made for the game with the Save State to arenas included:

    http://www.megaupload.com/?d=KIRK46GD

    After defeating "The Lord", you will receive an invitation. Accept the invitation and he will take you to an arena.
    Last edited by Everton; 07-04-2010 at 05:00 PM.

  8. #233
    Master of Shinobi Tony H's Avatar
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    Good news... I thought it was going to take 5 codes to do this, but I think this single code should do the trick. This code also works in the ring, but I'm not sure if the game counts rounds correctly (I'm not familiar with the game, so it may be OK). When I kick my opponent (in the ring) and knock him out, it doesn't go to the 2nd round. Is this because I completely knocked him out, or is there a problem with the code? Let me know.

    This code is pretty cool. Most of the damage you would normally take, goes to your opponent instead. But the best part is that all you have to do is give your opponent one good kick, and he's down for the count. I easily finished the game.


    Best of the Best - Championship Karate

    1BSA-A0E0
    Most damage you take goes to your opponent. Also, one kick to your opponent and he's down for good.
    Last edited by Tony H; 07-04-2010 at 04:04 PM.

  9. #234
    Sports Talker Everton's Avatar
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    This code is great, but I still need an infinite energy for arenas because I'm learning from the enemy for then I can finish the game after without the help of codes.

    Please use my link it has a Save State directly to the arenas.
    Last edited by Everton; 07-04-2010 at 05:05 PM.

  10. #235
    Master of Shinobi Tony H's Avatar
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    Ummm... OK... Here's another code that does pretty much the same thing as the other code, except without the one kick knocks out your opponent part. This should give you lots of time to see what the enemy is doing. As with the other code, this one works in the ring and in the arena.

    1BSA-A0GY
    Most damage you take goes to your opponent.

    EDIT: I'm a little confused about the 3 circles at the top of the screen for each fighter in the arena. What are they for? I thought they showed how much energy each player had left, but that doesn't seem to be the case.
    Last edited by Tony H; 07-04-2010 at 05:29 PM.

  11. #236
    Sports Talker Everton's Avatar
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    They are special moves! Hold "B" plus up, down, left or right to do. You can only perform them three times per round.

    Thanks for the code!

    See you next...

  12. #237
    Master of Shinobi Tony H's Avatar
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    Is the 2nd code I made for you working out OK? If you're having problems with it, I'm sure I can make you an "infinite energy" code, but it will probably have to be 4 or 5 codes long. I was trying my best to keep it down to a single code.

  13. #238
    Sports Talker Everton's Avatar
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    Yes it is working, but an "infinite energy" would be better because I could spend more time training.

    What is the problem with long codes?

  14. #239
    Master of Shinobi Tony H's Avatar
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    One problem with long codes is it takes you a lot longer to enter 4 or 5 codes every time you play the game. Entering a single code is easier.

    But the main problem with this particular type of long code is on my end. This type of long code basically reprograms the game to make it do something it was never meant to do. Most fighting games use the exact same routine to subtract energy from both players, so if you make a simple code to tell it not to subtract energy from player 1, it also applies to player 2 (or the computer player), so both players have infinite energy. Not very useful. The way around that problem is to find some programming elsewhere in the game that you can overwrite and always force full energy back into player 1. The hardest part is finding programming that when overwritten, won't affect the game.

    Anyways, I made an infinite energy code that works for the entire game (in the ring and in the arena), and it's only 4 codes long. I've tested it through most of the game and it seems to work fine. I also made an infinite special moves code just so I could kick enemy ass and finish the game quicker. :-)

    Best of the Best - Championship Karate

    9V3T-BGBT +
    973T-AABW +
    973T-AABY +
    073T-A0B0
    Infinite energy (in the ring and arena).

    RGAT-A6VY
    Infinite special moves.

  15. #240
    Sports Talker Everton's Avatar
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    That was a really nice job.

    Thank you very much.

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