I know- but that's always the case with Saturn 3D gamesHowever, I think it's not a problem since my point was about the lack of shadows and transparencies in the Saturn version, not frame rate.
I own a PS, PS2, PS3 and Saturn - all real hardware .It's a great feature from a guy which has made lots of old FPS longplay videos using real hardware
No he was a little bit quick to point out the Saturn short comings and not so quick to point out the PS shorts comings imo . I mean he makes a big deal of the lack of doors in the Saturn version , but nothing about the missing glass in the PS version or Multi player mode. I admit the PS was far better for 3D graphics and effects, but Duke Nukem is one of the few exceptions, where the Saturn version is the better and more impressive version imo .The thing is that, unlike you, his point is not hype one console or another. He was just analyzing how faithful to the original game each version was in terms of graphics and content, and I think he did a good job in such aspect
Well I guess were can all bring out the odd shit bit of programming to try and prove a point . I'm pretty sure Prope even came out and said sorry in the press, for that port and where even the Beta version of the game played and looked better than the final version. They'll always be cases of games coming up short - but most of the major 2D games on the Saturn had no issues with transparent effects including very early titles like Astal and Shinobi2) Mortal Kombat
Huh That was being Arcade faithful - I think one mag even scored down the Saturn version of Zero for it's faithful shadows which was madness7) Street Fighter Zero 3
Hey I'm the one that's pointing out the Saturn short comings , but they'll always be the odd title that can be used to suite us argument . Most people like to say the Saturn was better at 2D but its version of In The Hunt is shocking compared to the PS versions, does than mean the PS was better at 2D . Most here love the Mega Drive and always go on about it's better and faster CPU compared to the Snes, yet the Snes Version of Smash TV is way more impressive with more sprites and less slowdown - did mean the Snes was better at handling more sprites ?There are other 5-6 examples showing the same thing: transparencies in 2D weren't common in the Saturn versions (heck, the SNES had them in the MK games and the Saturn didn't), but feel free to find endless excuses