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Thread: 1990's Doom games.

  1. #91
    Road Rasher
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    As far as MegaWADs for Doom II are concerned, which of these ones do you enjoy the most?

    1. Alien Vendetta (released in 2002 by The AV Team)
    2. Hell Revealed (released in 1997 by Yonatan Donner and Haggay Niv)
    3. Hell Revealed II (released in 2003 by The HR2 Team)
    4. Memento Mori (released in 1995 by The Memento Mori Crew)
    5. Memento Mori II (released in 1996 by The MM2 Crew)
    6. Requiem (released in 1997 by The Requiem Team)

  2. #92

  3. #93
    Raging in the Streets Blades's Avatar
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    Anyone down for some online Doom action like we had on here a few years ago? I think we used ZDoom or something.

  4. #94
    Stuck in the Past Shining Hero The Jackal's Avatar
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    Quote Originally Posted by Blades View Post
    Anyone down for some online Doom action like we had on here a few years ago? I think we used ZDoom or something.
    'Twas Odamex. Would be cool to get it all started again, it was fun.

  5. #95
    Raging in the Streets Blades's Avatar
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    We need the big red DAWG in the house. Kid was crazy.

  6. #96
    HNNNNNNNNNNNNNNNNNNNNNNNG Raging in the Streets Moirai's Avatar
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    Doom's soundtrack seriously lacks bass lines. Fuck that.

  7. #97
    Wildside Expert Nuxius's Avatar
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    Heh, I was just getting ready to post this.

    Anyway, to give this a proper description...

    This is the source code for 3DO Doom, released by Rebecca (Bill) Heineman, the poor programmer who only had 10 weeks to try to port the whole game thanks to being mislead by the crooks at Art Data Interactive.

  8. #98
    Outrunner
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    Some moths ago post this on zdoom forum:

    I really want to play DooM as Atmospheric as can be. Like using dark_doom, flashlight, etc. By the way, this is the usual configuration I'm playing, truly it turns DooM into a very scary experience!! Please, share if you have something to add (like random rain, storm, etc)

    zdoom-dhtp-20140616.pk3 http://dhtp.freelanzer.com/
    Improved Doom 1-2 Brightmaps.pk3 http://www.wad-archive.com/wad/84f53...c7a65217e765fa
    pk_doom_sfx_20120224.wad http://www.wad-archive.com/wad/561bb...46f89622dcf103
    SmoothDoom.pk3 http://forum.zdoom.org/viewtopic.php?f=19&t=45550
    zd-dhtp-haso3doomII-v1.0.pk3 http://www.general-files.org/downloa...+v1.0.pk3.html
    hiresdoomfont_plushud.wad http://forum.zdoom.org/viewtopic.php...16&hilit=hires
    hiresdoomfont.wad
    hiresdoomnumbers.wad
    dark_doom_black.pk3 http://forum.zdoom.org/viewtopic.php...it=sneaky+doom
    beamflashlight.pk3 http://forum.zdoom.org/viewtopic.php...beamflashlight
    PSXMUSIC.WAD http://www.wad-archive.com/wad/e7d33...ad50d2702e2d84
    zdoom-doom-gui.pk3 http://static.best-ever.org/wads/zdoom-doom-gui.pk3
    droplets_base_v10.pk3 http://forum.zdoom.org/viewtopic.php...=droplets_base
    droplets_SDcompat.pk3
    footstepsv3.pk3 http://forum.zdoom.org/viewtopic.php...ilit=footsteps
    doomESP.wad http://forum.zdoom.org/viewtopic.php?f=18&t=46502 --> Turns doom messages into spanish
    Bloom http://forum.zdoom.org/viewtopic.php?f=4&t=34585
    (Two recommended configuration for Bloom:
    [gzdoom.exe]
    Anisotropy=0
    Multisample=0
    SSAO=0
    Bloom=1
    BloomSteps=8
    BloomDarken=8
    BloomScale=2
    Emboss=1
    EmbossScale=0.25
    DOF=1
    DOFMinZ=0.005
    DOFSpeed=0.75
    DOFScale=3.0
    Saturation=0
    Lightness=0

    [gzdoom.exe]
    Anisotropy=0
    Multisample=0
    Bloom=1
    BloomSteps=8
    BloomDarken=8
    BloomScale=4
    SSAO=0
    SSAOScale=1.0
    Saturation=0
    Lightness=0
    Emboss=1
    DOF=1
    DOFMinZ=0.005
    DOFSpeed=0.75
    DOFScale=3.0
    RenderFrame=1


    And the more important stuff: Oculus Rift!!! Amazing!!!

    Oculus Rift GzDooM engine: http://forum.zdoom.org/viewtopic.php?f=19&t=37659

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