Quantcast

Page 1 of 4 1234 LastLast
Results 1 to 15 of 50

Thread: Elysian Shadows (Dreamcast) Kickstarter

  1. #1
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
    Join Date
    Mar 2008
    Location
    Cologne, FRG
    Posts
    7,816
    Rep Power
    91

    Dc Elysian Shadows (Dreamcast) Kickstarter

    Guys, if you can please support my friends from the Elysian Shadows Team with their upcoming Dreamcast RPG:

    https://www.kickstarter.com/projects...ext-gen-2d-rpg

    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  2. #2
    Outrunner JumpingRyle's Avatar
    Join Date
    Apr 2014
    Posts
    737
    Rep Power
    31

    Default

    Judging by the Shovel Knight thread, I'd say prepare for incoming nerd rage about "16-bit graphics with dynamic light/shadows" etc.

    Anyway, it looks interesting.

  3. #3
    Super Robot Raging in the Streets Obviously's Avatar
    Join Date
    Jan 2006
    Location
    Pennsyltucky
    Posts
    4,171
    Rep Power
    60

    Default

    Quote Originally Posted by JumpingRyle View Post
    Judging by the Shovel Knight thread, I'd say prepare for incoming nerd rage about "16-bit graphics with dynamic light/shadows" etc.

    Anyway, it looks interesting.
    But it's for a Sega console so everyone will ignore that and love it by default.

    Always great to see new Dreamcast titles that aren't shoot 'em ups. I love that genre way more than I love RPGs but still... a little variety is good.

  4. #4
    Raging in the Streets Yharnamresident's Avatar
    Join Date
    May 2013
    Location
    British Columbia
    Posts
    3,798
    Rep Power
    62

    Default

    Someone needs to make a meme with the following text:

    "The Dreamcast is a console with 26 MBs of RAM, 5:1 texture compression, 128-bit vector engine.

    Only useful for 2D games."
    Certified F-Zero GX fanboy

  5. #5
    ToeJam is a wiener Hero of Algol Guntz's Avatar
    Join Date
    Nov 2009
    Location
    Canada
    Age
    27
    Posts
    8,522
    Rep Power
    83

    Default


  6. #6
    Raging in the Streets Yharnamresident's Avatar
    Join Date
    May 2013
    Location
    British Columbia
    Posts
    3,798
    Rep Power
    62

    Default

    Apply cold water to burned area.
    Certified F-Zero GX fanboy

  7. #7
    Raging in the Streets Yharnamresident's Avatar
    Join Date
    May 2013
    Location
    British Columbia
    Posts
    3,798
    Rep Power
    62

    Default

    Actually I should've watched the video first, they are taking some advantage of the Dreamcast power.
    Certified F-Zero GX fanboy

  8. #8
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
    Join Date
    Mar 2008
    Location
    Cologne, FRG
    Posts
    7,816
    Rep Power
    91

    Default

    Well, 2d is timeless while 3d will look dated even if done well.
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  9. #9
    16-bits is all he needs Master of Shinobi matteus's Avatar
    Join Date
    Apr 2006
    Location
    UK
    Age
    37
    Posts
    2,327
    Rep Power
    59

    Default

    I said my piece about this on SEGAbits...

    From the videos I've seen the only impression I get from this group is that they are typical hobby game programmers, who have loads of neat ideas week to week and implement them in their engine, whilst persistently improving and rewriting but never actually finishing a game or its engine from start to finish.

    Also the unprofessional-ism in the videos concerns me! Swearing and referring to the audience as “bitches” does not echo with me as being a group who take their work seriously or professionally it just raises alarm bells!

    I wished them the best of luck and wait to see if they can prove me wrong


  10. #10
    Road Rasher retro nick's Avatar
    Join Date
    Sep 2012
    Location
    Central Oklahoma
    Age
    39
    Posts
    449
    Rep Power
    17

    Default

    Quote Originally Posted by JumpingRyle View Post
    Judging by the Shovel Knight thread, I'd say prepare for incoming nerd rage about "16-bit graphics with dynamic light/shadows" etc.

    Anyway, it looks interesting.
    No rage here, the SpriteLamp is pretty cool tech, I'm just not sure how I feel about the "3D" view that some of the scenes are done in. All of the sprites are really squished. It looks odd to me.
    But am I upset that this is a "Neo-Retro" type game? Not at all. And the soundtrack that they have so far is pretty nice.

  11. #11
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
    Join Date
    Mar 2008
    Location
    Cologne, FRG
    Posts
    7,816
    Rep Power
    91

    Default

    As far as I understand the 3D view is entirely optional.
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  12. #12
    Smith's Minister of War Hero of Algol Kamahl's Avatar
    Join Date
    Jan 2011
    Location
    Belgium
    Age
    29
    Posts
    8,468
    Rep Power
    139

    Default

    Totally not the same as the Shovel Knight thread. Pixel Art is not wrong, claiming to take NES graphics into account and... not taking NES graphics into account is.

    I will have to repeat this though, it would be nice to see some damn 3D dreamcast games.

    This thread needs more... ENGINEERS

  13. #13
    The Cat in the Hat Shining Hero NeoVamp's Avatar
    Join Date
    Nov 2008
    Posts
    10,163
    Rep Power
    186

    Default

    Quote Originally Posted by retro nick View Post
    I'm just not sure how I feel about the "3D" view that some of the scenes are done in.
    It reminds me of the the optional "3D" view that Knights of Xentar allowed.

  14. #14
    Outrunner JumpingRyle's Avatar
    Join Date
    Apr 2014
    Posts
    737
    Rep Power
    31

    Default

    Quote Originally Posted by Kamahl View Post
    Totally not the same as the Shovel Knight thread. Pixel Art is not wrong, claiming to take NES graphics into account and... not taking NES graphics into account is.
    Well, people were bitching about Shovel Knight using the terms "8-bit" and "NES" to cash in on some retro gaming craze, and the Elysian Shadows Kickstarter starts off with "Redefining the oldschool 16-bit RPG" yet it is completely different from 16 bit RPGs, so I kind of expected the same criticism. But I realize people were complaining about Shovel Knight for a variety of other reasons as well.

    As for 3D games, I think they just take resources and time that indie developers might not have. I don't know anything about DC development, but are there 3D development tools available? Making a 3D engine from scratch seems pretty daunting.

  15. #15
    Smith's Minister of War Hero of Algol Kamahl's Avatar
    Join Date
    Jan 2011
    Location
    Belgium
    Age
    29
    Posts
    8,468
    Rep Power
    139

    Default

    Quote Originally Posted by JumpingRyle View Post
    As for 3D games, I think they just take resources and time that indie developers might not have. I don't know anything about DC development, but are there 3D development tools available? Making a 3D engine from scratch seems pretty daunting.
    That's pretty much the problem yes, but it would be cool to see.
    This thread needs more... ENGINEERS

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •