Thanks! I thought he just posted a link that was hidden at Nintendo Age but I guess it was an attachment. That makes sense now.
Thanks! I thought he just posted a link that was hidden at Nintendo Age but I guess it was an attachment. That makes sense now.
this is what i like about homebrew, people making great games or ports of games
i wish someone would port fix it felix to gameboy that would be sweet
http://www.tmeeco.eu/SMD/fixitfelixj...alkstudios.zip - better link.
Death To MP3,
:3
Mida sa loed ? Nagunii aru ei saa"Gnirts test is a shit" New and growing website of total jawusumness !
If any of my images in my posts no longer work you can find them in "FileDen Dump" on my site ^
Now that the rom is available for free download, here's the cover for this neat little homebrew.
Fix-It Felix Jr. (homebrew)
UGC cover: http://www.mediafire.com/view/egozbx...lix_Jr_UGC.jpg
Sega clamshell cover: http://www.mediafire.com/view/sfrdz7...lix_Jr_GEN.jpg
Cart sticker: http://www.mediafire.com/view/6lphin...rt_Sticker.jpg
PAL version
UGC cover: http://www.mediafire.com/view/zhunvs...Jr_UGC_PAL.jpg
Sega clamshell cover: http://www.mediafire.com/view/dplbdc...Jr_GEN_PAL.jpg
Cart sticker: http://www.mediafire.com/view/rly05j...ticker_PAL.jpg
Ready to print game covers and cart labels: http://www.mediafire.com/?5gm45wyxr3xvv
I found something unusual today, this game plays well on my CDX, but not on my Nomad.
On the latter the buttons are randomly unresponsive, not allowing Felix to use his hammer and the d pad often won't allow jumping to another ledge even when the path is clear. Anyone else having these kinds of problems?
My Nomad is working perfectly fine.
Hold down mode button when powering up the Nomad
Death To MP3,
:3
Mida sa loed ? Nagunii aru ei saa"Gnirts test is a shit" New and growing website of total jawusumness !
If any of my images in my posts no longer work you can find them in "FileDen Dump" on my site ^
Hi TmEE, thanks for posting.
My mod setup is wired into the mode button. It can be disabled by holding it down on powering up, allowing its use thereafter. I've tried this and it doesn't have any effect, though I'm not sure if it's disabling in time. I've also tried holding it down when I press start to load the ROM from my MED cart/
When playing on my CDX I'm using a six button controller and having no issues, is it some other weird Nomad issue?
Would some sort of ROM hack fix the issue?
OK, checked this out on a non modded Nomad and booted the game from Mega ED and it worked fine, I didn't need to hold the mode button either. I can only assume that the mode button wired mod in my usual setup is to blame.
Any ideas?
Awesome! looks identical to the film!! music and everything!
Thanks DJShok! Can I ask a favor though and have the graphic altered on the Genesis version as that was used for the first run? I don't want the people who bought the first run to get upset (even though it did come with a manual)
I also have the 2nd run graphic made up for the clamshell box, I'll get that uploaded as well so people can have a selection to choose from :P
thanks dra600n looks good
-Rick "Only fools oppose the almighty Megatron"
http://www.sega-16.com/forum/showthr...light=foxhound
Ready to print game covers and cart labels: http://www.mediafire.com/?5gm45wyxr3xvv
Played this a couple of days ago. It's pretty damn good! Great voice quality as well. I'll definitely feature it on our next Homebrews episode whenever that time comes.
Sorted, I remembered today that Pier Solar has an unusual quirk with my Nomad's mod setup and it turned out to be the same quirk with this game - I have to first disable the mod on power up and then hold down the mode button whilst in game. I made a small clamp to keep it depressed and now it works.
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