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Thread: Official New Game Genie Code Thread

  1. #691
    Master of Shinobi Tony H's Avatar
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    Radical Rex (Genesis)

    AJLA-4A92
    Don't fall when walking off ledges ("Walk on air"). If you are walking uphill
    and walk off a ledge, you will continue to move upwards until you press the
    jump button. If you let go of the directional pad, you will slowly float back
    down. When walking off a straight ledge, you will slowly float down, but can
    still press Jump. Good for walking over lava.


    BGZA-2AGT
    Player 1 starts with 9 lives ("Easy" difficulty).


    CWZA-2AGT
    Player 1 starts with 20 lives ("Easy" difficulty).
    Last edited by Tony H; 08-25-2013 at 04:38 PM.

  2. #692
    Master of Shinobi Tony H's Avatar
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    Radical Rex (Genesis)

    RZFT-46X6
    Invincibility (non flashing). Can walk thru enemies. Doesn't protect you from lava.


    RE5A-46VL
    Invincibility (flashing). Can walk thru enemies. Doesn't protect you from lava.

  3. #693
    Master of Shinobi Tony H's Avatar
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    Radical Rex (Genesis)

    SWZA-3GK8 +
    ARZA-2ACA
    Start with more fire power (longer flame).


    SWZA-3GK8 +
    A0ZA-2ACA
    Start with max fire power (much longer flame).

  4. #694
    Raging in the Streets goldenband's Avatar
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    Tony H, any interest in finding codes for 32X games? I'd love to have a code for Cosmic Carnage that stops the total gameplay timer (but not the round timer!) that determines whether you get a good or bad ending. If you can figure out where it's stored in RAM and/or what the trigger value is, even better. For trying it out on real hardware I can convert GG code to hex addresses and hardcode it, I guess.

    (BTW that's one of the two unsolved mysteries of the 32X I asked about in this thread I started, along with hoping to figure out what the medals signify in the ending sequence of Metal Head. Unfortunately the thread degenerated into yet another compendium of speculation and arguments over history...)

  5. #695
    Master of Shinobi Tony H's Avatar
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    I've made lots of codes for 32x games, but there aren't many debugging tools for it, so some codes are more difficult to make.

    I'll take a look at them, but because I'll have to finish the games, there will probably be too much time involved. Will let you know if I find anything.

  6. #696
    Master of Shinobi Tony H's Avatar
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    Techno Clash (Genesis)

    RZNA-A6X0
    Can walk and shoot thru anything (walls, rocks, etc). Also keeps you from
    falling and dying when walking off ledges (like in level 6).
    Last edited by Tony H; 08-31-2013 at 10:12 AM.

  7. #697
    Master of Shinobi Tony H's Avatar
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    Techno Clash (Genesis)

    JV6A-AA5N
    Start a new game with 25 of everything.

  8. #698
    Master of Shinobi Tony H's Avatar
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    Techno Clash (Genesis)

    RGRT-A6Z8
    Invincibility.

  9. #699
    Master of Shinobi Tony H's Avatar
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    Shining in the Darkness (Genesis)


    AKRT-AA34
    No random battles.

  10. #700
    Master of Shinobi Tony H's Avatar
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    Krusty's Super Fun House (Genesis)


    ABAT-AA6W
    Can walk into most locked doors. For example, in the first level there are a
    total of 7 doors (3 upstairs and 4 downstairs). You have to clear the first
    6 rooms before the last door downstairs will become unlocked. With this code,
    you can walk into the last door downstairs even if it's locked. Once you clear
    this single room (I think it's called the Bonus Room), you can advance to the
    next level. Also allows you to re-enter locked rooms that you've already
    cleared.


    AKNT-AA8R
    Only have to clear one room to unlock the final/Bonus room.


    AKNT-AA56
    Can exit rooms even if you haven't killed all the mice or collected all the
    stuff. Just stand in front of the door and turn the code on for one second
    and then turn the code back off.


    RZKT-A60E
    Walk thru walls when walking right.


    RZKA-A6WL
    Walk thru walls when walking left.

  11. #701
    Master of Shinobi Tony H's Avatar
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    Krusty's Super Fun House (Genesis)

    ACBA-AA24
    Invincibility (can walk thru enemies).


    EBRT-AGEY
    Invincibility lasts 4x longer when hit.


    JBRT-ANEY
    Invincibility lasts 8x longer when hit.

  12. #702
    Master of Shinobi Tony H's Avatar
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    Played this game a lot. Very difficult though. Will be making several codes to make it easier.

    688 Attack Sub (Genesis)


    NOTE:
    If you're having trouble figuring out how to start the game: Before you can
    start a mission, you must visit the Radio room on the far Left. To exit some
    screens, move the cursor to the top-left corner and click Exit.


    EJCT-AA24
    Master code (improved). Only use if you get a blank/red screen. Probably
    not needed on real hardware.


    NWBT-AA62
    No cavitation. Makes your sub quieter (harder for enemy to find you).

  13. #703
    Master of Shinobi Tony H's Avatar
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    688 Attack Sub (Genesis)

    AMMA-AA3Y
    Enemies can't see you or detect you when you surface, as long as your periscope is down.

  14. #704
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    688 Attack Sub (Genesis)

    ADJT-AA72
    Unlimited speed. You can go as fast as you want, even with the periscope up.
    To use, you must be stopped, then click on any forward speed setting. Your
    speed will keep increasing until you tell it to slow down. Only tested on the 688 sub.

  15. #705
    Master of Shinobi Tony H's Avatar
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    688 Attack Sub (Genesis)

    ALGA-AA94
    Infinite missiles, torpedoes, and noisemakers. If you don't know where the
    noisemakers are, they're launched from the two auxiliary tubes.
    Last edited by Tony H; 09-08-2013 at 06:58 PM. Reason: Added noisemakers to code description.

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