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Thread: Official New Game Genie Code Thread

  1. #586
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by GelmiR View Post
    Thanks!! First code works great, up until the last section of the 2nd level. I guess it's scripted to be emtpy at that part...
    I'll play around some more and will test the 2nd code later today

    Edit:
    If needed, I can provide a savegame of that last section?

    Edit 2:
    Gun may also have been scripted to be empty because my alien companion got killed. I'll do some more testing today.
    I think I read somewhere that you can't use your gun towards the end on the 2nd level. I can probably make a code to fix that. A save state shortly before you can't shoot anymore would be a great help. I use Gens, but I think Kega Fusion save states will also work.

  2. #587
    Master of Shinobi GelmiR's Avatar
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    Quote Originally Posted by Tony H View Post
    I think I read somewhere that you can't use your gun towards the end on the 2nd level. I can probably make a code to fix that. A save state shortly before you can't shoot anymore would be a great help. I use Gens, but I think Kega Fusion save states will also work.
    Did some more testing and I can confirm the gun keeps on working at the end of the 2nd level if your buddy is still alive.
    Was hoping there would be another screen to the left, but you just re-appear on the right of the screen if you go left.
    But the codes work great, thanks!!

    Edit: Would it be possible to make a code to get the gun in the 1st level? I'd love to try out some stuff if that were
    possible

    Edit 2: Once the guard at the end of the 2nd level has opened the door, your gun will no longer work. But while he's
    busy opening the door, you can blast it open, kill him and the gun will keep working. You will have killed the guard,
    though the image of him working the door will still be there.

  3. #588
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by GelmiR View Post
    Edit: Would it be possible to make a code to get the gun in the 1st level? I'd love to try out some stuff if that were
    possible
    Did some checking on that and was not able to figure out a way to get the gun in level 1.

  4. #589
    Master of Shinobi Tony H's Avatar
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    Out of this World

    KVBA-JADG +
    0VCA-K92L
    Jump twice as far. Only works on level 1. Makes it easier to jump over creatures/enemies.


    53BA-JADG +
    EKCA-K92L
    Jump the entire length of the screen. Only works on level 1. Makes it much easier to jump over
    creatures/enemies.


    EDIT: Changed code description.
    Last edited by Tony H; 03-03-2013 at 02:02 PM.

  5. #590
    Master of Shinobi Tony H's Avatar
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    Out of this World

    ATMT-AA8Y
    Most enemies are gone, and you can walk thru/over most walls or openings. Code
    is for fun and exploring only (can cause problems). On level 1, you'll need to
    shut the code off right before you encounter the Black Tiger.
    Last edited by Tony H; 03-03-2013 at 01:52 AM.

  6. #591
    Master of Shinobi GelmiR's Avatar
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    Nice! Though I think the jumping codes only work in the first level / before you get the gun.
    Thanks for the no-enemies cheat, gonna have fun with this!

  7. #592
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by GelmiR View Post
    Nice! Though I think the jumping codes only work in the first level / before you get the gun.
    Thanks for the no-enemies cheat, gonna have fun with this!
    Thanks for the heads up on the jump codes. I'll do more testing on those.

    The no-enemies cheat is fun to play around with, but just remember that you'll need to turn it off at certain times if you want to progress. I was able to get to several places that you normally can't get to. You can walk thru walls and obstacles, and you can walk over most openings (like the opening where the cage drops on the guard in level 2).

  8. #593
    Master of Shinobi Tony H's Avatar
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    GelmiR, you're right, the jump codes only work on level 1. It appears as if it will require a different set of jump codes for each level. Never seen that in a Genesis game before. Anyways, way too time consuming to do that. I made a set for level 2 though. Kind of fun jumping right past the guards. :-)

    Out of this World

    A5AA-L4T4 +
    A49A-MHSN
    Jump twice as far when standing still. Only works on level 2.


    A5AA-M7T4 +
    A49A-LESN
    Jump the entire length of the screen when standing still. Only works on level 2.
    Can jump right past the guards.

  9. #594
    Master of Shinobi Tony H's Avatar
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    Lunar: Eternal Blue (Sega CD bin hack)


    How to hack Hiro's starting HP, MP, weapon, armor, and items. Note that these
    hacks will only work when you start a NEW game. They won't work on saved games.

    To hack Hiro's starting HP and MP...
    With your hex editor, search for the first occurrence of 00140014000F000F05.
    The first 0014 is for Hiro's current HP, and the second 0014 is for Hiro's max
    HP. Change them to whatever value you want (in hex). The first 000F is for
    Hiro's current MP, and the second 000F is for Hiro's max MP. Change them to
    whatever value you want (in hex). Not sure if the game has a limit on how high
    your HP and MP can go, so be careful.


    To hack Hiro's starting weapon and armor...
    With your hex editor, search for the first occurrence of 3900710000. The 39 is
    Hiro's normal starting weapon (Dagger), and the 71 is hiro's normal starting armor
    (Peasant Clothes). Change those numbers to whatever weapon and armor you want to
    start with using the list of weapons, armor, etc and matching hex numbers from
    here: http://www.gamefaqs.com/segacd/58796...lue/faqs/36608


    Will post the hack for items later.

