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Thread: Official New Game Genie Code Thread

  1. #781
    Master of Shinobi Tony H's Avatar
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    ESWAT - City Under Siege (Genesis)

    86GT-B98R
    Jump higher. Can use with "Slow moon descent" code.


    8TGT-B98R
    Jump much higher. Can use with "Slow moon descent" code.


    AESA-AAAY +
    AESA-AAAN
    Slow moon descent when jumping or falling. Can use with jump codes.

  2. #782
    Master of Shinobi Tony H's Avatar
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    ESWAT - City Under Siege (Genesis)


    RYSA-A6YW
    Don't fall when you walk off ledges ("Walk on air"). Press Jump to drop down.

  3. #783
    Master of Shinobi Tony H's Avatar
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    ESWAT - City Under Siege (Genesis)


    A69A-GAAA
    Can select up to 15 lives in the Option screen (the "?" equals 15 lives).

  4. #784
    Master of Shinobi Tony H's Avatar
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    ESWAT - City Under Siege (Genesis) Game Genie


    ??0T-AAD0
    Music modifier code. Replace ?? with: AB = disables music, BK = different music, B3 = different music, etc. I'm sure there are many more.

  5. #785
    Raging in the Streets goldenband's Avatar
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    Tony, any chance you can do a Game Genie code for the 32X version of Toughman Contest that'll take you straight to Butterbean? Normally you can only fight BB if you beat the game's equivalent of Super Macho Man first; the password ERK will take you to that guy. It'd be great to have some way to force the game to go directly to BB, though, especially since his patterns are different on real hardware vs. emulation.

    I also have a Kega Fusion .gs0 file I could upload, if that helps, though unfortunately it's too big to attach even as a .zip file.

  6. #786
    Master of Shinobi Tony H's Avatar
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    It's possible. It all depends on if the RAM address for which opponent you fight is in the regular Genesis RAM address area, or if it's in the other 32x/SH2 RAM address area. If it's in the SH2 RAM address area, then it can become a little difficult to make a Game Genie code for it because of a lack of tools. Will take a look and see what I can find.

  7. #787
    Raging in the Streets goldenband's Avatar
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    Great, many thanks for looking into it. BTW a hardcoded IPS patch would be fine too -- maybe better, actually? -- but either way I have an EverDrive and a GG.

  8. #788
    Mega Driven Raging in the Streets cleeg's Avatar
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    Snake Rattle & Roll - One thing that always bugged me about this game is the control. It really stops me from getting into it. Is there any way to hack the ROM to allow down to mean down?

    Originally posted in the game's thread, SEGA.GENESIS1989 advised me to post it here.

    Cheers!

  9. #789
    Master of Shinobi Tony H's Avatar
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    Dune: The Battle for Arrakis (Genesis)


    BJYT-AA4A
    Master code (improved). Only needed if you get a blank screen when using the
    codes. Also makes the game load faster. Probably not needed on real hardware.


    RF5A-A6ZA +
    RF4T-A6WT
    Can always see the entire map. Just scroll the screen in any direction and
    you'll be able to see everything.


    GKPT-JACA
    Harvester only has to collect half as much spice before it returns with a full
    load. This means the harvester will return twice as fast and you will be given
    credit for a full load of spice, even though you only collected half a load.
    May also affect enemy harvesters.


    DFPT-JACA
    Harvester only has to collect 1/4 as much spice before it returns with a full
    load. This means the harvester will return 4 times faster and you will be given
    credit for a full load of spice, even though you only collected 1/4. May also
    affect enemy harvesters.


    AC4A-NAFT
    Refinery doesn't use any energy.


    HC3T-P958
    Windtrap produces twice as much energy.


    BW3T-P758
    Windtrap produces 5x as much energy.


    4C4A-NRFR
    Refinery holds 2000 units (instead of 1005). May work on silos as well. May
    also affect enemy refineries.


    YC4A-N8FR
    Refinery holds 4000 units (instead of 1005). May work on silos as well. May
    also affect enemy refineries.


    ACZA-BA2T
    All vehicles and troops take no damage. Can be turned on or off at any time.
    Also affects enemies, so use with caution. Can be very useful.


    AK0A-JA34
    1 hit destroys any vehicles, troops, or sand worms. Can be turned on or off
    at any time. Also affects enemies, so use with caution.


    AM6T-AA24
    All buildings take no damage. Can be turned on or off at any time. Also
    affects enemies, so use with caution.


    AM6T-AA3C
    1 hit destroys any building. Usually, several buildings will be destroyed with
    1 hit. Can be turned on or off at any time. Also affects enemies, so use with
    caution.


    AMAA-NAH0
    The blue trikes (Atreides) move very slowly.


    KSAA-NAH0
    The blue trikes (Atreides) move faster than normal.


    NXAT-NAAJ
    The blue trikes (Atreides) do 100 damage per shot (instead of 8).


    4DAT-NRAJ
    The blue trikes (Atreides) do 2000 damage per shot (instead of 8). You can
    destroy any vehicle or building in the game with 1 shot.

  10. #790
    Master of Shinobi Tony H's Avatar
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    Dune: The Battle for Arrakis (Genesis)


    AK8T-EA7Y +
    B5YA-AA5C
    Can place your new buildings anywhere on the map. For example, you can place
    a vehicle or troop factory right next to the enemy base, put a refinery out
    in the sand dunes, etc.

  11. #791
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    Dune: The Battle for Arrakis (Genesis)


    3DAA-NAGE
    The blue trikes (Atreides) can take twice as much damage before they are destroyed.


    JDAA-NNGE
    The blue trikes (Atreides) can take 10x as much damage before they are destroyed.

  12. #792
    Master of Shinobi Tony H's Avatar
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    Dune: The Battle for Arrakis (Genesis)


    ADAA-NAGL
    The blue trikes (Atreides) cost nothing to build.


    K5AT-NAAG
    The blue trikes (Atreides) can attack any target from anywhere on the map, no
    matter how far away it is. This means you can attack enemy bases from the safety
    of your own base.

  13. #793
    Master of Shinobi Tony H's Avatar
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    Gain Ground (Genesis) version "Alt 1"

    CCLT-AA6C
    Invincibility (enemy weapons pass right thru you). You can still die if an enemy touches you.

  14. #794
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    Gain Ground (Genesis) version "Alt 1"


    CBPT-AA3L
    You can reach the exit just by touching any horizontal wall or barrier. Also
    works if you touch the top or bottom of the screen.


    RFPA-A6ZE
    Can walk thru walls when moving left or right.

  15. #795
    Master of Shinobi Tony H's Avatar
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    Jewel Master (Genesis)(USA)


    CAMT-AAFJ
    Selecting "Start" will take you to a level select screen.


    B26A-CA5C
    Walk thru walls.

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