Quantcast

Page 5 of 5 FirstFirst 12345
Results 61 to 66 of 66

Thread: Sega Virtua Processor

  1. #61
    ESWAT Veteran Chilly Willy's Avatar
    Join Date
    Feb 2009
    Posts
    6,744
    Rep Power
    78

    Default

    Quote Originally Posted by Vector View Post
    Thank you Chilly and Kitty for all the info, but again what specific Atari Computer is running it ? 400, 800, XL, XE ?
    Any XL or XE with at least 64KB of ram. Most homebrew on the A8 line is aimed at XL or XE with 64KB, and some require 128KB. 64KB XLs and XEs were the most sold A8 consoles out, with 128KB XLs and XEs being next. There tends to be little support for the old 16KB Atari 400 or 48KB Atari 800 as those systems tend to be collectors pieces. If you have a 400/800 modified for XL 64KB ram (Mosaic had a 64KB ram expansion that allowed that), then you could run stuff meant for the 800XL on it.

  2. #62
    Banned by Administrators
    Join Date
    Mar 2013
    Location
    USA
    Posts
    2,592
    Rep Power
    0

    Default

    Ah thank you Chilly.

  3. #63
    ESWAT Veteran Chilly Willy's Avatar
    Join Date
    Feb 2009
    Posts
    6,744
    Rep Power
    78

    Default

    Quote Originally Posted by Vector View Post
    Ah thank you Chilly.
    I suppose you've seen the "recent" (2011) A8 conversion of Space Harrier? The last flash cart flashing ATR disk image is here. It needs the 8Mbit flash cart (the game is about 900KB or so) from AtariMax.

    Stage 1

  4. #64
    Banned by Administrators
    Join Date
    Mar 2013
    Location
    USA
    Posts
    2,592
    Rep Power
    0

    Default

    I think I saw that when you guys were talking about 8 bit stuff in blast processing, wasn't this coded by a fan of sh and 8 bit computers in his basement ? Very impressive tbh.

  5. #65
    ESWAT Veteran Chilly Willy's Avatar
    Join Date
    Feb 2009
    Posts
    6,744
    Rep Power
    78

    Default

    Quote Originally Posted by Vector View Post
    I think I saw that when you guys were talking about 8 bit stuff in blast processing, wasn't this coded by a fan of sh and 8 bit computers in his basement ? Very impressive tbh.
    Yeah, he did an awesome job, and then he released the code as well. So if someone else wanted to work on a SH type game, they have a base to work from.

  6. #66
    Banned by Administrators
    Join Date
    Mar 2013
    Location
    USA
    Posts
    2,592
    Rep Power
    0

    Default

    That was awesome of him. I really like homebrew stuff, especially when it's so impressive for the system it's on. That's why I call people like him, you, stef and others "4th Party" / indy developers.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •