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Thread: Official New Game Genie Code Thread

  1. #706
    Master of Shinobi Tony H's Avatar
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    Some of these are new, and some are old. All of them will work on Kega Fusion ver 3.63 or newer. If you're using a different emulator, you'll probably need to hack them into your ROM. The master code probably isn't necessary with Fusion.


    Doom 32x (JU)


    07CC:6002
    32x Master Code.


    03D27A:0009 +
    03D2A0:0009
    Infinite Health. Also applies to enemies.


    03F7DC:7100
    Infinite Chaingun ammo.


    03F580:7100
    Infinite pistol ammo.


    03F696:7100
    Infinite shotgun ammo.


    03F38C:7100
    Infinite Rocket Launcher ammo.


    03CB50:7108
    Blue health pick-ups are worth 8 (instead of only 2).


    03CB50:7132
    Blue health pick-ups are worth 50 (instead of 2).


    03CB50:7164
    Blue health pick-ups are worth 100 (instead of 2).


    03CB68:7108
    Armor pick-ups are worth 8 (instead of only 2).


    03CB68:7132
    Armor pick-ups are worth 50 (instead of only 2).


    03D26C:0009
    Your armor never gets damaged (although you can still die).


    DAHA-AADY
    Access secret levels. Here's how: Just set the level to 23 or 24 and start the game.
    This Game Genie code will work on Fusion and Gens.

  2. #707
    Master of Shinobi Tony H's Avatar
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    36 Great Holes Starring Fred Couples 32x (JU)


    AX9A-AA3W +
    AX8T-AA5C
    Wind is always at 0 MPH.


    AJWT-JA4A
    Always score zero strokes. You'll always be in 1st place.


    -----------------------

    After Burner Complete 32x (JU)


    AMEA-AA9Y
    Infinite lives.


    ALBA-AA94
    Infinite missiles.


    MJCT-CAAA
    Start with 90 missiles (instead of 50).

  3. #708
    Master of Shinobi Tony H's Avatar
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    Doom 32x (JU)

    If you're using Kega Fusion 3.63 or newer, just enter the codes as shown. With most other emulators, you'll need to hack the codes into your ROM along with the 32x master code.

    037FDA:EC7D
    Start with 125 pistol ammo (instead of 50).


    0B0ACE:01F3
    Max pistol and chaingun ammo is 499 (instead of 200). If you're using this code with Kega Fusion, you MUST turn on the code and then reset the emulator.


    0B0AD2:0190
    Max Shotgun ammo is 400 (instead of 50). If you're using this code with Kega Fusion, you MUST turn on the code and then reset the emulator.
    Last edited by Tony H; 09-27-2013 at 10:19 PM. Reason: Changed code description

  4. #709
    Master of Shinobi Tony H's Avatar
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    If you're using Kega Fusion 3.63 or newer, just enter the codes as shown. With most other emulators, you'll need to hack the codes into your ROM along with the 32x master code.

    Doom 32x (JU)

    0B0ADE:0014
    All Pistol/chaingun ammo pickups are worth twice as much. If you're using this code with Kega Fusion, you MUST reset the game with the code turned on.


    0B0AE2:0008
    All shotgun ammo pickups are worth twice as much. If you're using this code with Kega Fusion, you MUST reset the game with the code turned on.

  5. #710
    Master of Shinobi Tony H's Avatar
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    Doom 32x (JU)

    0B0ADA:00C8
    Max rocket launcher ammo is 200 (instead of 50). If you're using this code with Kega Fusion, you MUST reset the game with the code turned on.


    0B0AEA:0004
    All rocket launcher ammo pickups are worth 4 times as much. If you're using this code with Kega Fusion, you MUST reset the game with the code turned on.

    ==========

    I can't seem to find a Plasma Rifle to test these codes, but they should work. If anyone knows where I can find an easy to get to Plasma Rifle in the game, please let me know. The guide at GameFAQs says there's one at the beginning of level 11, but all I could find was a chaingun.

    0B0AD6:01F3
    Max Plasma Rifle ammo is 499 (instead of 300). If you're using this code with Kega Fusion, you MUST reset the game with the code turned on.


    0B0AE6:0050
    All Plasma Rifle ammo pickups are worth 4 times as much. If you're using this code with Kega Fusion, you MUST reset the game with the code turned on.


    03F444:7100
    Infinite Plasma Rifle ammo.


    EDIT: Finally found a plasma rifle and the codes worked fine.
    Last edited by Tony H; 09-28-2013 at 02:43 PM.

  6. #711
    Master of Shinobi Tony H's Avatar
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    Doom 32x (JU)

    037FBC:E07D
    Start with 125 health (instead of 100). If you're using this code with Kega Fusion, you MUST reset the game with the code turned on. NOTE: If you change this code to 037FBC:E080 instead, you'll have infinite health and enemies will completely ignore you unless you shoot at them, but you can't pick up any items, so it's best used for exploring levels.

  7. #712
    Master of Shinobi Tony H's Avatar
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    With all of these 32x codes... If you're using Kega Fusion 3.63 or newer, just enter the codes as shown. With most other emulators, you'll need to hack the codes into your ROM along with the 32x master code.