  10. #595
    Master of Shinobi Tony H's Avatar
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    Also including hacks for magic and skills, as well as items.

    As before, these must be hacked into the bin file, and then start a new game.

    Lunar: Eternal Blue (Sega CD bin hack)


    To hack Hiro's starting items...
    With your hex editor, search for the first occurrence of 181818181A. Right after
    this string, you'll see 6 bytes of 00 (12 zeros total). These are for the 6
    empty item slots in Hiro's starting inventory. You can change any of those 6
    bytes of zeros to start with any items you want. Just use the hex numbers from
    this list: http://www.gamefaqs.com/segacd/58796...lue/faqs/36608


    One more thing you can hack is Hiro's starting magic and sword skills, although I
    haven't tested this yet...
    With your hex editor, search for the first occurrence of 010000000D. The 01 is
    the Boomerang magic that he normally starts with, and the 0D at the end is the
    Poe Sword skill that he normally starts with. I'm pretty sure you can change
    the 3 bytes of zeros inbetween them to whatever magic you want, and change the
    3 bytes of zeros after the 0D to whatever sword skills you want. Use hex numbers
    from here: http://www.gamefaqs.com/segacd/58796...lue/faqs/36608.
    I'm not too familiar with the game, so not too sure what the difference is between
    magic and skills.

  11. #596
    Master of Shinobi MrSega's Avatar
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    Could anyone try to create some NES codes for like Double Dragon and other titles that don't have known GameGenie cheats?

    That would be cool.
    SEGA is the Messiah of Console Gaming.


    In July 2013, Exactly 164 months after Dreamcast launched, something BIG will happen at SEGA. Which is "ORBI" the world.

    All the NAYSAYERS will be silenced forever when Orbi get's its "Notice of Allowance".


    http://trademarks.justia.com/855/17/orbi-85517235.html The Beginning. Officially published in the OG:



    http://trademarks.justia.com/855/17/orbi-85517210.html July 2013. To the City and the World.

  12. #597
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by MrSega View Post
    Could anyone try to create some NES codes for like Double Dragon and other titles that don't have known GameGenie cheats?

    That would be cool.
    You'll find a ton of Game Genie and PAR codes for Double Dragon here: http://gamehacking.org/?game=29402

  13. #598
    Master of Shinobi Tony H's Avatar
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    Some more.

    Open up your "Lunar: Eternal Blue" bin file with a hex editor...

    Lunar: Eternal Blue (Sega CD)

    To hack Ruby's starting items...
    With your hex editor, search for the first occurrence of 181818181A1A. These are
    the 6 items that Ruby normally starts with. Right after this string you'll find
    a whole bunch of zeros. You can change those zeros to have Ruby start with an
    extra 66 items! That's 66 of any items, weapons, or armor that you want. Just
    pick which items you want from this list, and hack in the hex numbers it gives
    you: http://www.gamefaqs.com/segacd/58796...lue/faqs/36608
    You'll find a "0016" at the end of all those zeros. Make sure that you don't
    change that "0016" at the end. In other words, don't try to hack more than 66
    new items. Must start a new game for this hack to work.


    To hack what's for sale at the shop in Larpa...
    With your hex editor, search for the first occurrence of: 393E7172B41820. These
    are the normal items that are for sale in the shop. Just change those numbers to
    whatever items, weapons, or armor you want using the matching hex numbers from
    this list:http://www.gamefaqs.com/segacd/58796...lue/faqs/36608
    This hack will work on new or saved games.


    To hack how much magic experience a spell class needs to level up...
    With your hex editor, search for the only occurrence of: 000F001A003D0085. This
    is the start of the magic experience needed for each "level up". There are 29
    levels. Each level uses 2 bytes. The last level has a hex value of 9883. If
    you wanted to go all the way to the last level, just change all those bytes to
    zeros, except the 9883. Now the next time you get any magic experience, you
    should level all the way up. Will work on a new or saved game. Keep in mind that
    I haven't tested this yet, so use it at your own risk.

  14. #599
    Master of Shinobi Tony H's Avatar
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    The Simpsons - Bart vs The Space Mutants (REV01) Genesis


    A2HA-AA8T
    Invincibility (can walk thru enemies).


    AATT-BV82
    High jump. Also works on skateboard.


    RZCT-A6WA
    Can walk across wet cement in level 2. May also work on other hazards.


    B2VT-AA2R
    If you walk off a ledge, you won't fall ("Walk on air"). Press Jump to drop
    down. Also, if you are walking on air when you get on the skateboard, you'll
    be able to fly anywhere on the screen.

  15. #600
    Master of Shinobi evilevoix's Avatar
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    Originally Posted by Tony H
    These will work on a real Game Genie/console or an emulator.

    The codes I've made for Dynamite Headdy: http://codehut.gshi.org/DynamiteHeaddyGG.txt
    NICE!!! Ima try and beat the game, infinite lives I need is all.


    Can't get these codes to work. Just a blank screen after they are entered???

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