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Thread: Mode 7 demo for Genesis/MD

  1. #331
    Hero of Algol
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    Quote Originally Posted by chilled View Post
    Thanks! So what's the technical reason for these ROMS not working correctly on the Everdrives ? A lot of games that use SRAM do work correctly, there's even a Megaman hack that saves to SRAM and works flawlessly so I guess I'm not understanding what the problem is here.
    From 12-19-2014:
    Quote Originally Posted by Chilly Willy View Post
    The same with the NeoMyth - both the Myth and the EDMD use byte-wide save ram, which is where the black squares come from. Gasega68k could adjust for that type of save ram, but it would slow the drawing/transfer. How much would remain to be seen.

  2. #332
    Outrunner EPSYLON EAGLE's Avatar
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    G Zero Port Town short vídeo


  3. #333
    Outrunner EPSYLON EAGLE's Avatar
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    Gasega, away from press or negatively influence their fantastic job, but you would have some new to us?

  4. #334
    Raging in the Streets SEGA.GENESIS1989's Avatar
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    Me after discovering this video tonight


    "Mode 7" demo Genesis/MD: Sonic Team Racing [WIP]

    "There's nothing to fear, except fear itself"
    http://i1054.photobucket.com/albums/s486/link2link2link/YUZOKOSHIROISAGODNEOSEEDEDITION.gif

  5. #335
    Wildside Expert gasega68k's Avatar
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    Hey SEGA.GENESIS 1989 you won, I was going to post this video now.

    Well, this is a WIP of "sonic Kart" now called Sonic Team Racing.

    Many graphics were taken from Sonic 1 as the backgrounds and some sprites. The graphics of the track, are based a bit on Super Mario Kart (the graphics of the tiles for the mode 7), but are brand new.

    The music is from Sonic 3D Blast, Green Grove Zone Act1, using the driver XGM by Stef.

    Download:
    http://www.mediafire.com/download/yb...Sonic_T_Rh2.7z

    In the file I include two versions of the ROM, one that uses the external RAM 64k, and the other that does not need external RAM, but the size of the ROM is greater.

  6. #336
    Road Rasher
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    Looks awesome and controls great!.

    First i tried the version with extra ram, then tried the one without the extra ram, and was expecting it to look and move worse... but to me, it looks and feels just as good. So the trade off is ROM size, huh?. 2MB just for one track?, wow.

    Amazing job as always gasega. Thanks!

  7. #337
    The Cat in the Hat Shining Hero NeoVamp's Avatar
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    That is flipping excellent work! and Sonic and his unique levels just lends itself so well for a kart like game.
    I really hope this progresses further, well done mate!

  8. #338
    Master of Shinobi LinkueiBR's Avatar
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    HOLY SHIT
    HOLY SHIT
    HOLY SHIT

    Why the 90s developers were not like you?
    The background graphics are stunning! I just don't like too much the Sonic Sprite, but still AMAZING!
    VISUAL SHOCK!
    SPEED SHOCK!
    SOUND SHOCK!
    NOW IS TIME TO THE 68000 HEART ON FIRE!


    Prince of Persia 2 - The Shadow and the Flame Remastered Edition v1.5

  9. #339
    rent a hero! Road Rasher maxxfarras's Avatar
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    Very impressive! Thanks a lot for this update gasega.
    hay que tomar el control del descontrol.

  10. #340
    Wildside Expert dr apocalipsis's Avatar
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    OMG is that scaling?

  11. #341
    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by saturndual32 View Post
    Looks awesome and controls great!.

    First i tried the version with extra ram, then tried the one without the extra ram, and was expecting it to look and move worse... but to me, it looks and feels just as good. So the trade off is ROM size, huh?. 2MB just for one track?, wow.

    Amazing job as always gasega. Thanks!
    The larger rom has a full 1024x1024 8bit bitmap in the rom (taking up half of it. He mentions this early in the thread)


    I wonder if gasega68k is going to share the details on his ram optimization technique

  12. #342
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Nice proof of concept, amazing!!! Any chance of a pilot-wings parachute level just to totally cheese off the SNES fans


  13. #343
    WCPO Agent Mad Moham's Avatar
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    I've just been blown away by the incredible frame rate on this, Great job dude.

  14. #344
    Master of Shinobi LinkueiBR's Avatar
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    I still dream to play some MODE7 Level from Super Star Wars on the Sega Genesis
    VISUAL SHOCK!
    SPEED SHOCK!
    SOUND SHOCK!
    NOW IS TIME TO THE 68000 HEART ON FIRE!


    Prince of Persia 2 - The Shadow and the Flame Remastered Edition v1.5

  15. #345
    Road Rasher
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    Quote Originally Posted by tomaitheous View Post
    The larger rom has a full 1024x1024 8bit bitmap in the rom (taking up half of it. He mentions this early in the thread)


    I wonder if gasega68k is going to share the details on his ram optimization technique
    I see, thanks.

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