Quantcast

Results 1 to 12 of 12

Thread: Saturday Night Slam Masters

  1. #1
    Blast processor Melf's Avatar
    Join Date
    Jun 2005
    Location
    Cabo Rojo, PR
    Posts
    9,600
    Rep Power
    138

    Default Saturday Night Slam Masters

    When the working day is done, it's time to crack some heads! In the ring of course, and there are fewer ways to go about it than with Capcom's Saturday Night Slam Masters. A big arcade brawler squeezed onto a Genesis cart, it has more than enough action to keep you playing. Read our full review and get ready to rumble!
    Last edited by Melf; 08-21-2011 at 11:50 AM.

  2. #2
    Loves Lori Bazzil! Raging in the Streets 108 Stars's Avatar
    Join Date
    Jul 2006
    Location
    Frankfurt, Germany
    Age
    39
    Posts
    4,002
    Rep Power
    43

    Default

    With neither a WWF nor a WCW license I didnīt give a shit about this game. If it has to be unlicensed wrestling, itīs gotta be Pro Wrestling on NES!
    Starman rules!

  3. #3
    Still not afraid of Y2K Shining Hero Rusty Venture's Avatar
    Join Date
    Oct 2006
    Location
    Vereinigte Staaten!
    Posts
    13,154
    Rep Power
    109

    Default

    I think I owned this game for a short while a few years ago but i just never got around to playing it and ended up selling it off.


    And yes, Starman rules. That flying elbow/whatever he does is the single funniest wrestling move ever. Two frames of animation: Hit face, down on mat.

  4. #4
    Super Robot Raging in the Streets Obviously's Avatar
    Join Date
    Jan 2006
    Location
    Pennsyltucky
    Posts
    4,171
    Rep Power
    60

    Default

    A friend of mine had this on the SNES, it wasn't too bad from what I remember. As for it not having a license, that wasn't really a problem since many of the characters were parodies of well known wrestling superstars.

  5. #5
    Raging in the Streets VinnyT's Avatar
    Join Date
    Jun 2005
    Location
    Cleveland, Ohio
    Age
    33
    Posts
    4,493
    Rep Power
    42

    Default

    Yeah, that was never really a problem since the characters were a bit more well done than other generic wrestling games.




  6. #6
    Benjamin's Avatar
    Join Date
    Jun 2006
    Location
    New Orleans, LA
    Age
    43
    Posts
    1,594
    Rep Power
    34

    Default

    Quote Originally Posted by 108 Stars
    With neither a WWF nor a WCW license I didnīt give a shit about this game. If it has to be unlicensed wrestling, itīs gotta be Pro Wrestling on NES!
    Starman rules!
    Tecmo World Wrestling > Pro Wrestling Better graphics, gameplay, terrific cutscenes for the special moves, and I liked the commentators though it's pretty difficult to keep an eye on what they're saying while playing the game.

    I like Saturday Night Slam Masters okay, but I don't think a console wrestling game had enough depth to sustain my interest until FirePro 6-Men Scramble on Saturn.

  7. #7
    Wildside Expert Lan-Di's Avatar
    Join Date
    Oct 2006
    Location
    Tennessee
    Posts
    101
    Rep Power
    15

    Default

    Great Review!

    I used to play Pro Wrestling on the SMS

  8. #8
    Still not afraid of Y2K Shining Hero Rusty Venture's Avatar
    Join Date
    Oct 2006
    Location
    Vereinigte Staaten!
    Posts
    13,154
    Rep Power
    109

    Default

    I thought "Pro Wrestling" on the Master System was a different game than the NES version.

  9. #9
    Road Rasher daminmancejin2's Avatar
    Join Date
    Jul 2005
    Location
    pasaden,texas
    Age
    37
    Posts
    493
    Rep Power
    20

    Default

    i never played this for the sega genesis but i would love to and make game genie codes for it i liked for the snes.

    I love Shadow Dancer!"

  10. #10
    Outrunner
    Join Date
    May 2010
    Posts
    580
    Rep Power
    21

    Default

    So... does anyone know a definite reason Capcom completely removed the 2-on-2 options for the Sega port, yet left it in the SNES one?

    It obviously wouldn't be a sprite issue as there are multiple examples of games handling a hell of a lot more on-screen characters than Slam Masters' pitiful 2 character limit. Was it as simple as a color limitation issue?

  11. #11
    Master of Shinobi LinkueiBR's Avatar
    Join Date
    Oct 2013
    Posts
    1,048
    Rep Power
    46

    Default

    Quote Originally Posted by Azathoth View Post
    So... does anyone know a definite reason Capcom completely removed the 2-on-2 options for the Sega port, yet left it in the SNES one?

    It obviously wouldn't be a sprite issue as there are multiple examples of games handling a hell of a lot more on-screen characters than Slam Masters' pitiful 2 character limit. Was it as simple as a color limitation issue?
    Probably a color limitation issue

    Yu Yu Hakusho: Makyo Toitsusen (Yu Yu Hakusho Sunset Fighters in Brazil) have a 4 players mode. 2 palettes (32 colors) for 4 players:
    VISUAL SHOCK!
    SPEED SHOCK!
    SOUND SHOCK!
    NOW IS TIME TO THE 68000 HEART ON FIRE!


    Prince of Persia 2 - The Shadow and the Flame Remastered Edition v1.5

  12. #12
    Death Bringer Raging in the Streets Black_Tiger's Avatar
    Join Date
    Oct 2006
    Location
    Vancouver
    Age
    43
    Posts
    4,955
    Rep Power
    112

    Default

    Yu Yu Hakusho is also colored like a SMS game.

    It wouldn't be arcade accurate, but for Saturday Night Slam Masters they should have just had teams share a full palette and let the player choose from a section of color schemes.
    Quote Originally Posted by year2kill06
    everyone knows nintendo is far way cooler than sega just face it nintendo has more better games and originals

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •