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Thread: Official New Game Genie Code Thread

  1. #721
    Master of Shinobi Tony H's Avatar
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    T-Mek 32x

    2DE486:7108
    Defense meter refills faster. Note that you can easily adjust this code to make the defense meter refill as fast as you want. Just change the "08" at the end of the code to a higher number (use hex numbers). If you're using Kega Fusion, you must activate the code then reset the game.

  2. #722
    Master of Shinobi Tony H's Avatar
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    Some new passwords/names for T-Mek 32x

    PONG = Defense is always active (Cloak, Reflector, etc), infinite special weapons, infinite shields.

    KLUG = Opponents are faster and much harder to kill.

    BUGLE = Infinite special weapons, infinite shields, infinite defense.

  3. #723
    The Coop's Avatar
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    Goddammit. I have to spread rep around? I really wish they get rid of this limit. It's not like we go rep happy here.


    Thanks for the codes thus far, Tony, especially the passwords for T-Mek. Bugle was immensely useful (it also seems to speed up how fast you can fire). The 15 shields works well for Star Wars Arcade, but I still got my ass handed to me during the exhaust port run, so I'll try out the infinite shields hack. Got a hex editor you'd recommend to use for that?

    I should mention that the five Tie Fighters for every one shot down didn't seem to work. I tried resetting the game after putting in the code and enabling it, but the game wouldn't start back up unless I disabled the code. However, the 15 shields code worked without having to reset anything. Did I do something wrong? This is in Fusion 3.64 by the way.


    Currently Reviewing: Desert Strike (SMS), Galaxy Force (SMS)
    Coming Up:TF3 Side by Side
    Done: Jim Power: The Lost Dimension

  4. #724
    Master of Shinobi Tony H's Avatar
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    Coop, the Infinite Shield code for Star Wars Arcade doesn't have to be hacked into the ROM with most emulators. I only mentioned that about hacking the Infinite Shields code into the ROM in case someone had a flash cart or SD card where they needed to hack the ROM (the address shown in the code wasn't the same as the actual address in the ROM). Just enter FF2DE0:6002 as a code and it should work fine.

    As far as the 5 Tie Fighters for every 1 killed, I only tested that code in the 32x mode - "Pilot" mode. I'll test it again in other modes.

    EDIT: Which emulator are you using?

    EDIT 2: Also, I don't think you have to reset the game with any of the Star Wars Arcade codes. Just activate them before you select 32x or Arcade mode.

    EDIT 3: Just tested the Star Wars Arcade code "SC9A-D0V8 Kill 5 Tie Fighters for every 1 you shoot down" in Kega Fusion 3.64 in all of the different modes and it seems to work fine. The 6th digit in the code is the number zero (not the letter O).
    Last edited by Tony H; 10-05-2013 at 01:09 PM.

  5. #725
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    Found the problem. Those codes don't like the PAL version of the game, which I somehow had. They work fine in the US version. However, I have come across a new potential issue.

    When you take on the Super Star Destroyer, the game always locks up during that stage when playing the 32X mode. I'm not sure if it's the invincibility code, or the "5 for 1" code, but neither seem to cause the 4-stage regular mode to lock up.


    Currently Reviewing: Desert Strike (SMS), Galaxy Force (SMS)
    Coming Up:TF3 Side by Side
    Done: Jim Power: The Lost Dimension

  6. #726
    Master of Shinobi Tony H's Avatar
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    I never made it to the Super Star Destroyer. If I can get that far, I'll try and figure out what the problem is.

    More new passwords/names for T-Mek 32x

    REBELRUN = Infinite shield.

    PETEROCK = Infinite special weapons, infinite shield, infinite defense.

    There are more passwords that appear to give you infinite everything like PETEROCK and BUGLE, so no reason to post them.

  7. #727
    Master of Shinobi Tony H's Avatar
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    Still haven't made it to the Super Star Destroyer.


    Pitfall 32x

    These codes work fine with Kega Fusion and Gens.

    9HBA-H96R
    Jump higher when standing still.


    9HET-H93E
    Jump higher when running.


    85BA-H96R
    Jump much higher when standing still.


    85ET-H93E
    Jump much higher when running.


    ACNA-MV3C
    Press A at the title screen to start with 99 of every weapon.


    ACNA-MP2N
    Press C at the title screen for level select. After you press C, press Up or Down to select the level, then make sure the boomerang is over "Start" and press Start.


    8GMT-LEHG
    Press B at the title screen to play the original Atari 2600 version of Pitfall.


    The codes below are for the original Atari 2600 version......


    RYGA-N60L
    Walk thru walls (Atari 2600 version).


    ABST-LA6C
    Walk thru scorpions, snakes, and logs without any damage (Atari 2600 version).


    AX8A-LA2L
    Infinite time (Atari 2600 version).


    AX7T-LA6T
    Infinite lives (Atari 2600 version).

  8. #728
    Master of Shinobi Tony H's Avatar
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    Pitfall 32x

    ACGT-GA3L
    Invincibility (walk thru most enemies). Non flashing type.

  9. #729
    Master of Shinobi Tony H's Avatar
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    Coop, which emulator are you using?

  10. #730
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    Kega Fusion 3.64.


    Currently Reviewing: Desert Strike (SMS), Galaxy Force (SMS)
    Coming Up:TF3 Side by Side
    Done: Jim Power: The Lost Dimension

  11. #731
    Master of Shinobi Tony H's Avatar
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    Pitfall 32x

    BK1T-GAF4
    Start with 9 lives (Normal mode).


    AX8A-GA8Y
    Infinite lives.

    EDIT: Coop, still working on the Star Wars code problem.

  12. #732
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    Pitfall 32x

    2B4T-JCBW
    Quicksand pits stay closed longer.


    AK4A-JA84
    Quicksand pits are always closed.

  13. #733
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by The Coop View Post
    When you take on the Super Star Destroyer, the game always locks up during that stage when playing the 32X mode. I'm not sure if it's the invincibility code, or the "5 for 1" code, but neither seem to cause the 4-stage regular mode to lock up.
    I just played further into the game with "Infinite shields", "5 for 1", and "Proton energy charges faster" codes active without any problems. I blew up a Death Star and a Super Star Destroyer and the game didn't lock. I was using Fusion ver 3.64. Not sure why it locked up on you. One thing I noticed... that game seems like it would be damn near impossible to beat without codes. When I was flying through the Super Star Destroyer, I was getting hit every few seconds by enemy fire.

  14. #734
    Master of Shinobi Tony H's Avatar
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    Shadowrun (Genesis)


    AVRT-LA26
    Fixes the melee instant death bug. When Wired Reflexes are equipped and you
    fight bare handed, you can be killed with one punch from an enemy. This code
    fixes that glitch. Has been tested through the entire game.

  15. #735
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    Wolfchild (Genesis)


    GWEA-6A3G
    Walk thru walls, rocks, trees, spikes, etc. If you are walking thru walls,
    rocks etc, you can get up to the top of whatever you're in by tapping the jump
    button until you jump out of the top.


    A5BA-6A5Y
    Invincibility (can walk thru enemies and enemy fire). Note that you can't pick
    up items with this code turned on.


    TCFA-7X2J
    Jump higher.


    ACFA-7S2J
    Jump much higher.


    RGET-6618
    Jump in mid-air (multi jump).


    AF4T-8AF4
    Start on stage 2.


    AK4T-8AF4
    Start on stage 3.


    AP4T-8AF4
    Start on stage 4.


    AV4T-8AF4
    Start on stage 6.

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