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View Poll Results: Should the 32X even exist?

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Thread: Should the 32X exist?

  1. #601
    Nameless One asmikace's Avatar
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    I think the 32x gets unfair blame as the main scapegoat for the reason why Sega declined in the mid 90s. It just one of many mistakes made from troubled dynamics between the Japan and Western offices, such as failure to continuing popular game franchises and poor coordination of the Saturn launch.

  2. #602
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    Quote Originally Posted by asmikace View Post
    I think the 32x gets unfair blame as the main scapegoat for the reason why Sega declined in the mid 90s. It just one of many mistakes made from troubled dynamics between the Japan and Western offices, such as failure to continuing popular game franchises and poor coordination of the Saturn launch.
    It's more of the prime example of their decline as opposed to the cause.

    Sega knew the general time period that the Saturn was going to be released in the various regions of the world. They had a good idea of its capabilities as well as what the Playstation was going to bring.

    Knowing all of that, the design of the 32x was never going to truly compete. And the timing of its release was never going to allow the system to ever flourish. Even mediocre support would have been quite a bit to ask for.

    Those are all things Sega knew, but your general consumer did not. As such their choice to still move forward with it in the fashion it did was a pretty heavy blow to their image, and deservedly so.

  3. #603
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    Quote Originally Posted by EclecticGroove View Post
    Knowing all of that, the design of the 32x was never going to truly compete. And the timing of its release was never going to allow the system to ever flourish. Even mediocre support would have been quite a bit to ask for.

    Those are all things Sega knew, but your general consumer did not. As such their choice to still move forward with it in the fashion it did was a pretty heavy blow to their image, and deservedly so.
    I don't think Sega planned on dropping support so soon.
    Their plan was to sell the 32X as the Neptune, a budget priced alternative to the next-gen systems already compatible with a huge library of software and peripherals.

    Unfortunately the 32X failed so hard and so fast they had no choice but to cut their losses and put their energy into the Saturn launch and software.

  4. #604
    ESWAT Veteran Team Andromeda's Avatar
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    Quote Originally Posted by EclecticGroove View Post
    It's more of the prime example of their decline as opposed to the cause.

    Sega knew the general time period that the Saturn was going to be released in the various regions of the world. They had a good idea of its capabilities as well as what the Playstation was going to bring.

    Knowing all of that, the design of the 32x was never going to truly compete. And the timing of its release was never going to allow the system to ever flourish. Even mediocre support would have been quite a bit to ask for.

    Those are all things Sega knew, but your general consumer did not. As such their choice to still move forward with it in the fashion it did was a pretty heavy blow to their image, and deservedly so.
    Spot on , If the 32X had came out in 1993 it would have been very different , but to come out in late 1994 when the 3DO and Jaguar had clearly failed , the Saturn and PS had hit Japan was just pointless and a huge waste of SEGA limited PR and development resources . It's such a shame too as while the Saturn had issues , SEGA could have been a real strong #2 in the West and could have been a real #1 in Japan . If only SEGA were 100% focused and behind the Saturn it could have been so much different.

    I get why SEGA America and Europe were so keen on the 32X - to help the huge marketshare they worked hard to get with the MD and the feeling that price would win the day (170 for a full 32 Bit system sounded great) . But after seeing the 3DO and Jaguar fail, the Saturn was going to make it Fall 1994 date in Japan and that SOJ (SEGA's game development centre) was fully and 100% behind the Saturn , was really the time to stop the 32X and pull all the resources to the Saturn .
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  5. #605
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    Quote Originally Posted by Team Andromeda View Post
    Spot on , If the 32X had came out in 1993 it would have been very different , but to come out in late 1994 when the 3DO and Jaguar had clearly failed , the Saturn and PS had hit Japan was just pointless and a huge waste of SEGA limited PR and development resources . It's such a shame too as while the Saturn had issues , SEGA could have been a real strong #2 in the West and could have been a real #1 in Japan . If only SEGA were 100% focused and behind the Saturn it could have been so much different.

    I get why SEGA America and Europe were so keen on the 32X - to help the huge marketshare they worked hard to get with the MD and the feeling that price would win the day (170 for a full 32 Bit system sounded great) . But after seeing the 3DO and Jaguar fail, the Saturn was going to make it Fall 1994 date in Japan and that SOJ (SEGA's game development centre) was fully and 100% behind the Saturn , was really the time to stop the 32X and pull all the resources to the Saturn .
    IIRC Sega was neck and neck with the PSx until FF7 came out and they pulled away after that. It also didn't help that they got Dragon Quest too. It does make me wonder had Sega finished 2nd all across the board with the N64 finishing 3rd but still having strong Gameboy sales would MS bothered to even enter the race?
    Quote Originally Posted by Zoltor View Post
    Japan on the other hand is in real danger, if Japanese men don't start liking to play with their woman, more then them selves, experts calculated the Japanese will be extinct within 300 years.

  6. #606
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    Quote Originally Posted by Da_Shocker View Post
    IIRC Sega was neck and neck with the PSx until FF7 came out and they pulled away after that. It also didn't help that they got Dragon Quest too. It does make me wonder had Sega finished 2nd all across the board with the N64 finishing 3rd but still having strong Gameboy sales would MS bothered to even enter the race?
    SoJ maybe. SoA was having a real tough time well before FF7 came out. That was just one of the final nails in the coffin for it here.

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    Quote Originally Posted by EclecticGroove View Post
    SoJ maybe. SoA was having a real tough time well before FF7 came out. That was just one of the final nails in the coffin for it here.
    That is what I mean SoJ gave Sony a good fight for a few years. SoA on the other hand well we all know how that turned out.
    Quote Originally Posted by Zoltor View Post
    Japan on the other hand is in real danger, if Japanese men don't start liking to play with their woman, more then them selves, experts calculated the Japanese will be extinct within 300 years.

