Quantcast

Page 680 of 680 FirstFirst ... 180580630670676677678679680
Results 10,186 to 10,190 of 10190

Thread: Paprium: Official Thread

  1. #10186
    Raging in the Streets Sik's Avatar
    Join Date
    Jan 2011
    Posts
    3,689
    Rep Power
    65

    Default

    Quote Originally Posted by Vludi View Post
    Again what roleplay? in jRPGs you have fixed options most of the time which is either tb combat or cutscenes, they are closer to visual novels than RPGs. If anything it's cRPGs the ones that translated the freedom of Tabletop RPGs better to video games, allowing more agency, varied approaches and interactions. "Good jrpgs" I can think of focus on hybrid gameplay mechanics rather than tryhard stories, they still aren't that much about roleplaying but at least they are good games.
    You keep missing my point because you're too focused precisely on the wrong part.

    I'm saying that roleplay is outright not possible in videogames (because there's no way to program a computer to let you do all that stuff and make sense out of it, you absolutely need a human coordinating all that), and with the roleplay part removed the only part left is be the tedious battle bullshit. So the derived videogame genres had to come up with something else to fill in the gap, because from a mechanical viewpoint they're pretty boring honestly (and the ones that aren't are actually closer to unrelated genres, e.g. hack'n'slash is more related to action games).

  2. #10187
    Outrunner Vludi's Avatar
    Join Date
    Apr 2014
    Posts
    619
    Rep Power
    29

    Default

    Quote Originally Posted by Sik View Post
    You keep missing my point because you're too focused precisely on the wrong part.

    I'm saying that roleplay is outright not possible in videogames (because there's no way to program a computer to let you do all that stuff and make sense out of it, you absolutely need a human coordinating all that), and with the roleplay part removed the only part left is be the tedious battle bullshit. So the derived videogame genres had to come up with something else to fill in the gap, because from a mechanical viewpoint they're pretty boring honestly (and the ones that aren't are actually closer to unrelated genres, e.g. hack'n'slash is more related to action games).
    Ah I get your point now but honestly I don't quite agree, while video games don't fully replace the real thing you can still get pretty close with enough amount of depth, detail and options put into the roleplaying mechanics, which is what some old-school wRPGs did in a pretty respectable way: there is a main story and pre-set stuff but you are given enough agency to do it in a bunch of different ways tied to your character traits that aren't limited only to combat. Similarly to tabletop RPGs, even if you feel you have a lot of freewill you still have specific setting, key characters and goals to fulfill determined by the GM beforehand.
    I think it's alright to like those story-focused jRPGs that offer a VN-style experience with lite gameplay, but I would hardly say that they are good games, let alone good RPGs. Turning a game into a 40 hours movie with cookie-cutter gameplay just because you can't handle interaction intricacies nor mechanical depth just feels like a crutch.
    Last edited by Vludi; 03-28-2020 at 02:20 AM.

  3. #10188
    Hedgehog-in-Training Hedgehog-in-TrainingSports Talker
    Join Date
    Oct 2018
    Posts
    35
    Rep Power
    0

    Default

    The great thing about Pier Solar HD is that Tulio added with the final patch an extremely much needed encounter rate toggle, battle speed toggle and battle animation on/off toggle (healing outside of battle also occurs at rate of battle speed toggle and now showcases all character statuses). Unfortunately if you're playing the MegaDrive/Genesis version, there's no way to avoid encounters or speed up the battle speed. In Pier Solar HD you can turn off encounters at any time, half them, increase them or speed up the battle speed to i think 4x so that non-boss battles last 20 seconds at most but sometimes only 5 seconds if the enemy group is weak lol. That final patch completely transformed the game imo, just one of many reasons why I think the HD version is 1000x better than the MegaDrive version.

    Not to get too off topic but that's what I love about remasters of older jrpgs is that they pretty much always have battle speed toggles now. Final Fantasy XII added one, The Last Remnant added one, Final Fantasy X added one (not on ps3 or ps4 though but on PC and i think Xbox One), and other jrpgs.

  4. #10189
    WCPO Agent
    Join Date
    Jun 2011
    Posts
    861
    Rep Power
    19

    Default

    Quote Originally Posted by DrLight99 View Post
    The great thing about Pier Solar HD is that Tulio added with the final patch an extremely much needed encounter rate toggle, battle speed toggle and battle animation on/off toggle (healing outside of battle also occurs at rate of battle speed toggle and now showcases all character statuses). Unfortunately if you're playing the MegaDrive/Genesis version, there's no way to avoid encounters or speed up the battle speed. In Pier Solar HD you can turn off encounters at any time, half them, increase them or speed up the battle speed to i think 4x so that non-boss battles last 20 seconds at most but sometimes only 5 seconds if the enemy group is weak lol. That final patch completely transformed the game imo, just one of many reasons why I think the HD version is 1000x better than the MegaDrive version.

    Not to get too off topic but that's what I love about remasters of older jrpgs is that they pretty much always have battle speed toggles now. Final Fantasy XII added one, The Last Remnant added one, Final Fantasy X added one (not on ps3 or ps4 though but on PC and i think Xbox One), and other jrpgs.
    Oh that's good to know, I only ever played the original. Got to see if I can track down a copy for my Wii U.

  5. #10190
    Hedgehog-in-Training Hedgehog-in-TrainingSports Talker
    Join Date
    Oct 2018
    Posts
    35
    Rep Power
    0

    Default

    Quote Originally Posted by axel View Post
    Oh that's good to know, I only ever played the original. Got to see if I can track down a copy for my Wii U.
    I know this is off topic but just wanted to mention that the final patch also added a new game+ mode and fixed a trophy/achievement called Shop-a-holic so entire achievement list is obtainable.

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •