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Thread: would streetfighter alpha be possible on the megadrive ?

  1. #91
    Hedgehog-in-Training Hedgehog-in-Training Mauro Flores's Avatar
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    I could do that if someone send me converted arts and musics!

  2. #92
    Shining Hero Joe Redifer's Avatar
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    The Genesis can so Street Fighter Alpha (or any other game on the planet) the same way it can do Virtua Fighter 2.... with liberties taken.

  3. #93
    Master of Shinobi
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    Quote Originally Posted by Joe Redifer View Post
    The Genesis can so Street Fighter Alpha (or any other game on the planet) the same way it can do Virtua Fighter 2.... with liberties taken.
    Hey, if SF Alpha can run on a Famicom in the form on bootlegs, then it surely can run on the Megadrive.

  4. #94
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Quote Originally Posted by Joe Redifer View Post
    The Genesis can so Street Fighter Alpha (or any other game on the planet) the same way it can do Virtua Fighter 2.... with liberties taken.
    Precisely with the right artist and programmer Alpha really wouldn't be that taxing on the system! The only issue I see is the 32MEG limit.


  5. #95
    Shining Hero Joe Redifer's Avatar
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    Make it one stage only. One character only. No opponent.

  6. #96
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Quote Originally Posted by Joe Redifer View Post
    Make it one stage only. One character only. No opponent.
    🤣 It'll still be playable right Joe?


  7. #97
    Master of Shinobi
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    You could just go right and kick.

    Using the SSF2 mapper you could also jump and maybe jumpkick. That is the limit of Blast Processing
    Lists of MD games: officially licensed (~925) @ cart sizes @ Top 5 @ Top 250 @ Sonic hacks @ best title screens @ Arcade ports (150) @ best European games

  8. #98
    Outrunner EPSYLON EAGLE's Avatar
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    Quote Originally Posted by Mauro Flores View Post
    I could do that if someone send me converted arts and musics!
    Someone please send the game assets to this guy!

  9. #99
    Road Rasher
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    SFA1 was ported to the GBC with a surprising amount of animations and content intact.

  10. #100
    The Best Genesis Master of Shinobi GohanX's Avatar
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    That GBC port was surprisingly fun to play as well.
    Quote Originally Posted by CMA Death Adder
    Recently I sold the majority of my 32X games for a measly 18 bucks. With it, I bought some tacos. Definitely a more pleasing choice.

  11. #101
    The Cat in the Hat Shining Hero NeoVamp's Avatar
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    Quote Originally Posted by EPSYLON EAGLE View Post
    Someone please send the game assets to this guy!
    If someone can find a good collection of SFA1/2/3 background rips (arcade, not snes!) then I'll give it a go and see what I (and others) can come up with.

  12. #102
    Hedgehog-in-Training Hedgehog-in-TrainingSports Talker vash999's Avatar
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    I found a fórum that a programmer make a demo :
    http://gendev.spritesmind.net/forum/...php?f=8&t=3100

  13. #103
    Hedgehog-in-Training Hedgehog-in-TrainingSports Talker Oruam's Avatar
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    I have told that I could do that.


    https://youtu.be/pckIgvS_Yr8

  14. #104
    Death Bringer Raging in the Streets Black_Tiger's Avatar
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    Quote Originally Posted by Oruam View Post
    I have told that I could do that.


    https://youtu.be/pckIgvS_Yr8
    That's Street Fighter, not SFA. Backgrounds are cool though.
    Quote Originally Posted by year2kill06
    everyone knows nintendo is far way cooler than sega just face it nintendo has more better games and originals

  15. #105
    Hedgehog-in-Training Hedgehog-in-TrainingSports Talker Oruam's Avatar
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    The camera system and also the six buttons mechanics are look like SF2, it because SF series after SF2 uses close engines.
    To become it sample into a pure SFA I just need change the sprites and use the super bar and combos system that I have written in the GFE1.

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