  8. #608
    ESWAT Veteran Team Andromeda's Avatar
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    Quote Originally Posted by Da_Shocker View Post
    IIRC Sega was neck and neck with the PSx until FF7 came out and they pulled away after that. It also didn't help that they got Dragon Quest too. It does make me wonder had Sega finished 2nd all across the board with the N64 finishing 3rd but still having strong Gameboy sales would MS bothered to even enter the race?
    Before the demo of FF7 came out in Japan . Sega Saturn had a userbase lead over the PS of nearly 2 million systems - I think the actual fig was 1.8 million systems . But SOJ of Japan had big lead, that all changed the moment the PS FF demo hit Japan
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  9. #609
    So's your old man! Raging in the Streets zetastrike's Avatar
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    Jack Lord, no! Any of the (few) worthwhile 32X games could've been polished up and made into Saturn launch/1st gen titles. The 32X itself wasn't good enough at anything to be worth bothering with from a dev and consumer standpoint.
    Quote Originally Posted by A Black Falcon
    Nope. Bloodlines is the problem, not me. I have no trouble with Super Castlevania IV (SNES) and Dracula X: Rondo of Blood (TCD), and have finished both games. Both of those are outstanding games, among the best platformers of the generation. In comparison Bloodlines is third or fourth tier.

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  10. #610
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    Quote Originally Posted by zetastrike View Post
    Jack Lord, no! Any of the (few) worthwhile 32X games could've been polished up and made into Saturn launch/1st gen titles. The 32X itself wasn't good enough at anything to be worth bothering with from a dev and consumer standpoint.
    That's the problem I have with the 32X, why make 2 consoles to compete with each other. It's similar to the SuperGrafx but the SuperGrafx got as much games as the HyperScan and was shoved up the toilet while the 32X got 40 games before it meet the same fate.

  11. #611
    I remain nonsequitur Shining Hero sheath's Avatar
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    Corporations don't pay tax if they spend their profits on new investments. This is one of many reasons why the 32X was a good idea. The "split market" argument has been disproved by every major electronics manufacturer. The Saturn's library is stronger in 1995 and 1996 in first and third party support.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, but Saturn's high manufacturing cost would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

  12. #612
    ESWAT Veteran Team Andromeda's Avatar
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    Quote Originally Posted by sheath View Post
    . The "split market" argument has been disproved by every major electronics manufacturer. The Saturn's library is stronger in 1995 and 1996 in first and third party support.
    Which electronic corps would this be and if one looks at NEC and the Super Grafx would see what happens when you try and split the development and PR funds . All the 32X games would have looked and sounded better on the Saturn, the 32X was a nice idea just far too late in the day
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  13. #613
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    Quote Originally Posted by Team Andromeda View Post
    Which electronic corps would this be and if one looks at NEC and the Super Grafx would see what happens when you try and split the development and PR funds . All the 32X games would have looked and sounded better on the Saturn, the 32X was a nice idea just far too late in the day
    All manufacturers of, well electronics. TVs, media players of any kind, portable game systems, current set top box manufacurers, Sony and Nintendo and Microsoft. The split market myth about the Sega CD and 32X is contrary to the way the entire industry has always been.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, but Saturn's high manufacturing cost would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

  14. #614
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    Quote Originally Posted by sheath View Post
    TVs, media players of any kind, portable game systems, current set top box manufacurers, Sony and Nintendo and Microsoft. The split market myth about the Sega CD and 32X is contrary to the way the entire industry has always been.
    Comparing TV to consoles is talking it too far and taking the pee (TV are standard not like different consoles) not that SONY and many other had issues with their TV divisions , but that's an entirely separate matter . In the console world how well did the Disc Drive do for the NES ?, How well did the Super Grafx do for NEC, how well did the N64 DD drive do ?. Many PC games have complained for years that MS have turned their back on them to focus on the console game side , its only now with Windows 10 have MS adressed it.

    32X Split SEGA resources far far too much (for a corp the size of SEGA) and at the end of the day wasn't needed at all; The 3DO and Jaguar had flopped , the 32X was in everyway a poor mans Saturn, it wasn't that cheap and to compound that, to limit to a Cart Based system and 16 Meg carts meant it really wasn't delvering a full 32 bit experince at all and the conumers knew it
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  15. #615
    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by Team Andromeda View Post
    Comparing TV to consoles is talking it too far and taking the pee (TV are standard not like different consoles) not that SONY and many other had issues with their TV divisions , but that's an entirely separate matter . In the console world how well did the Disc Drive do for the NES ?, How well did the Super Grafx do for NEC, how well did the N64 DD drive do ?. Many PC games have complained for years that MS have turned their back on them to focus on the console game side , its only now with Windows 10 have MS adressed it.

    32X Split SEGA resources far far too much (for a corp the size of SEGA) and at the end of the day wasn't needed at all; The 3DO and Jaguar had flopped , the 32X was in everyway a poor mans Saturn, it wasn't that cheap and to compound that, to limit to a Cart Based system and 16 Meg carts meant it really wasn't delvering a full 32 bit experince at all and the conumers knew it
    I know you have bought in to the idea, it has been successfully marketed since Trip Hawkins first stated it, but it is not true. Sega was making games unique to individual Arcade tech long before they got into multiple consoles and portables. This line of logic only flies if we knew Sega's financials in 1995, we don't.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, but Saturn's high manufacturing cost would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

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