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Thread: Gabriel Pyron's Color Hacks!!! (Golden Axe, Street Fighter II, Final Fight CD, etc)

  1. #1576
    Master of Shinobi Pyron's Avatar
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    Quote Originally Posted by SegaSonic91 View Post
    I could upload it somewhere for you, if Pyron has no problem with it. I made the original bin/cue from my JP original, so you would have to take that into consideration.
    please go on, its a big help for everyone

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  2. #1577
    Outrunner Vludi's Avatar
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    Maybe Rolling Thunder 2 could use some help to be more vibrant.

  3. #1578
    Road Rasher
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    Quote Originally Posted by Vludi View Post
    Maybe Rolling Thunder 2 could use some help to be more vibrant.
    Heh, indeed! They were some very strange colour choices NACMOT used!

    Quote Originally Posted by Pyron View Post
    please go on, its a big help for everyone
    OK! I will get it up as soon as possible and link it here ^^

  4. #1579
    WCPO Agent cabear's Avatar
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    Quote Originally Posted by Vludi View Post
    Maybe Rolling Thunder 2 could use some help to be more vibrant.
    it sure could, and i wonder why the changes to the arcade's information layout was switched around. looks goofy to me, they should have just kept the same info layout on the blackbox.

  5. #1580
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    Sorry I have not had a chance to get the FFCD BIN/CUE up yet, will get it done this week.

    Have you ever looked at Dai Makaimura? The trees and "dirt" in the first stage could really use a tweak to look more like the arcade version or as a last resort, the SuperGrafx's darker colour. Man I wish that had been the first 8-MBit game. I'd love to know how close to the SG version it would have been!

    One other thing I am wondering, is about Beast II. Will you be making a MCD version of the hack or will it be cart only? I'd love to see some other MCD games hacked for better colour, if indeed it is possible to give them better colour. FFCD a was so amazing! I'd love to know if Sengoku, Ninja Warriors, FF Special (even if it DOES suck) etc would benefit in a similar way!

  6. #1581
    Master of Shinobi Pyron's Avatar
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    Visit my youtube channel Pyron's Lair
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  7. #1582
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    That looks amazing! If only it was a MCD game

  8. #1583
    Master of Shinobi Pyron's Avatar
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    Quote Originally Posted by SegaSonic91 View Post
    If only it was a MCD game
    I dont understand... ?

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  9. #1584
    Wildside Expert MathUser's Avatar
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    I'm glad to see the Double Dragon patch is out. The first and last stage are really improved.

  10. #1585
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    Very nice improvement on AOF!
    I always prefered the MD version than arcade by the better gameplay, now, on more reason to play again! Thanks man! Can't wait to download it!

    But would be great if Stef could improve the voices and screams of this game, like he did on SF II Special Champion Edition.

  11. #1586
    Nameless One
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    Great work as usual with the new colors. Looking forward to the IPS patch. Especially John's stage will be interesting to compare.

    Quote Originally Posted by SegaSonic91 View Post
    One other thing I am wondering, is about Beast II. Will you be making a MCD version of the hack or will it be cart only? ...
    I'm, obvously not the person adressed here, but I'll repost this anyway: Maybe you've alread seen this, but a palette modification for the cartridge version exists
    http://www.sega-16.com/forum/showthr...f-the-Beast-II

  12. #1587
    Master of Shinobi Pyron's Avatar
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    Visit my youtube channel Pyron's Lair
    Take here all my hacks made with love for all of us here
    Want to help me? Here is my Patreon!

  13. #1588
    Master of Shinobi LinkueiBR's Avatar
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    sorry for my disappearance ... unfortunately in recent months I did not have much time but I'm still working on Kid Chameleon!

    Last edited by LinkueiBR; 05-09-2015 at 03:46 PM.
    VISUAL SHOCK!
    SPEED SHOCK!
    SOUND SHOCK!
    NOW IS TIME TO THE 68000 HEART ON FIRE!


    SEGA Mega Drive - Mortal Kombat Arcade Edition

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    Hero of Algol Kamahl's Avatar
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    I still find the original colours in Kid Chameleon mind boggling. They're so bad...

    Didn't devs ever look at their own games? Were they using extremely uncalibrated televisions? What?

    What can possibly justify this?

  15. #1590
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    ^ Really looking forward to this!

    Quote Originally Posted by Pyron View Post
    Didn't see this one coming! What a nice surprise


    A game I think could use a color hack to fix the background would be Rainbow Islands. For some reason the MD version has a black background when it should be blue:

    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

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