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Thread: PS2 vs Dreamcast Graphics

  1. #3556
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher
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    Macross M3 - Dreamcast
    The stages were definitely put together by editor making it impossible to piece it. All there is props and polygon tiles for floors , walls and so on.

    Variable Glaug (player) - 1,324 triangles


    Vf 5000 - 1,239 triangles


    Final boss - 3,039 triangles


    Glaug ( regular enemy) - 728 triangles

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    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher
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    Dogu Senki Haouh - Dreamcast

    The summon models are jumbled with their limbs inside the body but they are complete. Summons have a high lod (pictured) and a low lod usually around 300 to 400 triangles.

    Stage 70 - 7,488 triangles


    stage 999 - 9.952 triangles


    Leader (player upgraded) - 2484 triangles


    lion wind summon - 1,078 triangles


    bird wind summon - 1,337 triangles

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    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher
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    Ripping riders/ Cool boarders Burn! - Dreamcast

    Jimmy - 1,373 triangles


    Monica - 1,473 triangles


    Stage 2 - 43,386 triangles


    stage 3 - 48, 825 triangles


    Credit playable stage -31,578 triangles

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    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher
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    Sakura Wars 4 ( revisited) - Dreamcast
    This is a more in depth look at it, the stage are now complete with their segments and props. Also showing that all characters used a hi lod and low models that switched during gameplay when the character was active or inactive. Also fully assembled the final boss as well as finally showing regular enemy.

    Sobu ( hi lod) - 2,938 triangles


    Sobu (low lod) - 1,774 triangles


    Kobu ( sakura) (hi lod) - 2,368 triangles


    Kobu(sakura)(low lod) - 1,177 triangles


    Boss 2 (low lod) - 2,548 triangles


    Boss 02( hi lod , upper + lower segment) - 1,364 triangles + 1,280 triangles = 2,644 triangles)




    Final boss - 5,438 triangles


    Regular enemy (hi lod) - 1,198 triangles


    regular enemy (low lod) - 750 triangles


    First stage - 6,146 triangles


    second stage - 6,843 triangles


    pedestrian - 1,853 triangles

  5. #3560
    The Future is Yesterday Hedgehog-in-TrainingESWAT Veteran Leynos's Avatar
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    Quote Originally Posted by Cloofoofoo View Post
    Macross M3 - Dreamcast
    The stages were definitely put together by editor making it impossible to piece it. All there is props and polygon tiles for floors , walls and so on.

    Variable Glaug (player) - 1,324 triangles


    Vf 5000 - 1,239 triangles


    Final boss - 3,039 triangles


    Glaug ( regular enemy) - 728 triangles
    Good stuff.

    Life?!...What console is that on?

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    Road Rasher Loggo's Avatar
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    Has anyone tested Model 3 games?

    Iím mainly interested in Scud Race and Daytona USA 2 (preferably Battle on the Edge which has a much more visually interesting theme in the Beginner course compared to Power Edition).

    Iím not sure what effect quad-rendering hardware has on polygon-counts, though.

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