    Doom 32x (JU)

    03CC12:00FA
    Max health is increased to 250 (instead of 200).


    03CC12:03E8
    Max health is increased to 1000 (instead of 200). It's best to also use the "Blue health pick-ups are worth 100 (instead of 2)" code. Note that the health counter only goes up to 250 and then starts over from 1, so the numbers shown may not be correct.


    EDIT:

    03CB50:7164
    Blue health pick-ups are worth 100 (instead of 2).
    Last edited by Tony H; 10-01-2013 at 01:13 AM.

  8. #713
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    Doom 32x (JU)

    041532:E700
    No damage from the red or green pools of Ooze (it normally causes 2 points of
    damage every second you're standing in it). No need for the radiation suit.
    Last edited by Tony H; 09-28-2013 at 10:58 PM. Reason: Changed code description.

  9. #714
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    Doom 32x (JU)

    037FB0:E203
    Start with the Chaingun. Note that if you change weapons before you pickup an
    actual chaingun, you'll lose the Chaingun (until you pickup another one). You
    may want to use the "infinite Chaingun ammo" code with this one.

    If you're using this code with Kega Fusion, you MUST reset the game with the code turned on.
    Last edited by Tony H; 10-01-2013 at 01:10 AM.

  10. #715
    Master of Shinobi Tony H's Avatar
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    If you're using Kega Fusion 3.63 or newer, just enter the codes as shown. With most other emulators, you'll need to hack the codes into your ROM along with the 32x master code.

    Doom 32x (JU)

    037FB0:E204 +
    038016:0098
    Start with the Rocket Launcher. Note that if you change weapons before you
    pickup an actual Rocket Launcher, you'll lose the Rocket Launcher (until you
    pickup another one).

    If you're using this code with Kega Fusion, you MUST reset the game with the code turned on.

  11. #716
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    Any chance of invincibility codes for Star Wars Arcade and T-Mek? Or at least something to make the games more beatable, and less controller-smashingly hard?


    Currently Reviewing: Desert Strike (SMS), Galaxy Force (SMS)
    Coming Up:TF3 Side by Side
    Done: Jim Power: The Lost Dimension

  12. #717
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by The Coop View Post
    Any chance of invincibility codes for Star Wars Arcade and T-Mek? Or at least something to make the games more beatable, and less controller-smashingly hard?
    I will check into it and see what I can figure out. I've got a few more Doom 32x codes to make and then I'll start on them.

    Doom 32x (JU)

    037FB0:E205 +
    038016:0094
    Start with the Plasma Rifle. Don't change weapons before you pickup an actual
    Plasma Rifle, or you'll lose the Plasma Rifle (until you pickup another one).
    You may want to use the "Infinite Plasma Rifle ammo" code with this one. If
    you're using this code with Kega Fusion, you MUST reset the game with the code
    turned on.

  13. #718
    Master of Shinobi Tony H's Avatar
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    Coop, finished codes for one of your requests. They should work fine on Gens or Kega Fusion, or you can hack them into your ROM if needed.

    Keep in mind that it appears that if you finish levels very quickly, the Tie Fighters become more aggressive on the next level. At least it seemed that way to me.

    Star Wars Arcade 32x (U)

    B8ZA-AAA4
    Start with 15 shields in 32x mode, "Pilot" mode (instead of 7 shields). Shield number will look funny.


    FF2DE0:6002
    Infinite shields (ie. infinite energy). Note that this looks like a PAR code, but because of the way the 32x works, it is actually an assembly/ROM type code. If you'd like to hack this code into your ROM, go to ROM address $085DDE and change the 91B8 to 6002.


    SC9A-D0V8
    Kill 5 Tie Fighters for every 1 you shoot down. This allows you to finish the levels faster.


    AGYA-AGB8
    Start each level with 300 seconds (instead of 200).

    EDIT: Here's one more code I made a while back...

    SBHT-D61A
    Proton energy recharges much faster and gives you more proton energy.
    Last edited by Tony H; 10-02-2013 at 11:53 PM.

  14. #719
    Master of Shinobi Tony H's Avatar
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    Coop, the codes for T-Mek are going to be a little different to use than the ones for Star Wars Arcade. The codes for T-Mek are assembly hacks for the 32x part of the game, and because of that, you are very limited to which emulator they'll work on. The only one I know of is Kega Fusion ver 3.63 or newer. With most other emulators, you'll need to hack the codes into your ROM, along with the 32x master code.

    As mentioned below, if you're using Kega Fusion, just enter the codes as shown below and make sure that you turn the codes on, and then reset the game.

    The 32x assembly type codes take much longer to make because of very limited debugging tools that are available for the 32x. I'll post them as I make them.


    T-Mek 32x

    2E3FF0:E805
    Start with 5 special weapon ammo (instead of 2). You must activate the code then reset the game.


    2DE682:7200
    Infinite special weapon ammo. You must activate the code then reset the game.
    Last edited by Tony H; 10-04-2013 at 09:28 PM. Reason: Changed code description

  15. #720
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    T-Mek 32x

    2DE588:7100
    Infinite defense. If you're using Kega Fusion, you must activate the code then reset the game.

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