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Thread: Best of the Best: Championship Karate

  1. #1
    Blast processor Melf's Avatar
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    Meh Best of the Best: Championship Karate

    Karate tournament simulations arenít meant to be games one can just jump kick right into. Instead, the player is expected to learn the ins and outs of competition and improve with time. Some titles. like Budokan, do this reasonably well. Others, namely Best of the Best, are TKOed in the first round due to repetitive and uninspired gameplay. Read our full review for more details.

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    Super Robot Raging in the Streets Obviously's Avatar
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    When I was younger I really liked this game. I had a fun time training my guy and climbing the ranks to the top.

    Today, not so much.

  3. #3
    The Cat in the Hat Shining Hero NeoVamp's Avatar
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    I always wanted to love this game, but there are so many bad reviews and hate for it that I only gave it a try once,
    it had so many options that I got confused and had to go take a nap.

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    Gumbious Priest Road Rasher Raja's Avatar
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    I just remember this game being shown at some store, maybe Babbages or KB with the activator and I couldn't get that damn thing to work. This game had terrible hitboxes anyway which made using the activator like 100x worse. My memory is fuzzy on that whole experience but yeah I wouldn't say this is the worst game on the Genesis or SNES but it's not really memorable either.

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    American Ninja Nobi's Avatar
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    Best review I've read on Sega-16 in a while. One of my favorite corny old action movies. I used to love this game, and rented it a LOT through the years. Haven't played it since. Great review Bas.
    I don't play old stuff for nostalgia, I play old stuff because the games are better.
    -Drakon

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    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert Aleste's Avatar
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    The reviewer seems to go deep into the game, tracing the supposed origins of the title changes, but after a while he forgets his own good advice and takes fighting games as a measure stick for what is essentially a simulation. Being repetitive here is the norm. However, the "VCR replay" mode isn't mentioned once in the review, which is odd as it seems to have a button entirely devoted to it. I would also be interested to understand if the input lag is something that spawns from this being an european 50hz amiga title which oddily has only NTSC releases on Sega. It wouldn't be the first time that a bad optimization completely wrecks the way the game is supposed to work. See: Accolade's Double Dragon and Turrican, or Delphine' Shaq Fu.

    Another note of interest would be I guess to see if there's any discernible difference between the Japanese and US releases. They are seven months apart, and the Activator much like the Menacer didn't stain the land of the rising sun. If "the kickboxing" controls in the same exact way as "best of the best" then the Activator sticker on label can be dismissed as just advertising propaganda.

    The game has a solid reputation on home computers: nothing earth-shattering but it did get its share of 7s and 8s in reviews of the time. Hall of Light also mentions the 1990 prequel being in development for at least two years, and since BotB seems to make mostly cosmetic changes, we're talking of something vintage for Sega in 1993. Still, considering Budokan is probably the only thing that gets closer to the concept on the Megadrive, a 3 sounds rather harsh.

    Finally, a comparison between the Pce Duo original (which shouldn't have the kumate fights from what I gather), the Megadrive and the Snes one (in which kumate rounds have their own dramatic music and fighters are without boxing gloves!) would be cool.
    Last edited by Aleste; 04-17-2020 at 06:48 PM.

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