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Thread: SGDK - Sega Genesis Development Kit

  1. #31
    WCPO Agent Mad Moham's Avatar
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    Thanks, I really appreciate the help. It turns out I didn't set "Path" correctly before. Now the project builds properly. I've never had to set "Path" for any other software I use so that was new to me.

    I'll let people know if I get my game converted to run on MD/Gen.
    Last edited by Mad Moham; 07-29-2016 at 01:15 PM.

  2. #32
    Mega Driver Hedgehog-in-TrainingMaster of Shinobi Gryson's Avatar
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  3. #33
    Master of Shinobi Pyron's Avatar
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    Stef deserves all suport that we can provide, go on Stef!

    Visit my youtube channel Pyron's Lair
    Take here all my hacks made with love for all of us here
    Want to help me? Here is my Patreon!

  4. #34
    Mega Driver Hedgehog-in-TrainingMaster of Shinobi Gryson's Avatar
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    Link is down... what happened?

  5. #35
    Hedgehog-in-Training Hedgehog-in-TrainingSports Talker Cristiano Sword's Avatar
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    Quote Originally Posted by Pyron View Post
    Stef deserves all suport that we can provide, go on Stef!
    stef deserves our support.
    I have already supported and will support monthly

    Quote Originally Posted by Gryson View Post
    Link is down... what happened?
    the link changed
    https://www.patreon.com/SGDK

  6. #36
    Go Get-Em! Wildside Expert philiptwood's Avatar
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    It's been a while since I posted anything here... I was once here under a different name, but lost my password wasn't able to recover my old account so here I am. I've had this account for a minute now, but never really used too much. Anywhoo... Here's a "Wayback Machine" link that seems to work with downloading the SDK.

    https://web.archive.org/web/20190209.../wiki/Download
    Some call me PTW-ACE.

  7. #37
    Toejam is a wiener. Master of Shinobi SEGA-Jorge's Avatar
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    What games have been made with the SGDK? Is it really difficult to get something spun up?

  8. #38
    Hedgehog-in-Training Hedgehog-in-TrainingNameless One SegaDreamcast's Avatar
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    Will this work on WINE or only Parallels on a Mac?

  9. #39
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher
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    Most recent games are SGDK. Some use instead Basic, Basiegaxorz or however it's written, and a couple went to the pains of 100% asm. As for difficulty, it depends. It is no more difficult than any other C library. If you've made a game for SDL or a similar C lib, you can use SGDK without any trouble. If you've never made a game, or only used high-level tools like GameMaker or Unity, it will be difficult.

    The toolchain is all open source, and works natively on Linux. Probably on Mac too, but not sure if anyone's tried.

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