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Thread: PAL/50Hz exclusives that aren't 100% compatible with NTSC/60Hz

  1. #46
    Road Rasher
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    Quote Originally Posted by Silanda View Post
    Japanese. My copy also has a little sheet of paper with the usual health warnings in English and Chinese.
    Yeah the insert has Asian Version printed on it too, its not a sticker as such.

  2. #47
    Hero of Algol
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    Regarding the European version of Alien Soldier:
    EDIT 2: Hmm, looks like Alien Soldier only really needs these changes in the ROM:
    ·0x0005C8: "670C" -> "4E71" (remove country check)
    ·0x000CEC: "650A" -> "600A" (fix music tempo)
    ·Fix checksum (or get rid of it with 0x000468: "6600 012C" -> "4E71 4E71")
    Source (more interesting info here): http://forums.sonicretro.org/index.p...pic=9674&st=15

    Which converted to Game Genie codes gives us the following:
    RECT-A60J (removes country check) (this one is already in Tom's files both on his site and on gamefaqs.com)
    BJGA-AA9N (fixes music tempo) (this one is "new" AFAIK)
    RECA-A6XJ (gets rid of the checksum 1/2)
    RECA-A6XL (gets rid of the checksum 2/2)

  3. #48
    Stuck in the Past Shining Hero The Jackal's Avatar
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    Quote Originally Posted by cleeg View Post
    PAL Ecco Tides: Some levels and cut screens use an extended resolution I think, and when run on NTSC setups there is picture rolling. Also, if I have it right it works best on a CRT; I seem to remember that on the XRGB Mini there are some stop-starts between these parts even on a PAL only setup.
    There's actually a trick to get a PAL copy of Ecco II to run in 60hz; if you flick the switch from 50 to 60 just as the Tmss fades out, but before the Sega logo appears, the game will not roll the screen and you play the game just fine. Used to do all the time bitd.



  4. #49
    Outrunner Wesker's Avatar
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    Quote Originally Posted by The Jackal View Post
    There's actually a trick to get a PAL copy of Ecco II to run in 60hz; if you flick the switch from 50 to 60 just as the Tmss fades out, but before the Sega logo appears, the game will not roll the screen and you play the game just fine. Used to do all the time bitd.
    Good one. This one is important for many European gamers because the PAL version features text translations to German, French and Spanish which are not present in the NTSC versions.
    http://www.sega-16.com/forum/image.php?type=sigpic&userid=154&dateline=15683853  53

  5. #50
    Raging in the Streets goldenband's Avatar
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    Quote Originally Posted by Barone View Post
    Regarding the European version of Alien Soldier:

    Source (more interesting info here): http://forums.sonicretro.org/index.p...pic=9674&st=15

    Which converted to Game Genie codes gives us the following:
    RECT-A60J (removes country check) (this one is already in Tom's files both on his site and on gamefaqs.com)
    BJGA-AA9N (fixes music tempo) (this one is "new" AFAIK)
    RECA-A6XJ (gets rid of the checksum 1/2)
    RECA-A6XL (gets rid of the checksum 2/2)
    Interesting -- I missed this post before, I think. After these hex edits/Game Genie codes, does the Euro Alien Soldier play perfectly in 60Hz? And -- if so -- what does the Euro release have over the Japanese one, if anything?

  6. #51
    Mega Driven Raging in the Streets cleeg's Avatar
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    Quote Originally Posted by Wesker View Post
    Good one. This one is important for many European gamers because the PAL version features text translations to German, French and Spanish which are not present in the NTSC versions.
    Ecco II being a good example.

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