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Thread: Official New Game Genie Code Thread

  1. #916
    Master of Shinobi Tony H's Avatar
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    Sonic 1 (REV00) (Genesis)

    AD7A-AA88
    Walk thru rocks, spikes, walls (some), springs, etc. Note that you won't be able to use springs.

  2. #917
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    Sonic 1 (REV00) (Genesis)

    AL9T-CA3N
    Touching the red "Goal" markers in the Special Stages won't make you exit.

  3. #918
    Master of Shinobi Tony H's Avatar
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    Sonic 1 (REV00) (Genesis)

    CBDA-AAGG
    Special/bonus stages rotate slower. Code must be turned on before you enter the stage.


    ABDA-AAGG
    Special/bonus stages don't rotate at all. May make it impossible to get to
    some areas, but a lot of fun to use. Code must be turned on before you enter the stage.
    Last edited by Tony H; 11-10-2014 at 09:16 PM. Reason: Updated the code description.

  4. #919
    Master of Shinobi Tony H's Avatar
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    Sonic 1 (REV00) (Genesis)

    AG8A-CAEE +
    ABDA-AAGG
    Special/bonus stages don't rotate at all, and you'll have high moon jump with super slow moon descent. Makes it easier to get the emerald and rings. Code must be turned on before you enter the special/bonus stage.

  5. #920
    Master of Shinobi Tony H's Avatar
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    Sonic the Hedgehog 2 (REV A)(Genesis)

    REKT-A60A +
    FAKT-AAGN
    Pause the game and press A to access the level select screen.

  6. #921
    Master of Shinobi Tony H's Avatar
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    Sonic the Hedgehog 2 (REV A)(Genesis)

    REKT-A60A +
    CAKT-AAGN
    Pause the game and press A to play Special/Bonus stages.

  7. #922
    Master of Shinobi Tony H's Avatar
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    Sonic 1 (REV00) (Genesis)

    RHDT-C6TR
    Don't die when timer reaches 10 minutes.


    RHDT-C6VJ
    Always get 5000, 10000, or 50000 time bonus points at the end of levels.


    SDDT-CAAY
    Timer runs at half speed (2x slower than normal).


    8DDT-CAAY
    Timer runs at one quarter speed (4x slower than normal).

  8. #923
    Master of Shinobi Tony H's Avatar
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    Sonic 1 (REV00) (Genesis)

    ACSA-AACJ
    Always get the giant ring at the end of the level (for the special/bonus stage).

  9. #924
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    Sonic 1 (REV00) (Genesis)

    RH7T-A60A
    Don't die when crushed by moving pillars.

  10. #925
    Mega Driven Raging in the Streets cleeg's Avatar
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    Is it possible to have PAL 32X Afterburner load at 60Hz? I like the music when it runs faster and if possible swap out my my switched 32X, which has a fuzzier picture than my non switched unit.

    Cheers.

  11. #926
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by cleeg View Post
    Is it possible to have PAL 32X Afterburner load at 60Hz? I like the music when it runs faster and if possible swap out my my switched 32X, which has a fuzzier picture than my non switched unit.

    Cheers.
    I can't get After Burner Complete (32X) (E) [!] to run on my emulator/debugger (Gens Tracer). I'll see if I can get it to run but meanwhile, I'd ask Chilly Willy here at Sega-16. He's very knowledgeable on 32x stuff.

  12. #927
    Mega Driven Raging in the Streets cleeg's Avatar
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    Thanks Tony H, he referred me to you too!

  13. #928
    Master of Shinobi Tony H's Avatar
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    cleeg, can not get it running on my emulator. If I come up with anything, I'll let you know.

    Sonic 2 codes...

    Sonic the Hedgehog 2 (REV A)(Genesis)

    SAGT-JAH2
    Timer runs at half speed (2x slower than normal).


    8AGT-JAH2
    Timer runs at one quarter speed (4x slower than normal).

  14. #929
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    Sonic the Hedgehog 2 (REV A)(Genesis)

    AJGT-JA9T
    Don't die when timer reaches 10 minutes.

  15. #930
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    Quote Originally Posted by Tony H View Post
    cleeg, can not get it running on my emulator. If I come up with anything, I'll let you know.
    Thanks Tony H.

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